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	<title>The Planet Risk Show &#187; Quivering Palm</title>
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	<link>http://www.planetriskshow.com</link>
	<description>Everything about wormholes and then some, Wednesdays at 21:00 EVE Time on Split Infinity Radio</description>
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		<title>I am happy I have a T3 ship and live in wspace</title>
		<link>http://www.planetriskshow.com/i-am-happy-i-have-a-t3-ship-and-live-in-wspace/</link>
		<comments>http://www.planetriskshow.com/i-am-happy-i-have-a-t3-ship-and-live-in-wspace/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 01:36:05 +0000</pubDate>
		<dc:creator>Quivering Palm</dc:creator>
				<category><![CDATA[Captain's Log]]></category>
		<category><![CDATA[Bug]]></category>
		<category><![CDATA[PVP]]></category>
		<category><![CDATA[SMA]]></category>
		<category><![CDATA[Tengu]]></category>

		<guid isPermaLink="false">http://www.planetriskshow.com/?p=519</guid>
		<description><![CDATA[Wspace colonists really can&#8217;t catch a break with T3 ships &#8211; can we?!
Last night I got myself into some non-consensual PVP&#8230; and almost lost my brand new Tengu&#8230; and by the looks of it&#8230; I might have lost it and never realized that the ship I was flying had a weird bug&#8230;
Here is the story:

I [...]]]></description>
			<content:encoded><![CDATA[<h2>Wspace colonists really can&#8217;t catch a break with T3 ships &#8211; can we?!</h2>
<p>Last night I got myself into some non-consensual PVP&#8230; and almost lost my brand new Tengu&#8230; and by the looks of it&#8230; I might have lost it and never realized that the ship I was flying had a weird bug&#8230;</p>
<address><em>Here is the story:</em></address>
<div><span id="more-519"></span></div>
<div>I wanted to check to see if the C1 wormhole leading to highsec, had still enough time and mass left to make a couple of hauling runs to bring in some stuff for the POS.</div>
<p>I need to point out, that usually I would take my Cov Ops fitted Tengu when moving in hostile space. However I decided to spend some ISK and build me a nice gank and tank Tengu setup, so I was giving it a try.</p>
<p>So I board my new Tengu <em>from the Ship Maintenance Array</em>, get the bookmarks for the high sec exit from the can (always remember to leave a copy back), and head to the Class 1 static. Stability looks good here, jump inside, check directional.. check directional again.. all good, decloak, warp to the C1 (while spamming directional), activate hardeners before I land on the high sec exit&#8230; all good so far&#8230;</p>
<div>The WH leading to highsec looks stable enough, now I should head back to get my hauler&#8230;</div>
<div><em><strong>*sound of wormhole jump*</strong></em></div>
<div><em><strong><br />
</strong></em></div>
<div style="text-align: right;">Someone just jumped in! Sweeeet!!! Time to test my new Tengu!!</div>
<p>I activate my weapons, overheat the scrambler, fire up the AB and start orbiting the hole &#8211; waiting for the target to decloak&#8230; a few seconds pass&#8230; nothing&#8230; hmm that&#8217;s probably someone who is waiting for the session timer to end before jumping ba&#8230;</p>
<div style="text-align: right;">aha! Harbringer! gooood! He is no match for my &#8230;</div>
<div><strong><em>*sound of wormhole jump*</em></strong></div>
<div style="text-align: right;">Oh this can&#8217;t be good..</div>
<div><em><strong>*sound of wormhole jump*</strong></em></div>
<div><em><strong><br />
</strong></em></div>
<div style="text-align: right;">Oh shit&#8230;</div>
<p>The wormhole at that point is looking really small and by showing info I see that&#8217;s on the verge of collapse.</p>
<p>Meanwhile another habringer joins the fight and I am not sure what was that 3rd ship.</p>
<p>At that time, my shield has a hard time keeping up and I realize that I might lose that ship because I have not even taken down that Harbirnger&#8217;s shield! WTF?! I am supposed to be doing 545 DPS while overloading with my current skills&#8230; anyway.. that&#8217;s not the time to think about those things&#8230;</p>
<p>Overheat my AB, burn the distance (good job on the Harbringers trying to bump me away), and manage to reach it and jump through to the safety of highsec&#8230;</p>
<div><em><strong>*Wormhole collapses*</strong></em></div>
<div style="text-align: right;">Oh great..</div>
<blockquote>
<div>I need to give a shout out to <em><strong>Tal Brasi</strong></em> (the first Harbringer pilot) who after chatting with me in wspace colonists channel, offered me the new static signature and the new highsec system so I was back inside Planet Risk not more than an hour later. I was expecting some kind of &#8220;welcoming party&#8221; there but oh well&#8230; we&#8217;ll meet again someplace, someday <img src='http://www.planetriskshow.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  GF!</div>
</blockquote>
<p>Now after I am back safely into PR, I start digging to find out how my new Tengu that was supposed to be dishing out pain and suffering couldn&#8217;t even bend the shields from that Harbringer, even with overloaded launchers&#8230;</p>
<p>Fire up EVEHQ and head to the fitting tool and the Audit tab. Then back to the in-game screen.. Then back again.. then.. aha!</p>
<p>Here are the relevant skills I have:</p>
<div>
<blockquote>
<div>- Warhead Upgrades IV</div>
<div>- Heavy Assault Missiles IV</div>
<div>- Missile Projection IV</div>
<div>- Caldari Offensive Subsystem V</div>
</blockquote>
<div>Based on the above, using &#8216;Arbalest&#8217; Heavy Assault Missile Launchers with Caldari Navy Terror Assault Missiles, I should have per single Missile:</div>
<blockquote>
<div>- Kinetic Damage: 186,3 HP</div>
<div>- Missile Velocity: 4725 m/sec</div>
</blockquote>
<p>However, within EVE I had:</p>
<blockquote>
<div>- Kinetic Damage: 149,04 HP</div>
<div>- Missile Velocity: 315 m/sec</div>
</blockquote>
<p>This results in my ship dealing <strong>253,62 DPS</strong> (with 3x Caldari Navy Ballistic Control System in the Low Slots)<strong> from 18,9KM range</strong>, instead of the expected <strong>494,65 DPS</strong> from<strong> 28,3KM</strong>.</p>
<p><strong><span style="text-decoration: underline;">The numbers I observed where consistent with what would be if my Caldari Offensive Subsystem skill was at level 0 (zero).</span></strong></p>
</div>
<p>OK then, petition time. I have to give a thumbs up to CCP GMs here who replied really fast saying:</p>
<blockquote>
<div><em><strong>&#8220;Did you try logging off and on again?&#8221;</strong></em></div>
</blockquote>
<div>GG</div>
<div>. . .</div>
<p>Seriously tho, to cut a long story short, <strong>the issue is a confirmed bug</strong> and I have submitted a detailed bug report and reproduction steps.</p>
<p><strong>The problem lies with the Ship Assembly Array at the POS.</strong> Apparently more T3 ships have reported such issues, <span style="text-decoration: underline;">so if you are flying a T3 ship, boarded from a Ship Assembly Array in a POS &#8211; make sure to check that your bonuses are applied properly!</span></p>
<p>So these where my thoughts after the dust settled&#8230;</p>
<p><strong>Wspace colonists really can&#8217;t catch a break with T3 ships inside wspace.</strong></p>
<p>Besides the fact that I cannot change T3 subsystems unless I am in a station, I have discovered that every time I board my ship from the Ship Maintenance Array of my POS, the bonuses I should be getting from the Caldari Offensive Subsystem Skill at level V (that I have trained) are not applied.</p>
<p>If I logoff and then quickly log back on again, before my ship engages the emergency warp drive, the bonuses applied are still the wrong ones.</p>
<p>If I logoff, wait a couple of minutes and then relog, always while flying my Tengu, the correct bonuses are applied.</p>
<p>If I store my ship in the SMA, the next time I&#8217;ll pick it up I&#8217;ll have the same problem again.</p>
<p>Since I can&#8217;t change my subsystem while at my POS (still no news from CCP about this) I can&#8217;t confirm for any different subsystems and/or other T3 ships.</p>
<p>Oh the joys of living in wspace!!!</p>
<p>Any of you guys can confirm similar strange behavior?</p>
<p>QP</p>
]]></content:encoded>
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		<title>Guides for New Players</title>
		<link>http://www.planetriskshow.com/guides-for-new-players/</link>
		<comments>http://www.planetriskshow.com/guides-for-new-players/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 10:36:53 +0000</pubDate>
		<dc:creator>Quivering Palm</dc:creator>
				<category><![CDATA[Guides]]></category>
		<category><![CDATA[CrazyKinux]]></category>
		<category><![CDATA[New Players]]></category>

		<guid isPermaLink="false">http://www.planetriskshow.com/guides-for-new-players/</guid>
		<description><![CDATA[Just a quick post here, wanted to bring your attention to an awesome collection of Guides for EvE – for New Players to learn stuff and for old players to remember stuff  
CrazyKinux’s EvE Online Guides Collection
Now also sporting a link to our guides as well  
Thanks CK for organizing and updating this [...]]]></description>
			<content:encoded><![CDATA[<p>Just a quick post here, wanted to bring your attention to an awesome collection of Guides for EvE – for New Players to learn stuff and for old players to remember stuff <img src='http://www.planetriskshow.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p><a href="http://www.crazykinux.com/2007/07/all-eve-online-guides-you-ever-needed.html" target="_blank">CrazyKinux’s EvE Online Guides Collection</a></p>
<p>Now also sporting a link to our guides as well <img src='http://www.planetriskshow.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Thanks CK for organizing and updating this awesome list!</p>
]]></content:encoded>
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		<item>
		<title>Quick Update</title>
		<link>http://www.planetriskshow.com/quick-update/</link>
		<comments>http://www.planetriskshow.com/quick-update/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 12:45:08 +0000</pubDate>
		<dc:creator>Quivering Palm</dc:creator>
				<category><![CDATA[Upcoming Shows]]></category>

		<guid isPermaLink="false">http://www.planetriskshow.com/quick-update/</guid>
		<description><![CDATA[w00t! I can see the site appearing again and that makes me a happy panda. DNS servers are back up and that means that you can now access the site once again.
We seem to have solved the server issues we had over the past few days… and just in the nick of time as it [...]]]></description>
			<content:encoded><![CDATA[<p>w00t! I can see the site appearing again and that makes me a happy panda. DNS servers are back up and that means that you can now access the site once again.</p>
<p>We seem to have solved the server issues we had over the past few days… and just in the nick of time as it seems. <a href="http://www.crazykinux.com/" target="_blank">CrazyKinux</a> is revisiting the <a href="http://www.crazykinux.com/2008/06/eve-online-blog-pack.html" target="_blank">EVE Online Blog Pack</a> (if you are reading this blog in your Capsuleer app on your iPhone then you probably are already aware of it) and we’d like you to <a href="http://www.crazykinux.com/2010/02/evolution-of-eve-blog-pack.html" target="_blank">go over there</a> and show your support.</p>
<p>Regardless of whether we make it to the next version of the Blog Pack, we’ll continue to blog and write guides and all, so no worries there – we do this because we love doing it <img src='http://www.planetriskshow.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>I know we haven’t been blogging extensively over the past couple of weeks, but we had quite a few things to deal with. Fortunately, there will be a new corp-member who will start blogging here soon enough, so you’ll be hearing more from the <strong>industrialist’s life in wspace</strong>.</p>
<p>You will hear all about the Valentine’s Day Massacre – some of you already heard about from various rumors circulating in wspace colonists channel. </p>
<p>Yep, we’ve had a full-blown <strong>siege and capital fight</strong> in Planet Risk – and we’ll be talking all about it in the upcoming show – this Wednesday 24th of Feb – 21:00 eve time on siradio.fm</p>
<p>stay tuned!</p>
]]></content:encoded>
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		<title>Planet Risk Returns Tonight!!!</title>
		<link>http://www.planetriskshow.com/planet-risk-returns-tonight/</link>
		<comments>http://www.planetriskshow.com/planet-risk-returns-tonight/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 01:10:44 +0000</pubDate>
		<dc:creator>Quivering Palm</dc:creator>
				<category><![CDATA[Upcoming Shows]]></category>

		<guid isPermaLink="false">http://www.planetriskshow.com/planet-risk-returns-tonight/</guid>
		<description><![CDATA[Tune-in at Split Infinity Radio tonight, Wednesday 27th of January at 21:00 EVE time for episode 13 of the Planet Risk show, with your drunk hosts and their wormhole stories!
…boy do we have lots to talk about… 
As always, we will be recording the show and releasing it as a podcast for those who won’t [...]]]></description>
			<content:encoded><![CDATA[<p>Tune-in at <a href="http://siradio.fm" target="_blank">Split Infinity Radio</a> tonight, Wednesday 27th of January at 21:00 EVE time for episode 13 of the Planet Risk show, with your drunk hosts and their wormhole stories!</p>
<p>…boy do we have lots to talk about… </p>
<p>As always, we will be recording the show and releasing it as a podcast for those who won’t be able to join us live.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>SI Radio PVP Tournament #2</title>
		<link>http://www.planetriskshow.com/si-radio-pvp-tournament-2/</link>
		<comments>http://www.planetriskshow.com/si-radio-pvp-tournament-2/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 04:11:50 +0000</pubDate>
		<dc:creator>Quivering Palm</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Shows]]></category>
		<category><![CDATA[PVP]]></category>
		<category><![CDATA[PVP Tournament]]></category>
		<category><![CDATA[SI Radio]]></category>

		<guid isPermaLink="false">http://www.planetriskshow.com/si-radio-pvp-tournament-2/</guid>
		<description><![CDATA[Alright friends and foes of Split Infinity Radio!
I’ve come up with quite a crazy idea last night… But before I can start planning, I want to share a glimpse of what I’ve thought about with you…
How about we organized a special PVP Tournament, open to everyone, with some really cool prizes and a chance to [...]]]></description>
			<content:encoded><![CDATA[<p>Alright friends and foes of Split Infinity Radio!</p>
<p>I’ve come up with quite a crazy idea last night… But before I can start planning, I want to share a glimpse of what I’ve thought about with you…</p>
<p>How about we organized a special PVP Tournament, open to everyone, with some really cool prizes and a chance to fight against everyone?… well not only the drunken duo of the Planet Risk show, but also against other folks… fellow listeners of SI Radio… Split Infinity Radio DJs… and their friends… and their friends’ friends’… and their enemies… hehehe</p>
<p>&#160;</p>
<blockquote><p>A test of player dog-fight skills and ability to fight under stress – with lots of other pilots around you, watching.. and waiting.. for their turn…</p>
</blockquote>
<p>&#160;</p>
<h4>Here is what I’ve come up with so far:</h4>
<p>&#160;</p>
<ol>
<li>We (Split Infinity Radio) organize and sponsor a PVP Tournament.</li>
<li>There is some sort of entry fee and your ship would have to meet specific requirements (see below)</li>
<li>Everyone who signs up, at the date of the tournaments has to be at a specific system / specific time where the tournament will take place!</li>
<li>The PVPes who signed up will be placed on single-elimination 1vs1 rounds, randomly and would get to fight against our special guests as well as SI Radio members!</li>
<li>Winner takes some cool prizes away with the trophy!</li>
</ol>
<p>&#160;</p>
<h4>Rules:</h4>
<p>&#160;</p>
<p>You will have to fit and come with a <strong>Tech 1 Ship</strong>, using <strong>only! </strong>Tech 1 Meta – 0 modules! </p>
<p>No Named, No faction / deadspace / officer / Tech 2 or anything other – down to the bare minimum! Rigs are allowed.</p>
<p><strong><u><em>Ships I am thinking of are Frigates or Cruisers – what do you think?!?!</em></u></strong></p>
<p><strong><em>Check out the poll section on the right – vote!</em></strong></p>
]]></content:encoded>
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		<title>What do Hulks and Titans have in common?</title>
		<link>http://www.planetriskshow.com/what-do-hulks-and-titans-have-in-common/</link>
		<comments>http://www.planetriskshow.com/what-do-hulks-and-titans-have-in-common/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 00:35:29 +0000</pubDate>
		<dc:creator>Quivering Palm</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hulkageddon]]></category>
		<category><![CDATA[Killmail]]></category>
		<category><![CDATA[PVP]]></category>
		<category><![CDATA[Titan]]></category>

		<guid isPermaLink="false">http://www.planetriskshow.com/what-do-hulks-and-titans-have-in-common/</guid>
		<description><![CDATA[… lovely killboard pages like this one and this one
&#160;
As you can also read in the latest Tribune article, the above fight for Y-2ANO recorded as one of the most expensive losses in a single battlefield ever yet in terms of ISK.
Reports say that in fact 7 Titans met their doom but somehow the killmails [...]]]></description>
			<content:encoded><![CDATA[<p>… lovely killboard pages <a href="http://killboard.executive-outcomes.info/?a=kill_related&amp;kll_id=121212" target="_blank">like this one</a> and <a href="http://hulkageddon2.griefwatch.net/?p=main" target="_blank">this one</a></p>
<p>&#160;</p>
<p>As you can also read in the <a href="http://www.eve-tribune.com/index.php?no=5_1&amp;page=1" target="_blank">latest Tribune article</a>, the above fight for <a href="http://wiki.eveonline.com/wiki/Y-2ANO_%28System%29" target="_blank">Y-2ANO</a> recorded as <strong>one of the most expensive losses in a single battlefield <strike>ever</strike></strong> <strong>yet</strong> in terms of ISK.</p>
<p>Reports say that in fact <strong>7 Titans</strong> met their doom but somehow the killmails went lost.</p>
<p>As rumored there are about 250 of those ships (the size of Long Island) in the game.. well about 246 :-p Now, for newbs like me a single Titan loss seems unthinkable.. but 7… or even 4 ?</p>
<p>With the number of players online on the server reaching a new peak record of over <strong>56.000</strong>&#160; ((!!)) last weekend, I expect that killmails like that will be coming again sooner or later.</p>
<p>&#160;</p>
<p>Bundled with player-driven actions like <strong><a href="http://hulkageddon.wordpress.com/" target="_blank">Hulkageddon II,</a></strong> started by <a href="http://www.machine9.net/blog/" target="_blank">Helicity Boson</a>, I say 2010 started with quite a bang!</p>
<p>Exhumers (especially <a href="http://wiki.eveonline.com/wiki/Hulk" target="_blank">Hulks</a>) are sky-rocketing in market already – almost double price compared to a month ago &#8211; as well as Destroyers and other ships used in the suicide runs. </p>
<p>The coverage of Hulkageddon II in media like <a href="http://www.mmocrunch.com/2010/01/11/hulkageddon-ii-is-running-wild/" target="_blank">MMOCrunch</a> and <a href="http://www.massively.com/2010/01/07/hulkageddon-ii-event-begins-in-eve-today-miners-despair/" target="_blank">Massively.com</a> is huge, as well as the whole EVE blogosphere.</p>
<h6><em></em></h6>
<h6><em>So what do Hulks and Titans have in common?</em></h6>
<p>&#160;</p>
<p>They both require <strong>massive amounts of minerals to make</strong>, especially <a href="http://wiki.eveonline.com/wiki/Tritanium" target="_blank">Tritanium</a>. I am curious to see how the market will be affected…</p>
<p>In the meantime, I am training a mining alt to help mine all those lovely roids inside Planet Risk to help the corp in building more capitals <img src='http://www.planetriskshow.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>QP</p>
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		<title>Free Skill Injection &#8211; Part 2</title>
		<link>http://www.planetriskshow.com/free-skill-injection-part-2/</link>
		<comments>http://www.planetriskshow.com/free-skill-injection-part-2/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 11:59:33 +0000</pubDate>
		<dc:creator>Quivering Palm</dc:creator>
				<category><![CDATA[Guides]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[New Players]]></category>

		<guid isPermaLink="false">http://www.planetriskshow.com/?p=485</guid>
		<description><![CDATA[A Guide for New Players
Recently we had a few new members join our ranks. Now there are many nice guides for new players out there, but quite a few months ago I took the time to write down some points for leveling up during your first few weeks that turned into a bigger guide in [...]]]></description>
			<content:encoded><![CDATA[<h1>A Guide for New Players</h1>
<p>Recently we had a few new members join our ranks. Now there are many nice guides for new players out there, but quite a few months ago I took the time to write down some points for leveling up during your first few weeks that turned into a bigger guide in time, and then it grew even bigger and bigger… so I thought I’d refine it and share it with the community. So here it is. </p>
<p>Here is a link to <a href="http://www.planetriskshow.com/free-skill-injection-part-1/" target="_blank">Part 1</a></p>
<p>This is Part 2. Part 3 will follow soon ™.</p>
<p>QP</p>
<p> <span id="more-485"></span>
<p>In Part 2 I will continue the talk about the various aspects that you can train for in this game. As in part 1, I will be presenting multiple skill plans as an example to what to train for in each aspect.</p>
<p>As a reminder:</p>
<blockquote><p>There is no such thing as a &quot;Perfect training plan&quot; nor such thing as a &quot;Power Gamers’ Plan&quot; to help you in training your skills.</p>
</blockquote>
<p>I came across a couple of links in the wiki that I missed linking in the first part.</p>
<p>Take a look, they are quite informative.</p>
<p><a href="http://wiki.eveonline.com/wiki/Ship_Fitting_Guide" target="_blank">Ship Fitting Guide</a></p>
<p><a href="http://wiki.eveonline.com/wiki/Skills_Guide" target="_blank">Skills Guide</a></p>
<p>Now let’s go meet the rest of the Offensive skills. In Part 1 I discussed the Drones Skill Group. In Part 2 I’ll talk about the Gunnery and Missile groups.</p>
<h3>Offensive ( Drones / Gunnery / Missiles )</h3>
<p>&#160;</p>
<h4>The Gunnery Skill Group.</h4>
<p>&#160;</p>
<p>Guns are simple. <a href="http://www.planetriskshow.com/wp-content/uploads/2010/01/image.png"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="image" border="0" alt="image" align="right" src="http://www.planetriskshow.com/wp-content/uploads/2010/01/image_thumb.png" width="106" height="244" /></a></p>
<p>You load them with ammunition and you shoot at your targets. The more skills you have in the Gunnery group, the more damage you should be able to dish out, and the bigger guns you should be able to fit to your ship. If your tanking skills (more on that in Part 3) are just as good, you will be able to survive long enough to be the last man standing. That is always a good thing.</p>
<p>Guns are simple.</p>
<p>However it doesn’t seem that simple when you first look at that Gunnery Skill Group. Now apart from some odd skills like <a href="http://wiki.eveonline.com/wiki/Tactical_Weapon_Reconfiguration" target="_blank">Tactical Weapon Reconfiguration</a> that I am not going to discuss in this guide, we saw 2 of the skills in this group being used in enhancing your ship’s fitting in <a href="http://planetriskshow.com/free-skill-injection-part-1" target="_blank">Part 1</a> of this guide. <a href="http://wiki.eveonline.com/wiki/weapon_upgrades" target="_blank">Weapon Upgrades</a> and <a href="http://wiki.eveonline.com/wiki/advanced_weapon_upgrades" target="_blank">Advanced Weapon Upgrades</a> will reduce the amount of CPU and Powergrid respectively that your ship’s weapons use. I will not discuss them further here.</p>
<p>Also note that by training the <strong>Weapon Upgrades</strong> skill you will be able to use some low-slot modules to augment the damage and Rate of fire of your preferred weapon system. These modules are <strong>Heat Sinks </strong>(for Energy Weapons), <strong>Gyrostabilizers</strong> (for Projectile Weapons), <strong>Magnetic Field Stabilizers</strong> (for Hybrid Weapons) and <strong>Ballistic Control Systems</strong> (for Missile Launchers). To use the Tech 2 versions of those modules you will need to train Weapon Upgrades to level IV.</p>
<p>&#160;</p>
<h6>Before you play with guns, read this:</h6>
<p><a href="http://web.archive.org/web/20071223162431/www.eve-online.com/guide/en/g25.asp">http://web.archive.org/web/20071223162431/www.eve-online.com/guide/en/g25.asp</a></p>
<p>Now you got your mind wrapped around concepts like <em>Optimal, Falloff, Tracking Speed, Signature Radius, Transversal Velocity</em> and so on… You will need to understand how these concepts work (it’s not hard if you have some basic math/physics knowledge) and how they are introduced in the game mechanics. Then you will be able to fit and fly your ships more effectively.</p>
<p>If you want to see how your fitting would work in some dogfights you can use the great ship fitting tool included with <strong>EVEHQ </strong>(<a href="http://evehq.net">http://evehq.net</a>) called HQF. In there is a <strong>Damage Analysis </strong>tool (similar to that one in page 4 of the guide above) that will allow you to position your ship and a target and set speeds and range and take transversal velocity in mind and all that… go play! <img src='http://www.planetriskshow.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Also, it’s highly recommended that you read the Missile section of this guide (see below) to understand how these two weapon systems work in the game and make your choices wisely. There are a lot of ships that can support both Guns and Missiles in the game and that might be the way to go for you!</p>
<p>&#160;</p>
<h6>Types of Guns</h6>
<p>The first thing I should mention is that every Race in the game has it’s own ships and each type of ship is optimized to use different type of guns. Take a look at ships like the <a href="http://wiki.eveonline.com/wiki/harpy" target="_blank">Harpy</a> or the <a href="http://wiki.eveonline.com/wiki/jaguar" target="_blank">Jaguar</a> for example. Or the <a href="http://wiki.eveonline.com/wiki/abaddon" target="_blank">Abaddon</a>. Each of these ships gives bonuses to different type of weapons. </p>
<p>There are 3 major types of Guns in the game. <strong>Energy</strong>, <strong>Projectiles</strong> and <strong>Hybrids. </strong>Each of these types has 2 variants, one for close and one for long range. Each of these come in 4 sizes. <strong>Small</strong>, <strong>Medium</strong>, <strong>Large </strong>and <strong>Capital </strong>(or X-Large). </p>
<p>So you have a total of <strong><u>24 different types of guns</u></strong>…</p>
<p>…and you bet there is a different skill for each <img src='http://www.planetriskshow.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Of course you can mix &amp; match but if you don’t know what you are doing, you should better stay with your own race’s type of guns. If you think you know what you are doing – why are you reading this guide for then? :-p</p>
<p>Also it is very important to mention that <strong>you should not be mixing different type of guns</strong> in the same ship. You either go for short/close range or try to stay far away. You don’t put Artillery and Autocannons in the same ship. This is one of the most common mistakes you can do in your first fitting attempts. </p>
<p>Everyone has done it and even if they don’t admit it, they had at some point a ship fitted with different type of weapon ranges. If however they do admit it and feel proud about it, then nod and walk away… slowly. Then go to read this: <a href="http://www.dontmixguns.com">http://www.dontmixguns.com</a></p>
<p>Last, but not least, <strong>make sure you fit the correct size of gun to your ship</strong>. Small Guns are for Frigates and Destroyers, Medium are for Cruisers and BattleCruisers, Large are for Battleships and Capitals are for Capitals <img src='http://www.planetriskshow.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>So let’s see what we have for each race:</p>
<p>&#160;</p>
<ul>
<li>
<h6>Amarr: pew pew lazorz</h6>
<ul>
<li>
<p>Amarr use <strong>Energy</strong> weapons (also known as teh Lazorz) as their main offensive force. </p>
</li>
<li>
<p><strong>Beam Weapons</strong> that are best for longer ranges, have medium tracking and do good damage and <strong>Pulse Weapons </strong>that are best for shorter to medium ranges, have good tracking and do very good damage.</p>
</li>
<li>
<p>Lasers don’t use ammo like other guns, but use <strong>Crystals</strong> that once you load into your gun, you won’t have to reload for a long-long time. Of course at some point the crystal will be destroyed and you will have to buy a new one, but usually you will be swapping different crystals based on the range of your opponents. Crystals do <strong>EM and Thermal</strong> Damage.</p>
</li>
<li>
<p>Energy weapons are <strong>the most capacitor greedy of all</strong>, so make sure you have great capacitor skills if you want to keep your guns firing during the whole encounter!</p>
</li>
</ul>
</li>
</ul>
<p>&#160;</p>
<ul>
<li>
<h6>Minmatar: ratatatatatattttatttt</h6>
<ul>
<li>
<p>Minmattar use <strong>Projectile</strong> weapons as their main offense.</p>
</li>
<li>
<p><strong>Autocannons </strong>are for short ranges while <strong>Artilleries </strong>are for longer ranges.</p>
</li>
<li>
<p>Projectiles use ammo and by changing the type of ammo you use, you will get different Optimal &amp; Falloff range as well as damage. Projectile ammo can do <strong>all types of damage</strong>, however each type of ammo does two types of damage. So you can swap ammo in order to match your opponent’s weakest defenses. However note that projectile ammo is consumed in large quantities – especially in autocannons.</p>
</li>
<li>
<p>Projectile Guns <strong>don’t use capacitor</strong>, which is a great bonus!</p>
<ul>
<li>
<p>Read this excellent guide from <a href="http://letrangeeve.blogspot.com" target="_blank">Letrange</a> if you are looking into more details for Minmatar weapons: <a href="http://letrangeeve.blogspot.com/2009/12/projectile-ammo.html">http://letrangeeve.blogspot.com/2009/12/projectile-ammo.html</a> and <a href="http://letrangeeve.blogspot.com/2009/12/artillery.html">http://letrangeeve.blogspot.com/2009/12/artillery.html</a></p>
</li>
</ul>
</li>
</ul>
</li>
</ul>
<p>&#160;</p>
<ul>
<li>
<h6>Gallente: “Launch Drones.. I mean.. Fire!”</h6>
<ul>
<li>
<p>It’s true that most Gallente pilots consider Drones to be their primary weapon of choice, however they share the same love as the Caldari for <strong>Hybrid</strong> Weapons.</p>
</li>
<li>
<p>Hybrids come in two choices, <strong>Railguns</strong> for superior snipping range, moderate damage and bad tracking and <strong>Blasters</strong> for up close and personal massive damage with good tracking.</p>
</li>
<li>
<p>Much like the projectiles, they have ammo to swap for changing their effective optimal and falloff range. Hybrid guns use ammo that does a mix of <strong>Thermal and</strong> <strong>Kinetic</strong> Damage.</p>
</li>
<li>
<p>Hybrid weapons <strong>use capacitor</strong> but are not as demanding as Lasers. Still you will need to train some capacitor skills to compensate.</p>
</li>
</ul>
</li>
</ul>
<p>&#160;</p>
<h6>The Path to Bigger Weapons</h6>
<p>So let’s assume you want to get into a Battleship, and you will need Large Guns. You will need to train the following skills:</p>
<blockquote><p>Gunnery III      <br />Gunnery IV       <br />Gunnery V       <br />Small XXX Turret I (20.000 ISK)       <br />Small XXX Turret II       <br />Small XXX Turret III       <br />Medium XXX Turret I (100.000 ISK)       <br />Medium XXX Turret II       <br />Medium XXX Turret III       <br />Large XXX Turret I (2.000.000 ISK)       <br />Large XXX Turret II       <br />Large XXX Turret III </p>
</blockquote>
<p>Total time: 9 days, 10 hours, 47 minutes, 42 seconds    <br />N.B. Skill costs are based on CCP&#8217;s database and are indicative only</p>
<ul>
<li>Where <strong>XXX </strong>can be your choice of <strong>Energy </strong>(for Amarr), <strong>Projectile </strong>(Minmatar) or <strong>Hybrid </strong>(Gallente &amp; Caldari) </li>
</ul>
<p>&#160;</p>
<h6>Gunnery Support Skills:</h6>
<p>Much like the Drones and Missiles, there are some skills in the Gunnery Group that will affect any type of guns you use. It’s good to train them soon because the give good bonuses to your damage output. Whether or not you are going for Tech 2 Guns, you will have to level up some of these skills faster and further than others. But more on that bellow.</p>
<p>At a <strong>minimum</strong>, you should have the following skills trained to support your guns of choice:</p>
<blockquote><p>Controlled Bursts I (70.000 ISK)      <br />Controlled Bursts II       <br />Controlled Bursts III       <br />Motion Prediction I (60.000 ISK)       <br />Motion Prediction II       <br />Motion Prediction III       <br />Rapid Firing I (40.000 ISK)       <br />Rapid Firing II       <br />Rapid Firing III       <br />Sharpshooter I (80.000 ISK)       <br />Sharpshooter II       <br />Sharpshooter III       <br />Surgical Strike I (1.000.000 ISK)       <br />Surgical Strike II       <br />Surgical Strike III       <br />Trajectory Analysis I (100.000 ISK)       <br />Trajectory Analysis II       <br />Trajectory Analysis III </p>
</blockquote>
<p>Total time: 5 days, 4 hours, 53 minutes, 20 seconds    <br />N.B. Skill costs are based on CCP&#8217;s database and are indicative only</p>
<p>If you are to invest more on support skills, besides the two needed for T2 guns, <a href="http://wiki.eveonline.com/wiki/Rapid_Firing" target="_blank">Rapid Firing</a> would be the one to maximize first, as it is a Rank 2 skill (can get to V less than 10 days) and gives 4% bonus to the Rate of Fire of your guns per level.</p>
<p>&#160;</p>
<h6>Going for Tech 2 Guns</h6>
<p>Tech 2 Guns are better. Bigger, faster, stronger.. take your pick. You want them just because they exist. Let’s see what’s needed for you to get them.</p>
<p>First of all, you will notice that you not only need to get some of your Gunnery Support skills first to higher levels (<a href="http://wiki.eveonline.com/wiki/sharpshooter" target="_blank">Sharpshooter</a> for the Long Range versions / <a href="http://wiki.eveonline.com/wiki/Motion_Prediction" target="_blank">Motion Prediction</a> for the Short Range ones), but also you will need to have all the smaller sized gun skill to level V and it’s specialization at IV before you can train the next one in size. </p>
<p>&#160;</p>
<p>Let’s assume you want to go for the<strong> Long Range</strong> variant of your weapon of choice, in order to fit for a<strong> Cruiser-sized-ship</strong> that will be snipping targets from far away. Here is what you’ll need to train:</p>
<blockquote><p>Sharpshooter I (80.000 ISK)      <br />Sharpshooter II       <br />Sharpshooter III       <br />Sharpshooter IV       <br />Small XXX Turret I (20.000 ISK)       <br />Small XXX Turret II       <br />Small XXX Turret III       <br />Small XXX Turret IV       <br />Small XXX Turret V       <br />Small YYY Specialization I (1.000.000 ISK)       <br />Small YYY Specialization II       <br />Small YYY Specialization III       <br />Small YYY Specialization IV       <br />Gunnery III       <br />Medium XXX Turret I (100.000 ISK)       <br />Medium XXX Turret II       <br />Medium XXX Turret III       <br />Medium XXX Turret IV       <br />Medium XXX Turret V       <br />Medium YYY Specialization I (3.000.000 ISK)       <br />Medium YYY Specialization II       <br />Medium YYY Specialization III       </p>
</blockquote>
<p>Total time: 37 days, 12 hours, 35 minutes, 50 seconds    <br />N.B. Skill costs are based on CCP&#8217;s database and are indicative only</p>
<ul>
<li>Where <strong>XXX </strong>can be your choice of <strong>Energy </strong>(for Amarr), <strong>Projectile </strong>(Minmatar) or <strong>Hybrid </strong>(Gallente &amp; Caldari) </li>
<li>Where <strong>YYY</strong> is: <strong>Beam Laser</strong> (for Amarr),<strong> Artillery</strong> (for Minmatar) or <strong>Railgun</strong> (Gallente &amp; Caldari) </li>
</ul>
<p>&#160;</p>
<p>Now let’s say you want to go for the <strong>Short Range</strong> variant, so you can get into a fast <strong>Frigate-sized</strong> ship and orbit at close ranges, dealing pain to your opponent. </p>
<blockquote><p>Motion Prediction I (60.000 ISK)      <br />Motion Prediction II       <br />Motion Prediction III       <br />Small XXX Turret I (20.000 ISK)       <br />Small XXX Turret II       <br />Small XXX Turret III       <br />Small XXX Turret IV       <br />Small XXX Turret V       <br />Small ZZZ Specialization I (1.000.000 ISK)       <br />Small ZZZ Specialization II       <br />Small ZZZ Specialization III </p>
</blockquote>
<p>Total time: 8 days, 13 hours, 33 minutes, 20 seconds    <br />N.B. Skill costs are based on CCP&#8217;s database and are indicative only</p>
<ul>
<li>Where <strong>XXX </strong>can be your choice of <strong>Energy </strong>(for Amarr), <strong>Projectile </strong>(Minmatar) or <strong>Hybrid </strong>(Gallente &amp; Caldari) </li>
<li>Where <strong>ZZZ</strong> is: <strong>Pulse Laser</strong> (for Amarr),<strong> Autocannon </strong>(for Minmatar) or <strong>Blaster </strong>(Gallente &amp; Caldari) </li>
</ul>
<h6>Tech 2 Ammunition</h6>
<p>Tech 2 Ammo can only be used in Tech 2 Guns. I am not going to discuss Tech 2 ammo here, but what you should know is that Tech 2 ammo comes with higher DPS or higher ranges but also with a disadvantage to your ship. Either increased signature radius (you become easier to hit) or reduced speed or reduced capacitor recharge. You will have to weight the Pros and Cons when deciding to use Tech 2 Ammo.</p>
<p>You can however, use your Tech 2 Gun together with normal Tech 1 Ammo or use Faction Ammo (can be quite expensive sometimes) for extra damage without any drawbacks.</p>
<p>&#160;</p>
<p>Things to note about T2 guns:</p>
<ul>
<li>As you can see above, if you want to go for T2 guns, you can’t go for the Large Long Range version unless you also train the Medium and Small Long Range versions first. </li>
<li>That means that although you might be able to use <strong>Large T2 Pulse Lasers</strong> (Amarr Battleship Close Range weapons) chances are you won’ be able to use <strong>Small T2 Beam Lasers</strong> (Amarr Frigate Long Range weapons). </li>
<li><strong>This is drastically different in the Missile Group,</strong> where as you can see below, you only need to train the appropriate size to level V and then the specialization for it. </li>
</ul>
<p>&#160;</p>
<h4>The Missile Launcher Operation Skill Group<a href="http://www.planetriskshow.com/wp-content/uploads/2010/01/image1.png"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="image" border="0" alt="image" align="right" src="http://www.planetriskshow.com/wp-content/uploads/2010/01/image_thumb1.png" width="166" height="244" /></a></h4>
<p>Missiles. The domain of the Caldari. Also a nice supplement to both Amarr and Minmatar pilots. They always hit their target with constant DPS, are not affected by transversal velocity, don’t have tracking speed issues but also do not hit instantly like guns do. </p>
<p>I need to point out at this stage that I am primarily a missile user so I’ve come to love and hate missiles at the same time. </p>
<p><strong>Love</strong> because they have a much simpler training plan than guns above. <strong>Love</strong> because they put constant DPS on the target without worrying about orbiting speeds or tracking speeds or transversal velocity. <strong>Love</strong> because I can chose what type of damage I do based on what the weakest resistance on my target’s tank is. <strong>Love</strong> because they use no capacitor at all. </p>
<p><strong>Hate</strong> because their DPS is usually lower of that of a gunboat. <strong>Hate</strong> because they have long reload times and low ammo capacity on their launchers. <strong>Hate</strong> because it takes time to reach their target and that’s bad for PVP. <strong>Hate</strong> because I don’t have an animation whenever I fire a missile (rather than a pile of smoke coming from the center of my ship) compared to awesome looking Turrets tracking their targets on gunboats.</p>
<p>&#160;</p>
</p>
<h6>Before you play with missiles, read this:</h6>
<p><a href="http://web.archive.org/web/20071231134111/www.eve-online.com/guide/en/g61_3.asp">http://web.archive.org/web/20071231134111/www.eve-online.com/guide/en/g61_3.asp</a></p>
<p>Now you got your mind wrapped around concepts like <em>Explosion Radius, Signature Radius, Explosion Velocity </em>and so on… You will need to understand how these concepts work (it’s not hard if you have some basic math/physics knowledge) and how they are introduced in the game mechanics. Then you will be able to fit and fly your ships more effectively.</p>
<p>If you want to see how your fitting would work in some dogfights you can use the great ship fitting tool included with <strong>EVEHQ </strong>(<a href="http://evehq.net">http://evehq.net</a>) called HQF. In there is a <strong>Damage Analysis </strong>tool (similar to that one in page 4 of the Gunnery guide above) that will allow you to position your ship and a target and set speeds and range and take transversal velocity in mind and all that… go play! <img src='http://www.planetriskshow.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Also, it’s highly recommended that you read the Gunnery Section of this guide (see above) to understand how these two weapon systems work in the game and make your choices wisely. There are a lot of ships that can support both Guns and Missiles in the game and that might be the way to go for you!</p>
<p>&#160;</p>
<h6>Types of Launchers</h6>
<p>Launchers are a bit less complicated than guns. Their main distinction is that of size.</p>
<ul>
<li><strong>Rocket Launchers and Standard Missile Launchers</strong> are for Frigates and Destroyers </li>
<li><strong>Assault Missile Launchers</strong>, <strong>Heavy Missile Launchers</strong> and <strong>Heavy Assault Missile Launchers</strong> are for Cruisers and Battlecruisers </li>
<li><strong>Cruise Missile Launchers</strong> and <strong>Siege Launchers</strong> are for Battleships </li>
<li><strong>Citadel Cruise Launchers </strong>and <strong>Citadel Launchers </strong>are for Capitals. </li>
<li><strong>Bomb Launchers </strong>can be used only on Stealth Bombers (Tech 2 Covert Ops Frigates) </li>
</ul>
<p>&#160;</p>
<p>To avoid Confusion:</p>
<blockquote><p>Don’t try to find any “Standard Missiles” to be used with <strong>Standard Missile Launchers</strong>, nor any “Assault Missiles” to be used with <strong>Assault Missile Launchers</strong>. They are called <strong>Light Missiles</strong>, and their respective skill is called <strong>Standard Missiles. </strong></p>
<p><strong>Light Missiles</strong> like the <a href="http://wiki.eveonline.com/wiki/Bloodclaw_Light_Missile" target="_blank">Bloodclaw Light Missile</a> are the only type of missile that can be used in two different type of Launchers. When used on a <strong>Frigate/Destroyer</strong> they are launched from <strong>Standard Missile Launchers</strong>, while when they are used on a <strong>Cruiser/BattleCruiser </strong>they are launched from <strong>Assault Missile Launchers</strong>.</p>
<p><strong>Torpedoes</strong> are launched from a <strong>Siege Launcher</strong>. Don’t try to find any “Torpedo Launcher” cause there isn’t one.</p>
</blockquote>
<p>&#160;</p>
<p> Did I mention the Missile Skill group isn’t as complicated as the Gunnery group? Well.. I lied. :-p</p>
<p>&#160;</p>
<h6>Types of Missiles</h6>
<p><strong>Rockets </strong>are used in Frigates/Destroyers that want to have a very close orbit (usually less than 8KM), are fast and have high RoF but have very low damage. The Rocket Launchers have very low CPU/Powergrid requirements however so they can be fitted in a ship much easier than Standard Missile Launchers.</p>
<p><strong>Light Missiles </strong>when used on a Frigate will have great range (can reach up to 40KM), higher speed than rockets (will hit faster moving targets like Interceptors and Drones), higher damage, but lower rate of fire. When used on a Cruiser will have much higher rate of fire, but it’s more common to use Heavy Missiles or Heavy Assault Missiles in that ship size. If you want to have the perfect anti-frigate missile ship however it’s a Cruiser with Assault Missiles.</p>
<p><strong>Heavy Missiles </strong>have great range (up to 90KM or more), good damage but slow rate of fire. It’s the weapon of choice for PVE Cruisers like the <strong>Caracal</strong> and BattleCruisers like the <strong>Drake.</strong></p>
<p><strong>Heavy Assault Missiles </strong>have low range (can reach around 15KM) lower damage per volley than Heavies but much higher rate of fire, hence better DPS. They are mostly used in PVP Caldari setups.</p>
<p><strong>Cruise Missiles</strong> can reach massive ranges (150KM+), pack a great volley damage with moderate DPS. It’s the weapon of choice for one of the most used ships in the game, the <a href="http://wiki.eveonline.com/wiki/Raven" target="_blank">Raven</a>.</p>
<p><strong>Torpedoes</strong> have low range (up to 25KM), have massive volley damage and great rate of fire for high DPS. They can also be used in Stealth Bombers and are ideal for anti-Battleship setups.</p>
<h6>&#160;</h6>
<blockquote><p>Based on the type of ship you can fly, essentially you have to <strong>choose between the long-ranged Guided</strong> missile but lower DPS version (<em>Light, Heavy, Cruise</em>) <strong>or the shorter range un-Guided</strong>, high DPS version (<em>Rockets, Heavy Assault, Torpedoes</em>).</p>
</blockquote>
<p>&#160;</p>
<h6>Special Types of Missiles:</h6>
<p><strong>Bombs </strong>are a specialty, since only Stealth Bombers can use them. They <strong>don’t require a lock on the target</strong>, only your ship to be facing the target, <strong>will travel 30KM away from you</strong> and explode doing massive amounts of damage to everything in a <strong>15KM radius</strong>. It takes about 5 seconds to cover that distance and your target might have time to warp out by the time it reaches them. The respective skill decreases the time it takes to be able to fire again with a bomb launcher. Nice to level up if you plan on spending a lot of time in a Stealth Bomber.</p>
<p><strong>Defender Missiles </strong>are rarely seen in-game besides some NPCs and are used as chaff, to hit and destroy incoming missiles. Don’t bother training this skill at all.</p>
<p><strong>Friend-or-Foe (FOF) Missiles </strong>can be used if you become jammed (unable to lock targets) by use of ECM from your enemy ships. The missiles will launch and hit the first available target in range. Useful, but not really needed. Train this if you don’t have anything better to do.</p>
<p>&#160;</p>
<h6>Path to bigger Launchers</h6>
<p>Let’s assume you want to equip your <a href="http://wiki.eveonline.com/wiki/Raven" target="_blank">Raven</a> with the appropriate set of tools for the job. The weapon of choice is Cruise Missiles. Here is what you’ll need:</p>
<blockquote><p>Missile Launcher Operation I (20.000 ISK)      <br />Missile Launcher Operation II       <br />Missile Launcher Operation III       <br />Missile Launcher Operation IV       <br />Missile Launcher Operation V       <br />Standard Missiles I (20.000 ISK)       <br />Standard Missiles II       <br />Standard Missiles III       <br />Heavy Missiles I (100.000 ISK)       <br />Heavy Missiles II       <br />Heavy Missiles III       <br />Cruise Missiles I (350.000 ISK)       <br />Cruise Missiles II       <br />Cruise Missiles III </p>
</blockquote>
<p>Total time: 9 days, 17 hours, 20 minutes    <br />N.B. Skill costs are based on CCP&#8217;s database and are indicative only</p>
<p>&#160;</p>
<h6>Stealth Bombers</h6>
<p>As mentioned earlier, there is a special type of Ship, called Stealth Bomber that uses some special type of weapons, called <strong>Bombs</strong>. These lovely toys are used together with Torpedoes to make this small frigate a feared opponent to any Battleship that has no smaller ships around to protect it.</p>
<p>Bombs can also be used to <strong>one-shot</strong> enemy Frigates, Destroyers, Industrial ships or even poorly-fitted Cruisers and all of their Tech 2 Variants. There are also special type of bombs available that can do nasty things besides damage, like remove the capacitor from the enemy ships or break their target locks.</p>
<p>Here is what you’ll need to use both a <strong>Bombs </strong>and <strong>Torpedoes </strong>on a Stealth Bomber:</p>
<blockquote><p>Missile Launcher Operation I (20.000 ISK)      <br />Missile Launcher Operation II       <br />Missile Launcher Operation III       <br />Missile Launcher Operation IV       <br />Standard Missiles I (20.000 ISK)       <br />Standard Missiles II       <br />Standard Missiles III       <br />Heavy Missiles I (100.000 ISK)       <br />Heavy Missiles II       <br />Heavy Missiles III       <br />Torpedoes I (400.000 ISK)       <br />Torpedoes II       <br />Torpedoes III       <br />Missile Bombardment I (80.000 ISK)       <br />Missile Bombardment II       <br />Missile Bombardment III       <br />Missile Bombardment IV       <br />Bomb Deployment I (8.000.000 ISK) </p>
</blockquote>
<p>Total time: 6 days, 58 minutes, 32 seconds    <br />N.B. Skill costs are based on CCP&#8217;s database and are indicative only</p>
<p>&#160;</p>
<h6>Missile Launcher Support Skills</h6>
<p>Just like the rest of the Offensive Groups, Missile Launcher Operation has some skills that give bonuses to all other Missile Skills. </p>
<p>Well not true.</p>
<p>There is a skill, <a href="http://wiki.eveonline.com/wiki/Guided_Missile_Precision" target="_blank">Guided Missile Precision</a> that only gives it’s bonus of 5% decreased factor of signature radius only to <strong>Light</strong>, <strong>Heavy </strong>and <strong>Cruise </strong>missiles. That means that this skill does nothing for your <strong>Rockets</strong>, <strong>Heavy Assault Missiles</strong> and <strong>Torpedoes</strong>. Besides that however, it’s a great skill to train, because it will increase your damage to smaller targets when using Guided missiles.</p>
<p>Here is what a decent Missile Launcher Support skill group should look like:</p>
<blockquote><p>Missile Launcher Operation I (20.000 ISK)      <br />Missile Launcher Operation II       <br />Rapid Launch I (40.000 ISK)       <br />Rapid Launch II       <br />Rapid Launch III       <br />Target Navigation Prediction I (60.000 ISK)       <br />Target Navigation Prediction II       <br />Target Navigation Prediction III       <br />Missile Bombardment I (80.000 ISK)       <br />Missile Bombardment II       <br />Missile Bombardment III       <br />Missile Launcher Operation III       <br />Missile Projection I (100.000 ISK)       <br />Missile Projection II       <br />Missile Projection III       <br />Missile Launcher Operation IV       <br />Warhead Upgrades I (1.000.000 ISK)       <br />Warhead Upgrades II       <br />Warhead Upgrades III       <br />Missile Launcher Operation V       <br />Guided Missile Precision I (500.000 ISK)       <br />Guided Missile Precision II       <br />Guided Missile Precision III </p>
</blockquote>
<p>Total time: 12 days, 53 minutes, 20 seconds    <br />N.B. Skill costs are based on CCP&#8217;s database and are indicative only</p>
<p>&#160;</p>
<p>If you can spend more time training up your missile skills, <strong>Rapid Launch</strong>, <strong>Target Navigation Prediction </strong>and <strong>Missile Bombardment </strong>are the skills to level up first. You can leave <a href="http://wiki.eveonline.com/wiki/Warhead_Upgrades" target="_blank">Warhead Upgrades</a> last because it only makes a difference if you are using Cruise, Torpedoes or Capital missiles.</p>
<p>&#160;</p>
<h6>Getting to Tech 2 Launchers</h6>
<p>Let’s see some training plans for T2 Launchers.</p>
<p>First, let’s assume that I want to equip a BattleCruiser like the Drake with T2 Heavy Missile Launchers so that I can clear some of those Level 4 missions faster. Here’s what I’ll go for:</p>
<blockquote><p>Missile Launcher Operation I (20.000 ISK)      <br />Missile Launcher Operation II       <br />Missile Launcher Operation III       <br />Missile Launcher Operation IV       <br />Missile Launcher Operation V       <br />Standard Missiles I (20.000 ISK)       <br />Standard Missiles II       <br />Standard Missiles III       <br />Heavy Missiles I (100.000 ISK)       <br />Heavy Missiles II       <br />Heavy Missiles III       <br />Heavy Missiles IV       <br />Heavy Missiles V       <br />Heavy Missile Specialization I (3.000.000 ISK)       <br />Heavy Missile Specialization II       <br />Heavy Missile Specialization III </p>
</blockquote>
<p>Total time: 31 days, 6 hours    <br />N.B. Skill costs are based on CCP&#8217;s database and are indicative only</p>
<p>&#160;</p>
<p>Next let’s say I want to equip my fast-moving Interceptor class Frigate like the <a href="http://wiki.eveonline.com/wiki/Crow" target="_blank">Crow</a> with T2 Standard Missiles. This will allow me to hit my target with decent DPS without worrying about my tracking speed while keeping a really high transversal and orbit speeds in excess of 4.000 m/sec:</p>
<blockquote><p>Missile Launcher Operation I (20.000 ISK)      <br />Missile Launcher Operation II       <br />Missile Launcher Operation III       <br />Standard Missiles I (20.000 ISK)       <br />Standard Missiles II       <br />Standard Missiles III       <br />Standard Missiles IV       <br />Standard Missiles V       <br />Standard Missile Specialization I (1.000.000 ISK)       <br />Standard Missile Specialization II       <br />Standard Missile Specialization III       <br />Missile Launcher Operation IV       <br />Missile Launcher Operation V </p>
</blockquote>
<p>Total time: 22 days, 22 hours    <br />N.B. Skill costs are based on CCP&#8217;s database and are indicative only</p>
<p>&#160;</p>
<h6>Tech 2 Ammunition</h6>
<p>Tech 2 Ammo can only be used in Tech 2 Launchers. I am not going to discuss Tech 2 ammo here, but what you should know is that Tech 2 ammo comes with higher DPS or higher ranges but also with a disadvantage to your ship. Either increased signature radius (you become easier to hit) or reduced speed or reduced capacitor recharge. You will have to weight the Pros and Cons when deciding to use Tech 2 Ammo.</p>
<p>You can however, use your Tech 2 Launcher together with normal Tech 1 Ammo or use Faction Ammo (can be quite expensive sometimes) for extra damage without any drawbacks.</p>
<p>&#160;</p>
<p>Coming up in later parts:</p>
<li>Defensive (Armor &amp; Shield Tanking) </li>
<li>Exploration &amp; Wormhole-specifics </li>
<li>Electronic Warfare </li>
<li>Fleet Support &amp; Logistics </li>
<li>Other Useful things</li>
<li>Complete suggestions for various races with sample skill training plans
<p>&#160;</p>
</li>
<p>Please leave a comment if you liked the guide and suggestions / improvements are always welcome.</p>
<p>EVEMon was used during this guide to show learning trees and skills suggestions. No pets where harmed while writing this guide (at least to my knowledge) :-p</p>
<p>QP</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Free Skill Injection &#8211; Part 1</title>
		<link>http://www.planetriskshow.com/free-skill-injection-part-1/</link>
		<comments>http://www.planetriskshow.com/free-skill-injection-part-1/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 19:12:35 +0000</pubDate>
		<dc:creator>Quivering Palm</dc:creator>
				<category><![CDATA[Guides]]></category>
		<category><![CDATA[New Players;Guide]]></category>

		<guid isPermaLink="false">http://www.planetriskshow.com/?p=479</guid>
		<description><![CDATA[A Guide for New Players
Recently we had a few new members join our ranks. Now there are many nice guides for new players out there, but quite a few months ago I took the time to write down some points for leveling up during your first few weeks that turned into a bigger guide in [...]]]></description>
			<content:encoded><![CDATA[<h1>A Guide for New Players</h1>
<p>Recently we had a few new members join our ranks. Now there are many nice guides for new players out there, but quite a few months ago I took the time to write down some points for leveling up during your first few weeks that turned into a bigger guide in time, and then it grew even bigger and bigger… so I thought I’d refine it and share it with the community. So here it is. Parts 2 &amp; 3 will follow soon &#8482;.</p>
<h3>EvE Universe Rule(s):</h3>
<p> 
<p>1. Never fly what you cannot afford to lose    <br />2. NEVER fly whey you CANNOT afford to lose     <br />3. NEVER FLY A SHIP YOU CANNOT AFFORD TO LOSE     <br />4. Never &#8230;     <br />5. &#8230;you get my point </p>
<p>Please leave a comment if you liked the guide and suggestions / improvements are always welcome.</p>
<p>QP </p>
<p> <span id="more-479"></span><br />
<h4>Scope of this guide:</h4>
<p>I will be introducing you to some of the basic concepts of the game that have to do with your character’s development and skill training and then focus on the various aspects of the game and note what are the skills you should train first for each of those.</p>
<p>…but first some basics!</p>
<p>&#160;</p>
<h4>Things to know about Skill Points</h4>
<ol>
<li>Your Character in EvE grows stronger by accumulating Skill Points (SP). The more SPs you have, the &quot;stronger&quot; your character is. Skill points are accumulated by training skills. Just to give you an idea, our dear CEO Luminus has about 42M SPs. You, as a new player has just started the game with only 35K SPs. Why is that huge difference? Skills are trained in real-time, and the more months you have into the game, the more SPs you will accumulate. </li>
<li>Skills Points are accumulating as long as you are training any skill, in real-time, even when you have logged-off EvE and you are off to work, school or even holidays (yep Luminus is known to logging off from time to time to get some beer). The good news is that you, as a new player, get a special boost to your training time until you reach 1,6M SPs. Once you reach that point you continue training your skills normally like the rest of us. </li>
<li>Every skill in the game has Levels. From level I to level V. For each level of the skill you have successfully trained you get the designated bonus. You don&#8217;t get any fraction of the bonuses by having trained your next level to 92%. Only when you get to 100% of a new skill level you will get the designated bonus. For example the skill <strong><a href="http://wiki.eveonline.com/wiki/spaceship_command" target="_blank">Spaceship Command</a> </strong>gives your ships better Agility per skill level. More agile ships mean faster turns, faster align to warp and faster and tighter orbit speeds. Faster is always good &#8211; right? <img src='http://www.planetriskshow.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  So this particular skill gives your ship a 2% bonus in Agility, so when you reach level V you will have a total of 10% bonus to your Agility score for each ship you fly. </li>
<li>All skills have Ranks, from Rank 1 (fastest training time for starting skills) all the way up to Rank 16 for using the mighty <strong><a href="http://wiki.eveonline.com/wiki/Titan" target="_blank">Titan</a></strong>. For each Rank the skill has, it multiplies the training time by it&#8217;s rank. For example, the skill <strong><a href="http://wiki.eveonline.com/wiki/Rockets" target="_blank">Rockets</a></strong> being a Rank 1 skill, will take you around 5 days to train it from level IV to level V. The exact amount of time needed to train is calculated based on your attributes (more on that below), but let&#8217;s assume it&#8217;s 5 days. Now if you want to train <strong><a href="http://wiki.eveonline.com/wiki/Heavy_Missiles" target="_blank">Heavy Missiles</a></strong> skill, being a Rank 3 skill will require you to spend 3x times more time to get it trained from IV to V, so about 15days. </li>
<li>To learn new skills, you will use books and &quot;inject&quot; them into your clone. You get Skill books either by direct purchasing from the market or by completing missions for agents. Your tutorial agents gave you a few books to get you started. You have a very useful tool to use for learning new skills called <strong><a href="http://wiki.eveonline.com/wiki/Skill_Training_Queue" target="_blank">The Skill Training Queue</a></strong>. Use it wisely so you don&#8217;t have to wake up early to change a skill or even worse &#8211; miss training time!. </li>
<li>Skills are grouped in Groups and you should start by taking a look at what is available for you, but also what skills you can learn. Spend some time playing with tools like <strong><a href="http://evemon.battleclinic.com/" target="_blank">EvEMon</a> </strong>or the in-game skill window and you will soon get a feeling on what is important and what not. You will soon realize that you will need to have some specific skills called Required Skills in order for some more advanced ones. Take a look at <strong><a href="http://wiki.eveonline.com/wiki/Cruise_Missiles" target="_blank">Cruise Missiles</a> </strong>for example to see quite a few required skills and their required skill level. </li>
<li>Each skill group has one “major” skill that by taking it to higher levels will “unlock” the training of the rest of the skills in this tree. In my notes for each skill group (see below) I will be highlighting the major skill in each group and the skills it unlocks. You should consider </li>
</ol>
<h4>Things to know about Attributes:</h4>
<ol>
<li>Your character has 5 basic <a href="http://wiki.eveonline.com/wiki/Attributes_in_EVE" target="_blank"><strong>Attributes</strong></a>.<strong> </strong>Attributes control how fast you can train your skills. The higher the attribute, the faster the learning time. Simple &#8211; yes? </li>
<li>You can increase your Attribute scores by doing 3 things:&#160; <br />&#160;&#160;&#160;&#160; a. You train the appropriate learning skill (more on that below).       <br />&#160;&#160;&#160;&#160; b. You train the <strong><a href="http://wiki.eveonline.com/wiki/Cybernetics" target="_blank">Cybernetics</a></strong> skill that allows you to use <a href="http://http://wiki.eveonline.com/wiki/Implants" target="_blank"><strong>Implants</strong></a><strong> </strong>to increase a specific attribute.      <br />&#160;&#160;&#160;&#160; c. You use the <a href="http://wiki.eveonline.com/wiki/Neural_Remapping" target="_blank"><strong>Neural Remapping</strong></a> Tool to change your base Attribute scores once per year. </li>
<li>For new players, you get to use the Neural Remapping Tool 2 times, so you can afford to make a mistake, or to optimize your training plan <img src='http://www.planetriskshow.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  Talk with others and don&#8217;t choose your attributes without planning and consideration because you can only change them once per year. I will talk more about Neural Remapping in part 2.</li>
</ol>
<h4>Planning your skill training:</h4>
<p>There is no such thing as a &quot;Perfect training plan&quot; nor such thing as a &quot;Power Gamers&#8217; Plan&quot; to help you in training your skills. </p>
<p>You will train them based on what you need, what you would like to do, what ships to fly and what modules to fit. Generally it&#8217;s better to start off by training the basic skills (most are Rank 1 so you train them fast enough) you will need, like flying ships and basic fighting skills. </p>
<p>It&#8217;s very important to note that even if you choose to become a Trader or a Manufacturer that you will spend most of your time doing research or trading and not flying in fleets doing massive tons of damage (like normal people :-p) you will need to have some basic fighting skills as you must get some missions done to get the game started and your income to flow. </p>
<p>Now rather than going through every skill in the game and explaining what it does, I will only point out the “must-have” from each Skill group, but grouped in one of the following aspects.</p>
<ul>
<li> Learning</li>
<li> Ship Fitting</li>
<li> Offensive (Gunnery / Missiles / Drones)</li>
<li> Defensive (Armor &amp; Shield Tanking)</li>
<li> Exploration &amp; Wormhole-specifics</li>
<li> Electronic Warfare</li>
<li> Fleet Support &amp; Logistics</li>
<li> Other Useful things</li>
</ul>
<h3>&#160;</h3>
<blockquote><p>Note that the times (days) training for the suggested skills below are if you start a new character and train nothing else besides those skills. Hint: Train those learning skills first <img src='http://www.planetriskshow.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
</blockquote>
<p>&#160;</p>
<h3>The Learning Skill Group:</h3>
<ol>
<li>The <a href=" Http://wiki.eveonline.com/wiki/Item_Database:Skills:Learning" target="_blank"><strong>Learning skill group</strong></a> consists of 11 skills, each increasing one of your base attributes by 1 point for each level of the skill.</li>
<li>This group is one of the first that you should consider training, as it will dramatically decrease the training time of your other more &quot;important&quot; skills you need for your career in EvE. It may seem to be really boring and a total waste of time, but trust me, it will pay off. </li>
<li>The main idea here is to train the Rank 1 skills in this tree ASAP to level IV and then train the Rank 3 skills to level IV as well. the Rank 3 skills cost about 4,5M ISK each so you might not be able to acquire them when you initially start the game, but it should be one of your first real investments. </li>
<li>If you would rather spend your 100% training time bonus on actual training for “useful” skills rather than learning skills, it’s still highly recommended that you train the Rank 1 learning skills up to level III and then proceed to your normal training routine.</li>
</ol>
<p>Below I have two examples. One is for a character who wants to spend all their 100% training time bonus to maximize learning skills (why waste more time on them later?) and the other is for the minimal amount of training needed to speed up the rest while you train your preferred skills.</p>
<h4>Option 1: Max Learning</h4>
<blockquote><p>Cybernetics I (75.000 ISK)     <br />Instant Recall I (50.000 ISK)      <br />Analytical Mind I (50.000 ISK)      <br />Learning I (35.000 ISK)      <br />Instant Recall II      <br />Analytical Mind II      <br />Learning II      <br />Instant Recall III      <br />Analytical Mind III      <br />Learning III      <br />Instant Recall IV      <br />Eidetic Memory I (5.000.000 ISK)      <br />Eidetic Memory II      <br />Eidetic Memory III      <br />Analytical Mind IV      <br />Logic I (5.000.000 ISK)      <br />Logic II      <br />Logic III      <br />Learning IV      <br />Eidetic Memory IV      <br />Logic IV      <br />Learning V      <br />Iron Will I (50.000 ISK)      <br />Iron Will II      <br />Iron Will III      <br />Iron Will IV      <br />Spatial Awareness I (50.000 ISK)      <br />Spatial Awareness II      <br />Spatial Awareness III      <br />Spatial Awareness IV      <br />Empathy I (50.000 ISK)      <br />Empathy II      <br />Empathy III      <br />Focus I (5.000.000 ISK)      <br />Focus II      <br />Focus III      <br />Focus IV      <br />Clarity I (5.000.000 ISK)      <br />Clarity II      <br />Clarity III      <br />Clarity IV      <br />Analytical Mind V      <br />Instant Recall V </p>
</blockquote>
<p>Total time: 20 days, 15 minutes, 56 seconds   <br />N.B. Skill costs are based on CCP&#8217;s database and are indicative only</p>
<h4>Option 2: Minimal Learning</h4>
<blockquote><p>Cybernetics I (75.000 ISK)     <br />Instant Recall I (50.000 ISK)      <br />Analytical Mind I (50.000 ISK)      <br />Learning I (35.000 ISK)      <br />Instant Recall II      <br />Analytical Mind II      <br />Learning II      <br />Instant Recall III      <br />Analytical Mind III      <br />Learning III      <br />Iron Will I (50.000 ISK)      <br />Iron Will II      <br />Iron Will III      <br />Spatial Awareness I (50.000 ISK)      <br />Spatial Awareness II      <br />Spatial Awareness III </p>
</blockquote>
<p>Total time: 20 hours, 38 minutes, 29 seconds   <br />N.B. Skill costs are based on CCP&#8217;s database and are indicative only</p>
<p>&#160;</p>
<blockquote><p><strong>Note:</strong> on both suggestions, first is Cybernetics at I. This will allow you to use +3 implants right away that will shave off lots of your training time. The cost of +3 implants is about 10M for each.</p>
</blockquote>
<p>&#160;</p>
<h3>Ship Fitting Skills:</h3>
<p>Now if you have come to a point where you want to fit that 4th Launcher in your Kestrel or you want to add a bigger plate to your Rifter but you don’t have enough CPU or Powergrid, look no further.</p>
<p>Ship Fitting skills will allow you to use better (bigger) modules and maximize the efficiency of your ship.</p>
<p>Again I present two suggestions here, one for maximizing the ship Fitting capabilities of your ship, the other with just the bare minimum you should train in your first few days.</p>
<h4>Option 1: Maximizing Ship Fitting</h4>
<blockquote><p>Electronics IV     <br />Electronics V      <br />Electronics Upgrades I (100.000 ISK)      <br />Electronics Upgrades II      <br />Electronics Upgrades III      <br />Electronics Upgrades IV      <br />Engineering IV      <br />Engineering V      <br />Energy Systems Operation I (40.000 ISK)      <br />Energy Systems Operation II      <br />Energy Systems Operation III      <br />Energy Systems Operation IV      <br />Energy Systems Operation V      <br />Energy Management I (170.000 ISK)      <br />Energy Management II      <br />Energy Management III      <br />Energy Management IV      <br />Energy Management V      <br />Energy Grid Upgrades I (79.000 ISK)      <br />Energy Grid Upgrades II      <br />Energy Grid Upgrades III      <br />Energy Grid Upgrades IV      <br />Weapon Upgrades I (80.000 ISK)      <br />Weapon Upgrades II      <br />Weapon Upgrades III      <br />Weapon Upgrades IV      <br />Weapon Upgrades V      <br />Advanced Weapon Upgrades I (500.000 ISK)      <br />Advanced Weapon Upgrades II      <br />Advanced Weapon Upgrades III      <br />Advanced Weapon Upgrades IV      <br />Hull Upgrades I (60.000 ISK)      <br />Hull Upgrades II      <br />Mechanic III      <br />Jury Rigging I (60.000 ISK)      <br />Jury Rigging II      <br />Jury Rigging III </p>
</blockquote>
<p>Total time: 116 days, 22 hours, 42 minutes, 12 seconds   <br />N.B. Skill costs are based on CCP&#8217;s database and are indicative only</p>
<h4>Option 2: Minimal Ship Fitting</h4>
<blockquote><p>Electronics IV     <br />Electronics Upgrades I (100.000 ISK)      <br />Electronics Upgrades II      <br />Electronics Upgrades III      <br />Engineering IV      <br />Energy Grid Upgrades I (79.000 ISK)      <br />Energy Grid Upgrades II      <br />Energy Grid Upgrades III      <br />Energy Management I (170.000 ISK)      <br />Energy Management II      <br />Energy Management III      <br />Energy Management IV      <br />Energy Systems Operation I (40.000 ISK)      <br />Energy Systems Operation II      <br />Energy Systems Operation III      <br />Energy Systems Operation IV      <br />Weapon Upgrades I (80.000 ISK)      <br />Weapon Upgrades II      <br />Hull Upgrades I (60.000 ISK)      <br />Hull Upgrades II      <br />Mechanic III      <br />Jury Rigging I (60.000 ISK)      <br />Jury Rigging II      <br />Jury Rigging III </p>
</blockquote>
<p>Total time: 9 days, 3 hours, 17 minutes, 12 seconds   <br />N.B. Skill costs are based on CCP&#8217;s database and are indicative only</p>
<p>&#160;</p>
<h3>Offensive ( Drones / Gunnery / Missiles )</h3>
<p>&#160;</p>
<h4>The Drones Skill Group:</h4>
<p>If you&#8217;ve chosen Gallente as your race, you will be using drones as your primary weapon, as most of their ships have special focus on drones. But even if you are not Gallente, you will learn to respect your Drone tree if you want others to fear your drones. </p>
<p>Drones are a very important source of DPS and although you need quite a few skills to make them effective, you will be using drones in almost every ship you fly with. So even if you fly with Frigates, Cruisers or Battleships, having good drone skills will be invaluable to your total damage output.</p>
<p>Similar to the other offensive skills in Gunnery and Missiles, the Drone group has 2 types of skills. The ones that will unlock more powerful set of drones and enable you to use their T2 variants, and skills that will augment your drone’s abilities and firepower.</p>
<p>Let’s see what you’ll need in order to use Tech 2 Light and Medium Drones (assuming Gallente Drones).</p>
<blockquote><p>Drones I (20.000 ISK)     <br />Scout Drone Operation I (40.000 ISK)      <br />Scout Drone Operation II      <br />Scout Drone Operation III      <br />Scout Drone Operation IV      <br />Scout Drone Operation V      <br />Drones II      <br />Drones III      <br />Drones IV      <br />Drones V      <br />Gallente Drone Specialization I (9.000.000 ISK)      <br />Gallente Drone Specialization II </p>
</blockquote>
<p>Total time: 15 days, 28 minutes   <br />N.B. Skill costs are based on CCP&#8217;s database and are indicative only</p>
<p>Of course you will need to augment those drones with some decent support skills:</p>
<blockquote><p>Combat Drone Operation I (50.000 ISK)     <br />Combat Drone Operation II      <br />Combat Drone Operation III      <br />Drone Durability I (50.000 ISK)      <br />Drone Durability II      <br />Drone Durability III      <br />Drone Interfacing I (500.000 ISK)      <br />Drone Interfacing II      <br />Drone Interfacing III      <br />Drone Navigation I (100.000 ISK)      <br />Drone Navigation II      <br />Drone Navigation III      <br />Drone Sharpshooting I (150.000 ISK)      <br />Drone Sharpshooting II      <br />Drone Sharpshooting III </p>
</blockquote>
<p>Total time: 3 days, 6 hours, 13 minutes, 20 seconds   <br />N.B. Skill costs are based on CCP&#8217;s database and are indicative only</p>
<p>Of the Drone Support Skills, Drone Interfacing is the most valuable one, as it drastically increases the DPS of your drones, so you might want to train that first to higher levels than the rest of your Drone support skills.</p>
<p>&#160;</p>
<p>Coming up in Part 2:</p>
<li> Offensive (Gunnery / Missiles)</li>
<li> Defensive (Armor &amp; Shield Tanking)</li>
<li> Exploration &amp; Wormhole-specifics</li>
<li> Electronic Warfare</li>
<li> Fleet Support &amp; Logistics</li>
<li> Other Useful things</li>
<p>&#160;</p>
<p>Coming up in Part 3:</p>
<ul>
<li>Complete suggestions for various races with sample skill training plans</li>
</ul>
<p>&#160;</p>
<p>Please leave a comment if you liked the guide and suggestions / improvements are always welcome.</p>
<p>&#160;</p>
<p>EVEMon was used during this guide to show learning trees and skills suggestions. No pets where harmed while writing this guide (at least to my knowledge) :-p</p>
<p>QP</p>
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		<slash:comments>12</slash:comments>
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		<title>Welcoming 2010&#8230;</title>
		<link>http://www.planetriskshow.com/welcoming-2010/</link>
		<comments>http://www.planetriskshow.com/welcoming-2010/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 13:49:02 +0000</pubDate>
		<dc:creator>Quivering Palm</dc:creator>
				<category><![CDATA[Captain's Log]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Wspace Operations]]></category>
		<category><![CDATA[carrier;rorqual;moros;]]></category>

		<guid isPermaLink="false">http://www.planetriskshow.com/welcoming-2010/</guid>
		<description><![CDATA[…with clearing of some sites inside Planet Risk  
After the long hiatus, we are back and eager to clear some sites and make some extra ISK  
So after the holidays when everyone was away and not clearing sites we had quite a few spawned inside our new home. In total we had 6 [...]]]></description>
			<content:encoded><![CDATA[<p>…with clearing of some sites inside Planet Risk <img src='http://www.planetriskshow.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>After the long hiatus, we are back and eager to clear some sites and make some extra ISK <img src='http://www.planetriskshow.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>So after the holidays when everyone was away and not clearing sites we had quite a few spawned inside our new home. In total we had 6 PVE Sites (2 Citadels, 2 Bastions, 1 Strange Energy Readings and 1 Mirror), 9 LADAR sites (Yes 9!!) and 8 Grav Sites (Yes 8!!!) and also a RADAR Site.</p>
<p>So far we’ve cleared most of the PVE and LADARs – but damn! scanning all those signatures every day after server restart just to refresh their sigs so you can scan for any new wormholes is a royal pain! The mining crew has almost cleared a Rarified Core Deposit and we are planning to have a massive mining op soon to clear all the smaller sites in one go.</p>
<p>On the PVE front, we are now using carriers to augment our sleeper encounters and net extra ISK from each site. The first carrier you bring into the mix spawns an additional 6 Sleepless Guardians (the best Sleeper BS kind) while the second carrier you bring spawns an additional 8! Nothing to worry about though… the encounters are easy enough when you have 2x Carriers on grid and the DPS is quite good to clear the sites fast enough. The extra ISK from the Guardians is also most welcome!</p>
<p>Here are some nice looking pics from our recent encounters. Look ma! Lights!</p>
<p><a href="http://www.planetriskshow.com/wp-content/uploads/2010/01/2009.12.01.22.35.54.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="2009.12.01.22.35.54" border="0" alt="2009.12.01.22.35.54" src="http://www.planetriskshow.com/wp-content/uploads/2010/01/2009.12.01.22.35.54_thumb.jpg" width="244" height="139" /></a> <a href="http://www.planetriskshow.com/wp-content/uploads/2010/01/2009.12.20.21.08.52.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="2009.12.20.21.08.52" border="0" alt="2009.12.20.21.08.52" src="http://www.planetriskshow.com/wp-content/uploads/2010/01/2009.12.20.21.08.52_thumb.jpg" width="244" height="139" /></a> <a href="http://www.planetriskshow.com/wp-content/uploads/2010/01/2009.12.13.21.43.37.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="2009.12.13.21.43.37" border="0" alt="2009.12.13.21.43.37" src="http://www.planetriskshow.com/wp-content/uploads/2010/01/2009.12.13.21.43.37_thumb.jpg" width="244" height="139" /></a> <a href="http://www.planetriskshow.com/wp-content/uploads/2010/01/2009.12.12.23.07.25.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="2009.12.12.23.07.25" border="0" alt="2009.12.12.23.07.25" src="http://www.planetriskshow.com/wp-content/uploads/2010/01/2009.12.12.23.07.25_thumb.jpg" width="244" height="139" /></a> <a href="http://www.planetriskshow.com/wp-content/uploads/2010/01/2009.12.12.22.25.23.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="2009.12.12.22.25.23" border="0" alt="2009.12.12.22.25.23" src="http://www.planetriskshow.com/wp-content/uploads/2010/01/2009.12.12.22.25.23_thumb.jpg" width="244" height="139" /></a> <a href="http://www.planetriskshow.com/wp-content/uploads/2010/01/2009.12.01.22.10.21.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="2009.12.01.22.10.21" border="0" alt="2009.12.01.22.10.21" src="http://www.planetriskshow.com/wp-content/uploads/2010/01/2009.12.01.22.10.21_thumb.jpg" width="244" height="139" /></a> </p>
<p>PVP action has been quite low these days &#8211; following <a href="http://killboard.siradio.fm/?a=kill_related&amp;kll_id=188" target="_blank">last month’s massacre</a> where I got podded – I’d say this is not bad. A few days ago we had some folks hauling stuff through our wormhole but we lacked the manpower to setup an effective camp using bubbles etc so we didn’t net any kills. Too bad <img src='http://www.planetriskshow.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
<p>On another note, we are still debating whether to build a Rorqual right away or build some Dreadnoughts first. We will talk about that on our next show, as well as give you detailed info on how to use carriers in wspace encounters from our experiences these days.</p>
<p>Last, but not least, on a personal note, my main (Quivering Palm) just got over 20M SPs (huzzah!) roughly about the same time as I celebrated my first year in the game. One year ago I was looking to find level 1 agents with Quality 15+ and now I am debating whether to build a Moros or a Rorqual.. I’d say it has been a good first year and hope much more to come! <img src='http://www.planetriskshow.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>See you out there!</p>
]]></content:encoded>
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		<title>&#8220;Burn them all&#8221;&#8230; wait! what?</title>
		<link>http://www.planetriskshow.com/burn-them-all-wait-what/</link>
		<comments>http://www.planetriskshow.com/burn-them-all-wait-what/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 00:23:02 +0000</pubDate>
		<dc:creator>Quivering Palm</dc:creator>
				<category><![CDATA[Captain's Log]]></category>
		<category><![CDATA[Russian]]></category>
		<category><![CDATA[Wormholes]]></category>

		<guid isPermaLink="false">http://www.planetriskshow.com/burn-them-all-wait-what/</guid>
		<description><![CDATA[I personally loved the Dominion Trailer but I admit I saw the last few seconds where ze Russians move in to take over the system with a grin on my face…
You might recall the Siege on Planet Risk * we had back in the Class 2 beginning of September, where we managed to protect our [...]]]></description>
			<content:encoded><![CDATA[<p>I personally loved the Dominion Trailer but I admit I saw the last few seconds where ze Russians move in to take over the system with a grin on my face…</p>
<p>You might recall the <a href="http://www.planetriskshow.com/siege-on-planet-risk/" target="_blank">Siege on Planet Risk</a> * we had back in the Class 2 beginning of September, where we managed to protect our POS against a Russian corp from the xX Shadow of Death Xx alliance.</p>
<p>* hence the grin… :-p</p>
<p>We also had quite a few dealings with Russian PVPers last week, where <a href="http://killboard.siradio.fm/?a=kill_related&amp;kll_id=188" target="_blank">we simply got pwnd</a>… Some lessons learned there (wait for the next PR show for details).</p>
<p>So I began to think how come and so many Russian folks wander in wormholes…</p>
<p>Perhaps the image discovered by Therem Harth gives a clue to why wormholes are so popular to Russian players…</p>
<p><a href="http://www.planetriskshow.com/wp-content/uploads/2009/12/27112009256.jpg.scaled.1000.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="27112009256.jpg.scaled.1000" border="0" alt="27112009256.jpg.scaled.1000" src="http://www.planetriskshow.com/wp-content/uploads/2009/12/27112009256.jpg.scaled.1000_thumb.jpg" width="277" height="331" /></a> </p>
<p>In any case, I just want to point out that I have no prejudice nor hard feelings for any Russians playing the game. In real life I work daily with a team of Russian folks and I am proud to call some of them my friends… Hmm.. maybe I should show them that Dominion trailer and hook them up with EvE! :-p</p>
<p>Мне бы хотелось побывать в вашей стране!</p>
<p>На здоровье!</p>
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