Archive for category Lessons Learned
Sometimes you Win, Sometimes you Learn
Posted by Quivering Palm in Captain's Log, Lessons Learned on June 5, 2011
Yesterday, we did both.
It feels like ages ago that I had the inspiration and a story to tell worthy of a blog post. You see, after the wormhole days, life in 0.0 was mostly about being behind blue Alliances that had more firepower than you, keeping you safe, and it was mostly a slow learning curve on stuff that you need to know about surviving in 0.0, small roaming gangs and not too many things happening on a day-by-day basis.
Sure, if you make a mistake in 0.0, typically you pay buy losing your ship, like I did two days ago when I lost my carrier. Very good executed hot-drop, melted my Thanny in about 30sec and left me wondering whether I could have survived if I was next to a station instead of a POS, but either way I don’t want to talk to you about how SuperCaps are overpowered and all… I want to talk to you about Wins and Learnings.
The moment I jumped to that cyno, I was feeling safe – that was the real reason behind my loss. What do I mean by that? Let me explain:
Split Infinity alliance has committed to help out –A- coalition in the push to control Tenerifis about a month or so ago. We were becoming complacent in our own little system and the possibility of getting into good fights and sov warfare was quite the driver for most of us – at least folks like myself who haven’t done sov warfare before.
Then, after weeks of sov structure grinds, without any opposition by White Noise we kept gaining space and expanding. At the same time we grew even more complacent. So when we decided to take it to the next step and help with the push in Detorid, we thought it would be not very much different than the Tenerifis grind.
So, when I jumped my carrier 2 nights ago into 3-L at our staging POS, after we had RFed the Station and iHUB in system already with no opposition, I was feeling safe. Then, a Falcon de-cloaked, pointed my ship, and light a cyno. Then the SuperCaps came in and although I lost my good old Thanny, I felt good after a few minutes.
Why? Because, we didn’t come to 0.0 to be glorified carebears, plexing and ratting ABC rocks. We came for the fights, the experience and the fun. This was it and we needed to get our shit together to get things done. We have come to a much more dangerous place than Tenerifis finally and this where it begins…
It took a bit more for this message to sink in with the rest of the alliance though…
With my Thanny replaced and a healthy 35+ man presence from Split Infinity, along with equal numbers from Imperial Order and a few SOB and EON allies, we logged on right after DT on the 4th of June to take the Station in 3-L and the iHUB. We had a nice bashing op going, nothing fancy, and although couple of neuts were in system at the the time we had no issues and shortly after, the Station was ours and we had the iHub dying shortly after.
Got some nice pics off that op:
Next in line was to get the TCU online, and to do that we had to kill off one of the SBUs (since WTB had already SBUed the system we didn’t bother replacing them sooner). We decided to let I0 move on to the next target system and keep sov bashing while SI would bash the SBUs, online the TCU and then go help them out.
What happened next, was that a fleet of about 15 folks with Drakes and Scimitars from DarkSide. came into system. As I learned later on, DarkSide. are quite infamous of their small gang PVP. Back then, we had no idea who they were and our FC called the support fleet to go meet them at the in-gate. We had superior intel and manpower, but we didn’t have good sync with I0 (we never called them to help, we were quite proud and felt we could handle anything) and about that moment everything started to fall apart. Out of our 100 man fleet, only SI subcaps went to that gate, and within few minutes we started losing one ship after the other…
Now remember what I told about being complacent earlier? Our Sub-Caps were ships that were mostly fitted for “safe” sov bashing, like we were used to do for more than a month, back in Tenerifis Sov grind. That meant little to no tank, max DPS and without logi they stood no chance. Once we realized that our ships were getting pwnd, our only option was to get our caps to go with them and provide reps.
If I recall correctly at that stage, we managed to get our fleet back safe, after losing some sub-caps to the DarkSide 15man gang. The fight was completely one-sided as we couldn’t get any ships pointed. GF to DarkSide there for awesome flying. Once we regrouped, DarkSide left system, intel was pretty bad on our side and we decided to go for the SBU again.
Yeah, we should have done this much sooner, killed the SBUs and put online our own. That mistake aside, we recovered the losses, our folks jumped into new ships and we engaged the SBUs. Few moments after, DarkSide returns, bubbles our cap fleet that is on the grid and a cyno pops up.
Yup, “It’s Hot-Drop o’ clock” as Cpt JR said…
Now, 3 great learnings from a situation like this are:
1. Caps take fucking long to lock up anything and by the time they are able to apply reps, ships were about to pop. Effectively, with DarkSide. really knowing what they were doing, they were switching targets and popping our sub-caps faster than we could apply any reps on them.
2. Sub-caps without dedicated ships to point the enemy fleet down will result in massive losses. We had very few tackle with us. That resulted in us not being able to kill anything but a freaking sabre from the enemy fleet. Most of the ships we called primary melted fast, up to the point where they would get off grid and warp back at a distance.
3. If you commit capitals in today’s 0.0 game, a hotdrop of Supers is bound to happen, so make sure you have the counter-hotdrop ready in advance, before you commit your own capitals.
So we learned quite a few things, the hard way and along with some other minor mistakes and a few bad calls that were made. At the end of this engagement, we had lost the field, with heavy losses, but the Station was ours. We have achieved our goal… or did we?
Yeah we still had to take down the SBU… By the time we had a bomber fleet with fighter support on the field hitting that SBU, things escalated.
What happened was that a 30man Wrecked gang with Hellcats came into system. Hellcat fleets are Abaddons with high DPS, supported by Guardians. They had also a Damnation, Loki and Proteus as well as a couple of BCs with them, all in all, a very decent setup. They started bashing our TCU, trash-talking in local and along with other shenanigans, thought they had the upper hand. Well I mean they had all the rights to brag, we pretty much gave them a bunch of free kills earlier, not to mention the hotdrop 2 days ago…
With our sub-caps decimated earlier, we didn’t have the ships ready to do any damage to them, but we had the morale to see this to the end and put up a good fight. However, we needed to ensure that our Caps won’t be risked again without proper support. That meant picking up the Bat-phone and call in the big boys!
PK of Aggressive Tendancies fame, was quick and eager to respond. AAA’s rally time was amazing and they grouped a fleet ready in just a few minutes, to not only take on the 30man gang we had in system, but also to counter-hot drop them once they brought in their Super-Caps.
Only thing we had to do, was to bait them to hot-drop us. Simple, right?
Not really… We did our best, but time went buy and they didn’t take the bait. I had a Cyno fitted on my thanny and AAA was ready to laid them all to waste, once any Supers appeared, but it was almost an hour before we decided to just cyno in the sub-caps and at least kill their sub-cap fleet.
We decided to bait them into position by attacking the SBU with our caps, and so they did. Once everyone was within 20km of my ship, I popped the cyno, waiting for a massive gang of pure pwnage to bridge-in and give these guys some payback for our losses earlier.
What I got instead, was this:
Yup, the Titan instead of bridging-in the fleet, jumped at the cyno. EPIC LOLs.
Took a few moments to regroup and ensure the second Titan was ready with a bridge this time and by then, the enemy fleet warped off grid.
Sometimes luck plays quite the games… I had a cloaky scout in system, with cyno fitted, sitting off a random planet. Guess where the enemy fleet landed. Yep, right next to me! Then of all possible things, the wierdest thing happened! The enemy Phobos in their fleet, decided to put up their bubble!!!
Yeah they were all at planet, at 0, with their own HIC keeping their fleet in a nice bubble. I was only a few clicks away and ready to light the second cyno right on top of them… I was sure that this time we would surely get them… Then local spiked… as second Titan bridged the Sub-caps to the first cyno (where the first Titan had landed) – before my second cyno near the enemy fleet was up…
EPIC LOLs again!
I was a nervous wreck at that time, shaking by adrenaline that was pumping for hrs and really didn’t follow what happened next, while AAA hunted and killed some of the enemy fleet. All I know is, that they fled the scene as fast as they could, and soon after, AAA was back to help us kill the two SBUs and rep up the TCU, before they were gone back home.
Thumbs up to AAA for showing up – even with the mistakes on their end, it was amazing to see how lightning fast they were able to muster such numbers and be able to support us. Too bad we didn’t get to lure the enemy Supers in – that would have been really sweet, but perhaps we’ll get more opportunities for that in the near future…
Wrecked and DarkSide. put up a good fight and got lots of kills with minimal losses. GF to them. Split Infinity on the other hand, got their first real 0.0 warfare experience, learned a lot of things, gained a Station system and realized that no-matter how big you are, this is a game that is so rich and complex, that anything is possible.
EPIC Wins, EPIC Fails and EPIC Lolz, we are here to stay and to have loads of fun!
Oh, and the name of the station is “Hot-Drop o’clock” in memory of yesterday’s events!
Welcome to our sandbox!
qp
Tales of a Logi-pilot – Chapter One
Posted by strykersg in Lessons Learned, Opinions, Wspace Operations on October 2, 2010
- The beginning -
Having recently joined SI Radio Corp and all the activities around their new Providence home, I was eager to try out something that was completely new to me, by volunteering as a Logistic Pilot in the corps WormHole Fleet.
This is the first post in what I hope will become an ongoing series of documented learning experiences (both successes and epic failures) as I progressively learn the business of piloting a logistic ship.
To clarify the terminology… Logistic Ships in EVE does not refer to moving and managing resources, but rather the role of healer/medic in the game patching up friendly ships with shield or armor HP.
For details on ships and fittings please refer to Rifterdrifter.com, which has a nice little informative post on “Medics” in eve.
I have played EVE for a while and knew what Logi-ships were used for, but never had any practical experience with them, other than patching up corp. members after internal 1-on-1 matches. I have flown in large battleship fleets putting POS’s into reinforced, while having a nice bunch of carriers repping up the fleet taking damage from pos guns. Though that’s also logistics on a larger scale, it wasn’t really what turned me on about that specific role in fleet.
My interest for Logistics was triggered quite a while back as I started noticing a clear pattern in survivability of small gangs when flying with or without logistics… By this I mean that I HATE getting ganked by an inferior fleet that just nullifies tons of incoming dps and utterly smacks my royal hiney. I just know they should have died miserably, had they not had logistic backup. I hated the logistic pilots that elegantly negated any attempt to take them out of the fight while at the same time generously making sure their wingmen stayed in the fight.
Of course some of the motivation was me wanting to be on the winning team, but even more so there was a fascination for the awesomeness displayed by some of those logi-pilots being able to protect themselves and their fleet simultaneously.
It may not sound like a difficult feat to some, but just imagine for a second having to not only navigate your ship away from threats, but also stay within repping range of friendlies. At the same time of monitoring ranges in the overview you also have to monitor requests for your “magic touch” in the fleet broadcasts while keeping an eye on the watch-list for hi priority fleet members. And on top of that you can’t always have the whole fleet locked all the time, so you need to micro manage locking and repping multiple ships taking damage. If you fly ships like the Basilisk or Guardian working in teams of two or three, you also need to make sure there is a constant link of energy transfer supplying cap for your shield transfer or remote armor repper modules. If the energy chain is broken due to getting out of range or hostiles applying ECM modules, you only have cap for a few seconds of repairs, after which you become useless and the entire fleet is vulnerable. Adding to that you also have drones to manage along with all of the above. There is a far greater risk of information overload than if flying a Battle Cruiser or Battleship into optimal range and shooting at whatever target FC calls primary.
I wanted to learn how to do that… and preferably without dying a lot. Flying under SI Radio colors was a smart move, if I have to say so myself, because I have had a chance to practice flying logistic ships during wormhole operations that offer a lot more predictable learning environment with sleeper targets, compared to PVP roams with far less predictable outcomes. Learning the basics of how to handle the ships role in that way is perfect, and gets some procedures committed to instinct or reflex rather than it occupying percentages of my already limited mental capacity. I need as much of that mental cap freed up to stay on top of the situation and not screw up utterly when I start learning logistics in pvp engagements.
That is how I was planning my gradual introduction into the world of logistics.
- Stage one: PVE in wormholes to learn the mechanics and basics.
- Stage two: PVP to learn how to save the fleet while not to dying fast.
After joining SI Radio and getting myself ready for my first class 5 wormhole operation, I had absolutely no clue what to expect. I was all skilled up for flying a Basilisk or an Oneiros, but was kindly instructed that neither ship was of ANY use in the fleet, since it was all armor tanked and the incoming dps required multiple logistics. Basilisk is for shield transfers, and the Oneiros’s repairs less HP and would cap out. The Guardian was the way to go, but I had no Amarr spaceship command skills what so ever, and needed Amarr Cruiser at Level 5.
I was devastated after having had such high hopes that my Logistics skill at level 5 would make me a valuable fleet asset instantly. Fortunately quite a lot of the new recruits in the corp. didn’t have their T3 skills hi enough yet, resulting in the fleet mostly consisting entirely of Battleships during the first months. With Guardian skill requirements filling up my skill cue, I started my career as a logistic pilot in a slowboating Dominix sharing energy chain link with one or two other Domi pilots and sending armor love towards anybody within my armor repairers’ 8,4km range.
Compare that with the Guardian’s 71,4km remote repper range. I wanted to get in a REAL logi ship so bad. Having said that… I actually appreciate starting up like that, because it all happened at a slower pace and somewhat controlled environment. I later discovered that the it also helped a lot with range awareness compared to the luxury of having the guardians 70km+ range, which easily gets me complacent and not keeping an eye on range. I also felt the enormous power of Sleeper alpha damage on battleships compared to an all T3 cruiser fleet with guardians. It’s is absolutely just sheer awesomeness to fly in a T3 fleet after having experienced all the disadvantages of BS’s in wormholes. It’s manageable with BS’s of course, but nowhere near ideal.
This did however reconfigure my training plan somewhat and divided my future blog contributions into these topics.
- Stage one: WH PVE in Dominix.
- Stage two: WH PVE in Guardian.
- Stage three: PVP engagements
For the next post, I’ll cover Stage One and go in details of my first class 5 wormhole encounters, and how the BS fleet operated. I’ll share some Dominix fittings with stats and a few screenshots of sleepers getting raped by the SI Radio fleet. And I’ll probably end up embarrassing myself a bit when revealing some of my logistic piloting mishaps when trying to make tons of isk in hi-end wormholes.
Until then…
♪♫♪♫ All Hail the Bold ♪♫♪♫
Stryker out
Additional inspirational readings:
Flying Logistics
Wormhole Sleeper Mysteries article
I think I can… I think I can… FC
Posted by agatir in Guides, Lessons Learned on August 6, 2010
SI Radio Member Report: Agatir Solenth – 2101.08.04
Greetings my fellow corp men, women, & blog readers!!!
Things have been pretty quiet down in Providence. It would seem that we are in the typical slump of summer. It is time when everyone finds it much more enjoyable to be out in the sun, with friends and family, instead of flying internet space ships. Damn you all that have real lives! How dare you…
Needless to say that hasn’t stopped a few of us in SI Radio to go out and have some fun. We moved out to 0.0 to give PvP a shot, and that is exactly what we have attempted to do. Null sec means small gang roams, gate camps, and pew pew pew. To that end someone has to take the reigns and lead their fellow pilots to… a great blob of death… err I mean… victory! So I decided I’d give this FCing thing a shot. How hard can it be?
To Be, or Not to Be… such is the way of PvP
Posted by agatir in Lessons Learned, Opinions, Wspace Operations on July 21, 2010
SI Radio Member Report: Agatir Solenth – 2010.07.20
Greetings my fellow corp men, women, & blog readers!!!
If given a choice to either run plexes for isk or go lose some isk pvping? I would gladly choose the later of the two. NPC AI just bores the snot out of me. I equate it to my early arcade game experience with Pac Man (yes I am dating myself). Once you discover the correct route (or tactic) against the computer, you cannot fail. It is just a matter of repeating the same course of action again and again that dictates success.
However meeting another player will never reproduce the same fight or outcome. It is just human nature. We adapt to overcome. So in each engagement, though we may have particular tactic that works most of the time, we must be prepared that it may not work. This is what makes pvp exciting. You always have the anxiety of the unexpected, and the thrill of success or the disappointment of failure. No matter which you experience you learn from it and then desire to go at it again. Probably more so in defeat, if only to prove to yourself… that won’t happen again! Read the rest of this entry »
EVE Blog Banter #16: Dare to be Bold!
Posted by Quivering Palm in Captain's Log, Lessons Learned, News, Wspace Operations on March 15, 2010
Welcome to the sixteenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check out other EVE Blog Banter articles at the bottom of this post!
The third Blog Banter of 2010 comes to us from ChainTrap of the Into the unknown with gun and camera EVE Blog. He asks us: "Eve University turns six years old on March 15th; six years spent helping the new pilots of New Eden gain experience and understanding in a supportive environment. Eve is clearly a complicated game, with a ton to learn, so much that you never stop learning. So, the question is; What do you wish that someone had taken the time to tell you when you were first starting out? Or what have you learned in the interim that you’d like to share with the wider Eve community?"
298 days ago, we set foot inside wormhole space for the first time. Back then it was a group of 8 friends, most of us with less than 10M SPs at that time, that had absolutely no idea about wormholes, no idea about PVP (some say we still don’t have a clue), and had turned all the ISK in our wallets into a Medium POS, some supplies and fuel to last about two weeks.
We dared to venture into the unknown, dared to be bold and embraced the sandbox of the EVE Universe. In EVE – YOU – control your own destiny.
During that time, we managed:
…to make and burn more than 50 billion ISK
…to act as a fleet supporting each other instead of being a band of solo players
…to build capital ships
…to ride capital ships
…to self-destruct capital ships (damn you R&K!)
…to master the art of t3 production and make a fortune out of it
…to easily farm C6 plexes
…to have a show, podcast and blog related to w-space that acts as one of the definitive sources of information for EVE players
…to have played a major role into the CSM elections by hosting a series of interviews with Candidates
…to relay Alliance Tournament 7 for two weekends and commentate on the fights afterwards
…to fight alongside seasoned pilots
…to be considered celebrities and widely identified & to fight against (and win) against famous celebrities in planned deathmatches
…to organize our very own PVP tournament
…to lose ships due to friendly fire
…to strip belts out for vast amounts of minerals
…to mine mercoxit
…to keep losing ships and still have the "oh well.. no real harm done" mindset
…to manipulating wormholes and w-space as if we were the ones who designed it
…to see ships in directional and instead of cowering, head over to take them down
…to have a single monthly corporate meeting
…to kill a Rorqual 5 days into the w-space colonization effort
…to successfully ransom a ship for 1 billion ISK
…to take down and destroy a defenseless POS
…to take down and destroy a defended POS that someone else erected into our own back yard
…to participate into large capital fleet warfare
…to help destroy the ego of a large alliance such as the R&K
…to spend Valentine’s day fighting our most epic fight defending our home
…to spend Steak & BJ day self-destructing our assets and evacuating our Class 6 wormhole
…to grow our corp with valuable and trustworthy members
…to have the creator of EVE-HQ in our corp fighting and having fun alongside us
…to get QP’s brother to join EVE
…to make so many friends in the game
…to exploit what w-space has to offer us to the point that we’d grow tired of it
…to lose multiple billions in assets, ships, pride and not /emoragequit
…to make a lengthy post on how much we have achieved during the previous year
None of this would have happened if we haven’t dared to be bold!
This is our message to all new capsuleers:
Dare to be bold pilot!
Luminus Aardokay & Quivering Palm
List of Participants:
-
CrazyKinux: The Three Pillars of Wisdom
-
The Elitist: Helping the new guy/gal
-
Hands Off, My Loots: Nothing Needed
-
Rantuket: Blog Banter 16
-
EVE Opportunist: Nooby Cluey
-
Into the Unknown With Gun and Camera: EVE University
-
Zero Kelvin: We’re the young ones!
-
I am Keith Neilson: Set Your Destination
-
Prano’s Journey: Just Like the Very First Time
-
A Merry Life and a Short One: No Seriously
-
Yarrbear Tales: Nublet 101
-
A Mule In EVE: If I only knew
-
Diary of a Space Jockey: WTH did I get myself into?!
-
EVOGANDA: Why?
-
A Memoir From Space: 16th Blog Banter
-
Death’s Sweetest Kiss: Who What When Where Why How??
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Freebooted: Beyond the Shortcuts
-
Learning to Fly: Noobing
-
Caldari Outcast: My First Blog Banter Post!
-
Roc’s Ramblings: Financial Survival
-
Diary of a Pod Pilot: Free Knowledge Inside
-
Nullsec Carebear: I could’ve been less of an idiot
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Facepalm’s Ramblings: Something Smells Fishy
-
Kirith Darkblade: Do you wish to know more?
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Autopilot Disabled: I’m still starting…
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Finders & Keepers: Relax
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Confounded Capsuleer: What have you got to loose?
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Clan Oriana: Sixteen
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Flashfresh: EVE Blog Banter #16
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Rettic’s The Chronofile: You Make EVE
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Diary of a Bored Spaceman: Past Imperfect
-
Chocolate Heaven: Known Unknowns
-
Zen and the Art of Internet Spaceship Maintenance Trust No One!
-
More to come soon…
To Miners everywhere….or just Miners in wormholes…
Posted by Merinid Dormer in Guides, Lessons Learned, Wspace Operations on March 9, 2010
You might have heard about it through the podcast at some point. But since most of the times the guys are half drunk and when i join them they are wasted , i though maybe their mumbling wasn’t clear enough and so I said to myself “You know what, I can attend my calculus class today…or i can sit on my pc and make a post about Gravimetric sites in wormholes, post it on the blog and then achieve something for the day”. Cause let’s face it… I prefer rocks!
So…As i said, you might have heard it already from the podcast but back then it was a rumor. So now that it has been confirmed it is my honor and duty to inform miners in wormhole space that if you are depleting Gravimetric sites in W-space within the first day you trigger them then you FAIL!!!It seems that most of the gravimetric sites that are inside W-space have the unique ability to spawn an extra asteroid on their second day of existence. Yes New Eden you heard me right!
To explain it in details. For those of you who don’t know that already, W-space Gravimetric sites have almost all kinds of minerals, unlike what happens in normal space. That means lots of money since there is always Arkonor, Bistot, Crokite etc in those sites. Now the thing is that the signature will stay up for 3-4 days. But if you got a couple of exhumers or barges you are awesome and you can clear it within a day. But you shouldn’t…
It has been confirmed that leaving a couple of asteroids untouched will force the server to spawn a new asteroid of high quality Ore after the next downtime. I don’t think that any miner out there would mind having an extra fat Spodumain asteroid that holds 75.000 units (that showed up in one of our Unexceptional Frontier Deposit sites). Though you should remember that you should clear the whole site but you must leave an asteroid there. Not the whole rock, just a couple of units are enough. What we do is we leave 30.000 units of Veldspar or something of similar quality so we can spend the minimum time possible on it the day that our “present” form CCP arrives.
Other examples of extra asteroid spawns we have encountered are an extra Mercoxit with 45.000 units on it which spawned in a site called Exceptional Frontier Deposit. I cried that day…It was awesome… An Omber with 200.000 units in it, that was inside a Common Perimeter Deposit . We have also confirmed that the extra asteroid that spawn are random. So if you get an Exceptional Frontier Gravimetric don’t necessarily expect that you will get an extra huge Mercoxit.
Anyways, I hope that info was helpful and you guys put it in good use. GO GO MINERS!!!
Murphy’s Law
Posted by Quivering Palm in Captain's Log, Lessons Learned on October 31, 2009
It’s relatively easy to blog about cool and funny stuff, victories and war stories that end in your favor. On the other hand, it’s not easy to write about something that went wrong..
But, when we started this blog and the show we have decided we will go with complete disclosure of both the good and the bad…
We lost our first T3 ship last night.
…It was the Proteus Utility Ship.
…and 2 Battleships (Raven, Dominix).
…and an Interceptor (Ares).
To Sleepers.
Getting some RnR this weekend
Posted by Quivering Palm in Captain's Log, Lessons Learned on September 27, 2009
…or not… depends on what you consider RnR anyways.
For me it’s all about getting some quality time with friends, recreational games and relaxing moments.
OK let me rephrase that… it’s about playing EVE with friends!!
Thoughts on using plates… or not! – Take 2
Posted by Quivering Palm in Fittings, Guides, Lessons Learned on September 13, 2009
Luminus said to me yesterday: “Oh my – what a fail post did you do?! So much wrong info you go in there it makes me want to eat Fedos for breakfast just to get my stomach straightened”
Granted, the first post had some bad information and calculations – but the theory is there, the practice shows us that this is the way to go vs Sleepers, so I had to dig deeper and actually learned quite a few on how Resistances / Tanking works
So sometimes you post, or sometimes you post, you get feedback, you edit, you get more feedback, admit you are a total newb, cry for hours and then repost…
Major thanks goes out to gsputi from battleclinic.com forums and our very own Vessper (/bow) and Luminus for their feedback and comments.
Battleclinic.com threads:
Proteus Class 5-6 Utility Ship
Armor Tanked RR Wormhole Fleet Raven
If you are looking into ways to maximize your fleet effectives vs Sleepers, I hope you find this post useful. If you do, please do post a comment
QP
——- Updated Post follows:
The question we need to answer is:
Effective HPs by adding Buffer tank? – or by increasing your Resistances?
Which is best for Sleeper PVE engagements?
The story of 150 jumps
Posted by Luminus Aardokay in Captain's Log, Lessons Learned, Wspace Operations on September 12, 2009
Right guys.. reality check here.. we’ve got 3 more days worth of fuel in the POS, thank you very much!
Now that’s a fun way to start your day in Planet Risk, having a quote like that from Quivering, on a Friday before the second leg of the Alliance Tourney, which we will be covering the following days.
Captain’s Log, stardate H2IK,
Since operations during the tourney are going to be really tough, we had to find a way to perform the refueling operation tonight. As soon as we got a new C5, we jumped in and started scanning for a high-sec exit. Took 3 scanners and 3 hours but eventually we found a connecting Class 3, which in turn connected to a secondary Class 3, which led to a tertiary Class 3, and through which we finally found an exit to high-sec… 21 jumps away from Jita.
Earlier on though, we went ahead and bought 2 months worth of fuel for both our POS’s as this time around we want to have a relatively safe margin for future refueling ops, an amount that weighed in excess of 300.000m³. An amount that had to be hauled back in Planet Risk.
From this point on, I’m going to fast forward a very.. VERY.. VERY boring time period of 5,5 hours and 150 jumps for each one of the haulers which ended up at 8am local time (yay for sleep deprivation) when we managed to bring most of the fuel in.
So yes.. I know this is one hell of a boring story but there are two important lessons to be learned here…
a) never leave the refueling business when the POS is critically low on fuel, as it leads to burning seriously the midnight oil and..
b) use a damn freighter!
PS: We welcome Estar Tarns inside Planet Risk.. finally!

