Archive for category Wspace Operations
To Miners everywhere….or just Miners in wormholes…
Posted by Merinid Dormer in Guides, Lessons Learned, Wspace Operations on March 9th, 2010
You might have heard about it through the podcast at some point. But since most of the times the guys are half drunk and when i join them they are wasted , i though maybe their mumbling wasn’t clear enough and so I said to myself “You know what, I can attend my calculus class today…or i can sit on my pc and make a post about Gravimetric sites in wormholes, post it on the blog and then achieve something for the day”. Cause let’s face it… I prefer rocks!
So…As i said, you might have heard it already from the podcast but back then it was a rumor. So now that it has been confirmed it is my honor and duty to inform miners in wormhole space that if you are depleting Gravimetric sites in W-space within the first day you trigger them then you FAIL!!!It seems that most of the gravimetric sites that are inside W-space have the unique ability to spawn an extra asteroid on their second day of existence. Yes New Eden you heard me right!
To explain it in details. For those of you who don’t know that already, W-space Gravimetric sites have almost all kinds of minerals, unlike what happens in normal space. That means lots of money since there is always Arkonor, Bistot, Crokite etc in those sites. Now the thing is that the signature will stay up for 3-4 days. But if you got a couple of exhumers or barges you are awesome and you can clear it within a day. But you shouldn’t…
It has been confirmed that leaving a couple of asteroids untouched will force the server to spawn a new asteroid of high quality Ore after the next downtime. I don’t think that any miner out there would mind having an extra fat Spodumain asteroid that holds 75.000 units (that showed up in one of our Unexceptional Frontier Deposit sites). Though you should remember that you should clear the whole site but you must leave an asteroid there. Not the whole rock, just a couple of units are enough. What we do is we leave 30.000 units of Veldspar or something of similar quality so we can spend the minimum time possible on it the day that our “present” form CCP arrives.
Other examples of extra asteroid spawns we have encountered are an extra Mercoxit with 45.000 units on it which spawned in a site called Exceptional Frontier Deposit. I cried that day…It was awesome… An Omber with 200.000 units in it, that was inside a Common Perimeter Deposit . We have also confirmed that the extra asteroid that spawn are random. So if you get an Exceptional Frontier Gravimetric don’t necessarily expect that you will get an extra huge Mercoxit.
Anyways, I hope that info was helpful and you guys put it in good use. GO GO MINERS!!!
Welcoming 2010…
Posted by Quivering Palm in Captain's Log, News, Wspace Operations on January 7th, 2010
…with clearing of some sites inside Planet Risk
After the long hiatus, we are back and eager to clear some sites and make some extra ISK
So after the holidays when everyone was away and not clearing sites we had quite a few spawned inside our new home. In total we had 6 PVE Sites (2 Citadels, 2 Bastions, 1 Strange Energy Readings and 1 Mirror), 9 LADAR sites (Yes 9!!) and 8 Grav Sites (Yes 8!!!) and also a RADAR Site.
So far we’ve cleared most of the PVE and LADARs – but damn! scanning all those signatures every day after server restart just to refresh their sigs so you can scan for any new wormholes is a royal pain! The mining crew has almost cleared a Rarified Core Deposit and we are planning to have a massive mining op soon to clear all the smaller sites in one go.
On the PVE front, we are now using carriers to augment our sleeper encounters and net extra ISK from each site. The first carrier you bring into the mix spawns an additional 6 Sleepless Guardians (the best Sleeper BS kind) while the second carrier you bring spawns an additional 8! Nothing to worry about though… the encounters are easy enough when you have 2x Carriers on grid and the DPS is quite good to clear the sites fast enough. The extra ISK from the Guardians is also most welcome!
Here are some nice looking pics from our recent encounters. Look ma! Lights!
PVP action has been quite low these days – following last month’s massacre where I got podded – I’d say this is not bad. A few days ago we had some folks hauling stuff through our wormhole but we lacked the manpower to setup an effective camp using bubbles etc so we didn’t net any kills. Too bad
On another note, we are still debating whether to build a Rorqual right away or build some Dreadnoughts first. We will talk about that on our next show, as well as give you detailed info on how to use carriers in wspace encounters from our experiences these days.
Last, but not least, on a personal note, my main (Quivering Palm) just got over 20M SPs (huzzah!) roughly about the same time as I celebrated my first year in the game. One year ago I was looking to find level 1 agents with Quality 15+ and now I am debating whether to build a Moros or a Rorqual.. I’d say it has been a good first year and hope much more to come!
See you out there!
Selling Planet Risk
Posted by Quivering Palm in Captain's Log, News, Wspace Operations on November 1st, 2009
What?! What do you mean by “Selling Planet Risk” ?!?
1. We are in fact selling our home system in w-space which we affectionately call Planet Risk.
2. We are also selling our Planet Risk related wormhole-fu and settling services. i.e. we will provide all the information we have gathered the hard way regarding all relevant aspects we have encountered, plus we will help the newcomers to settle down, setup their POSes etc and after they are comfortable with the arrangement we shall be gone from the system with no claims to come back to.
3. We used to be carebears, doing missions and mining in empire space before we got here. We like to think we evolved into newbs and had a great time and fun while doing so! We are now extending this opportunity to come and establish your own base in our very own system, with all the good stuff and our lessons learned, to the highest bidder!
1st SIRadio PVP Tournament
Posted by Luminus Aardokay in Captain's Log, News, Wspace Operations on October 3rd, 2009
There are a lot of things to learn about wormholes, and a lot of things to do when you’re finally a happy denizen of one. Despite the many things though, things to do are finite and at some point people can get bored. In an effort to combat the boredom and promote corporate bonding, we went ahead and organized a PVP tournament inside Planet Risk for corporation members as part of our extra-curricular activities.
The tournament had a 1vs1 format, and each participant was allowed to board a T1 frigate, with meta 0 modules. Rigs and smartbombs were not allowed and the fight would be to the death. No warping out. Read the rest of this entry »
Shared Corporation Bookmarks feature suggestion
Posted by Quivering Palm in News, Wspace Operations on September 18th, 2009
Please read the below thread and give feedback / comments to push this idea for Corporation Bookmarks.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1181258&page=1
Hopefully a feature like that will be introduced in Dominion and all the wormholeers out there will rejoice!
EvEHQ Prism – Blueprint Manager 101
Posted by Quivering Palm in Guides, Wspace Operations on September 12th, 2009
We wanted to have a clear understanding of how much T3 Strategic Cruisers actually costs us to manufacture, what is our profit margin, raw material cost etc so we could set some prices for our corpmembers to gain access to T3 Strategic Cruisers.
It all came down to getting the information you need, and EvEHQ was there to automate the process. I decided to post a quick guide since many of you might need to use it for a similar situation. This is the first guide – of what we hope to be more in the future – send us your feedback on what you’d like to see!
The story of 150 jumps
Posted by Luminus Aardokay in Captain's Log, Lessons Learned, Wspace Operations on September 12th, 2009
Right guys.. reality check here.. we’ve got 3 more days worth of fuel in the POS, thank you very much!
Now that’s a fun way to start your day in Planet Risk, having a quote like that from Quivering, on a Friday before the second leg of the Alliance Tourney, which we will be covering the following days.
Captain’s Log, stardate H2IK,
Since operations during the tourney are going to be really tough, we had to find a way to perform the refueling operation tonight. As soon as we got a new C5, we jumped in and started scanning for a high-sec exit. Took 3 scanners and 3 hours but eventually we found a connecting Class 3, which in turn connected to a secondary Class 3, which led to a tertiary Class 3, and through which we finally found an exit to high-sec… 21 jumps away from Jita.
Earlier on though, we went ahead and bought 2 months worth of fuel for both our POS’s as this time around we want to have a relatively safe margin for future refueling ops, an amount that weighed in excess of 300.000m³. An amount that had to be hauled back in Planet Risk.
From this point on, I’m going to fast forward a very.. VERY.. VERY boring time period of 5,5 hours and 150 jumps for each one of the haulers which ended up at 8am local time (yay for sleep deprivation) when we managed to bring most of the fuel in.
So yes.. I know this is one hell of a boring story but there are two important lessons to be learned here…
a) never leave the refueling business when the POS is critically low on fuel, as it leads to burning seriously the midnight oil and..
b) use a damn freighter!
PS: We welcome Estar Tarns inside Planet Risk.. finally!
Proteus Class 5-6 Utility Ship
Posted by Quivering Palm in Wspace Operations on September 11th, 2009
I’ve just created a fitting and uploaded to Battleclinic.com from the suggested Proteus “Army Knife” Utility Fitting we talked about in Episode 5.
We’d appreciate any constructive feedback either here or in the Battleclinic.com page.
The role of the ship is to be able to Salvage while at the same time help with the RR gang during a Class 5-6 PVE operation.
The DPS of this fit is with Drones (360 DPS using Garde II’s) and it has about 55K EHP with 88% – 94% armor resists, so it can tank as well as put some DPS in a Class 5 RR gang.
It’s cap stable running the Remote Armor Rep when it’s getting Remote Energy Transfer (designed with that in mind) while at the same time it can tractor and salvage wrecks from 40KM away. Mids can change depending on Mag/Radar sites.
Role Bonuses from T3 subsystems (per subsystem level):
10% Probe Scan Strength
5% Armor Resistances
10% Remote Armor Repair System Effectiveness
20% Range and Velocity of Tractor Beams
10% Drone Damage
5% Drone MWD Speed
15% Drone Hitpoints
15% Reduction in AB / MWD Cap usage

