Archive for category Wspace Operations
Have you seen these guys?
Posted by Luminus Aardokay in News, Wspace Operations on April 15, 2011

We did.. twice in Planet Risk.. and finally up close and personal. These gentlemen dear readers, are the guys whose butt we kicked on the Valentine Day Massacre… and who kicked our butts on the Steak and Blowjob Massacre. Guillotine Therapy corp, from the Rooks and Kings.
As much as we hated them back in the days for ruining our almost year long op in W-space, up close and personal they’re one of the coolest guys around, with a formidable approach to the game. Gotta say that I loved their input and standpoints in the Wormhole roundtable. Too bad the roundtable itself was chaotic and totally out of sync.
Expect a video interview with Guillotine Theraphy uploaded Soon™
Tales of a Logi-pilot – Chapter One
Posted by strykersg in Lessons Learned, Opinions, Wspace Operations on October 2, 2010
- The beginning -
Having recently joined SI Radio Corp and all the activities around their new Providence home, I was eager to try out something that was completely new to me, by volunteering as a Logistic Pilot in the corps WormHole Fleet.
This is the first post in what I hope will become an ongoing series of documented learning experiences (both successes and epic failures) as I progressively learn the business of piloting a logistic ship.
To clarify the terminology… Logistic Ships in EVE does not refer to moving and managing resources, but rather the role of healer/medic in the game patching up friendly ships with shield or armor HP.
For details on ships and fittings please refer to Rifterdrifter.com, which has a nice little informative post on “Medics” in eve.
I have played EVE for a while and knew what Logi-ships were used for, but never had any practical experience with them, other than patching up corp. members after internal 1-on-1 matches. I have flown in large battleship fleets putting POS’s into reinforced, while having a nice bunch of carriers repping up the fleet taking damage from pos guns. Though that’s also logistics on a larger scale, it wasn’t really what turned me on about that specific role in fleet.
My interest for Logistics was triggered quite a while back as I started noticing a clear pattern in survivability of small gangs when flying with or without logistics… By this I mean that I HATE getting ganked by an inferior fleet that just nullifies tons of incoming dps and utterly smacks my royal hiney. I just know they should have died miserably, had they not had logistic backup. I hated the logistic pilots that elegantly negated any attempt to take them out of the fight while at the same time generously making sure their wingmen stayed in the fight.
Of course some of the motivation was me wanting to be on the winning team, but even more so there was a fascination for the awesomeness displayed by some of those logi-pilots being able to protect themselves and their fleet simultaneously.
It may not sound like a difficult feat to some, but just imagine for a second having to not only navigate your ship away from threats, but also stay within repping range of friendlies. At the same time of monitoring ranges in the overview you also have to monitor requests for your “magic touch” in the fleet broadcasts while keeping an eye on the watch-list for hi priority fleet members. And on top of that you can’t always have the whole fleet locked all the time, so you need to micro manage locking and repping multiple ships taking damage. If you fly ships like the Basilisk or Guardian working in teams of two or three, you also need to make sure there is a constant link of energy transfer supplying cap for your shield transfer or remote armor repper modules. If the energy chain is broken due to getting out of range or hostiles applying ECM modules, you only have cap for a few seconds of repairs, after which you become useless and the entire fleet is vulnerable. Adding to that you also have drones to manage along with all of the above. There is a far greater risk of information overload than if flying a Battle Cruiser or Battleship into optimal range and shooting at whatever target FC calls primary.
I wanted to learn how to do that… and preferably without dying a lot. Flying under SI Radio colors was a smart move, if I have to say so myself, because I have had a chance to practice flying logistic ships during wormhole operations that offer a lot more predictable learning environment with sleeper targets, compared to PVP roams with far less predictable outcomes. Learning the basics of how to handle the ships role in that way is perfect, and gets some procedures committed to instinct or reflex rather than it occupying percentages of my already limited mental capacity. I need as much of that mental cap freed up to stay on top of the situation and not screw up utterly when I start learning logistics in pvp engagements.
That is how I was planning my gradual introduction into the world of logistics.
- Stage one: PVE in wormholes to learn the mechanics and basics.
- Stage two: PVP to learn how to save the fleet while not to dying fast.
After joining SI Radio and getting myself ready for my first class 5 wormhole operation, I had absolutely no clue what to expect. I was all skilled up for flying a Basilisk or an Oneiros, but was kindly instructed that neither ship was of ANY use in the fleet, since it was all armor tanked and the incoming dps required multiple logistics. Basilisk is for shield transfers, and the Oneiros’s repairs less HP and would cap out. The Guardian was the way to go, but I had no Amarr spaceship command skills what so ever, and needed Amarr Cruiser at Level 5.
I was devastated after having had such high hopes that my Logistics skill at level 5 would make me a valuable fleet asset instantly. Fortunately quite a lot of the new recruits in the corp. didn’t have their T3 skills hi enough yet, resulting in the fleet mostly consisting entirely of Battleships during the first months. With Guardian skill requirements filling up my skill cue, I started my career as a logistic pilot in a slowboating Dominix sharing energy chain link with one or two other Domi pilots and sending armor love towards anybody within my armor repairers’ 8,4km range.
Compare that with the Guardian’s 71,4km remote repper range. I wanted to get in a REAL logi ship so bad. Having said that… I actually appreciate starting up like that, because it all happened at a slower pace and somewhat controlled environment. I later discovered that the it also helped a lot with range awareness compared to the luxury of having the guardians 70km+ range, which easily gets me complacent and not keeping an eye on range. I also felt the enormous power of Sleeper alpha damage on battleships compared to an all T3 cruiser fleet with guardians. It’s is absolutely just sheer awesomeness to fly in a T3 fleet after having experienced all the disadvantages of BS’s in wormholes. It’s manageable with BS’s of course, but nowhere near ideal.
This did however reconfigure my training plan somewhat and divided my future blog contributions into these topics.
- Stage one: WH PVE in Dominix.
- Stage two: WH PVE in Guardian.
- Stage three: PVP engagements
For the next post, I’ll cover Stage One and go in details of my first class 5 wormhole encounters, and how the BS fleet operated. I’ll share some Dominix fittings with stats and a few screenshots of sleepers getting raped by the SI Radio fleet. And I’ll probably end up embarrassing myself a bit when revealing some of my logistic piloting mishaps when trying to make tons of isk in hi-end wormholes.
Until then…
♪♫♪♫ All Hail the Bold ♪♫♪♫
Stryker out
Additional inspirational readings:
Flying Logistics
Wormhole Sleeper Mysteries article
Agatir’s Guide to Wormhole Hunting… err I mean Scouting (Part 2)
Posted by agatir in Guides, Opinions, Wspace Operations on July 11, 2010
SI Radio Member Report: Agatir Solenth – 2101.07.06
Greetings my fellow corp men, women, & blog readers!!!
***Disclaimer*** This guide represents the way I go about scouting out Wormholes. The loss of any ship while attempting what is discussed below will be your own damn fault. It also assumes you know the basic mechanics of exploration scanning. (Exploration Guide & Exploration Tutorial) Any reference to a noob is merely tongue in cheek reference to the author’s own repeated mistakes.
So now that you have some of the basics of wormhole scouting… how do you put it all together? Read the rest of this entry »
Agatir’s Guide to Wormhole Hunting… err I mean Scouting (Part 1)
Posted by agatir in Guides, Opinions, Wspace Operations on July 6, 2010
SI Radio Member Report: Agatir Solenth – 2101.07.03
Greetings my fellow corp men, women, & blog readers!!!
***Disclaimer*** This guide represents the way I go about scouting out Wormholes. The loss of any ship while attempting what is discussed below will be your own damn fault. It also assumes you know the basic mechanics of exploration scanning. (Exploration Guide & Exploration Tutorial)
Ok so you want to put your exploration skills to the test? There will be few things that you will need before you decide to venture into wormhole (WH) space. The first will be the skills, second is the hardware, third situational awareness, and finally how to use all three to your advantage. Lacking in anyone of these can only lead to the loss of another ship, and end up with an immediate clone jump back to your chosen station. Depending on whether you are simply Read the rest of this entry »
EVE Blog Banter #16: Dare to be Bold!
Posted by Quivering Palm in Lessons Learned, News, Wspace Operations on March 15, 2010
Welcome to the sixteenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check out other EVE Blog Banter articles at the bottom of this post!
The third Blog Banter of 2010 comes to us from ChainTrap of the Into the unknown with gun and camera EVE Blog. He asks us: "Eve University turns six years old on March 15th; six years spent helping the new pilots of New Eden gain experience and understanding in a supportive environment. Eve is clearly a complicated game, with a ton to learn, so much that you never stop learning. So, the question is; What do you wish that someone had taken the time to tell you when you were first starting out? Or what have you learned in the interim that you’d like to share with the wider Eve community?"
298 days ago, we set foot inside wormhole space for the first time. Back then it was a group of 8 friends, most of us with less than 10M SPs at that time, that had absolutely no idea about wormholes, no idea about PVP (some say we still don’t have a clue), and had turned all the ISK in our wallets into a Medium POS, some supplies and fuel to last about two weeks.
We dared to venture into the unknown, dared to be bold and embraced the sandbox of the EVE Universe. In EVE – YOU – control your own destiny.
During that time, we managed:
…to make and burn more than 50 billion ISK
…to act as a fleet supporting each other instead of being a band of solo players
…to build capital ships
…to ride capital ships
…to self-destruct capital ships (damn you R&K!)
…to master the art of t3 production and make a fortune out of it
…to easily farm C6 plexes
…to have a show, podcast and blog related to w-space that acts as one of the definitive sources of information for EVE players
…to have played a major role into the CSM elections by hosting a series of interviews with Candidates
…to relay Alliance Tournament 7 for two weekends and commentate on the fights afterwards
…to fight alongside seasoned pilots
…to be considered celebrities and widely identified & to fight against (and win) against famous celebrities in planned deathmatches
…to organize our very own PVP tournament
…to lose ships due to friendly fire
…to strip belts out for vast amounts of minerals
…to mine mercoxit
…to keep losing ships and still have the "oh well.. no real harm done" mindset
…to manipulating wormholes and w-space as if we were the ones who designed it
…to see ships in directional and instead of cowering, head over to take them down
…to have a single monthly corporate meeting
…to kill a Rorqual 5 days into the w-space colonization effort
…to successfully ransom a ship for 1 billion ISK
…to take down and destroy a defenseless POS
…to take down and destroy a defended POS that someone else erected into our own back yard
…to participate into large capital fleet warfare
…to help destroy the ego of a large alliance such as the R&K
…to spend Valentine’s day fighting our most epic fight defending our home
…to spend Steak & BJ day self-destructing our assets and evacuating our Class 6 wormhole
…to grow our corp with valuable and trustworthy members
…to have the creator of EVE-HQ in our corp fighting and having fun alongside us
…to get QP’s brother to join EVE
…to make so many friends in the game
…to exploit what w-space has to offer us to the point that we’d grow tired of it
…to lose multiple billions in assets, ships, pride and not /emoragequit
…to make a lengthy post on how much we have achieved during the previous year
None of this would have happened if we haven’t dared to be bold!
This is our message to all new capsuleers:
Dare to be bold pilot!
Luminus Aardokay & Quivering Palm
List of Participants:
-
CrazyKinux: The Three Pillars of Wisdom
-
The Elitist: Helping the new guy/gal
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Hands Off, My Loots: Nothing Needed
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Rantuket: Blog Banter 16
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EVE Opportunist: Nooby Cluey
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Into the Unknown With Gun and Camera: EVE University
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Zero Kelvin: We’re the young ones!
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I am Keith Neilson: Set Your Destination
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Prano’s Journey: Just Like the Very First Time
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A Merry Life and a Short One: No Seriously
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Yarrbear Tales: Nublet 101
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A Mule In EVE: If I only knew
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Diary of a Space Jockey: WTH did I get myself into?!
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EVOGANDA: Why?
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A Memoir From Space: 16th Blog Banter
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Death’s Sweetest Kiss: Who What When Where Why How??
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Freebooted: Beyond the Shortcuts
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Learning to Fly: Noobing
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Caldari Outcast: My First Blog Banter Post!
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Roc’s Ramblings: Financial Survival
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Diary of a Pod Pilot: Free Knowledge Inside
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Nullsec Carebear: I could’ve been less of an idiot
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Facepalm’s Ramblings: Something Smells Fishy
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Kirith Darkblade: Do you wish to know more?
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Autopilot Disabled: I’m still starting…
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Finders & Keepers: Relax
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Confounded Capsuleer: What have you got to loose?
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Clan Oriana: Sixteen
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Flashfresh: EVE Blog Banter #16
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Rettic’s The Chronofile: You Make EVE
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Diary of a Bored Spaceman: Past Imperfect
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Chocolate Heaven: Known Unknowns
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Zen and the Art of Internet Spaceship Maintenance Trust No One!
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More to come soon…
To Miners everywhere….or just Miners in wormholes…
Posted by Merinid Dormer in Guides, Lessons Learned, Wspace Operations on March 9, 2010
You might have heard about it through the podcast at some point. But since most of the times the guys are half drunk and when i join them they are wasted , i though maybe their mumbling wasn’t clear enough and so I said to myself “You know what, I can attend my calculus class today…or i can sit on my pc and make a post about Gravimetric sites in wormholes, post it on the blog and then achieve something for the day”. Cause let’s face it… I prefer rocks!
So…As i said, you might have heard it already from the podcast but back then it was a rumor. So now that it has been confirmed it is my honor and duty to inform miners in wormhole space that if you are depleting Gravimetric sites in W-space within the first day you trigger them then you FAIL!!!It seems that most of the gravimetric sites that are inside W-space have the unique ability to spawn an extra asteroid on their second day of existence. Yes New Eden you heard me right!
To explain it in details. For those of you who don’t know that already, W-space Gravimetric sites have almost all kinds of minerals, unlike what happens in normal space. That means lots of money since there is always Arkonor, Bistot, Crokite etc in those sites. Now the thing is that the signature will stay up for 3-4 days. But if you got a couple of exhumers or barges you are awesome and you can clear it within a day. But you shouldn’t…
It has been confirmed that leaving a couple of asteroids untouched will force the server to spawn a new asteroid of high quality Ore after the next downtime. I don’t think that any miner out there would mind having an extra fat Spodumain asteroid that holds 75.000 units (that showed up in one of our Unexceptional Frontier Deposit sites). Though you should remember that you should clear the whole site but you must leave an asteroid there. Not the whole rock, just a couple of units are enough. What we do is we leave 30.000 units of Veldspar or something of similar quality so we can spend the minimum time possible on it the day that our “present” form CCP arrives.
Other examples of extra asteroid spawns we have encountered are an extra Mercoxit with 45.000 units on it which spawned in a site called Exceptional Frontier Deposit. I cried that day…It was awesome… An Omber with 200.000 units in it, that was inside a Common Perimeter Deposit . We have also confirmed that the extra asteroid that spawn are random. So if you get an Exceptional Frontier Gravimetric don’t necessarily expect that you will get an extra huge Mercoxit.
Anyways, I hope that info was helpful and you guys put it in good use. GO GO MINERS!!!
Welcoming 2010…
Posted by Quivering Palm in News, Wspace Operations on January 7, 2010
…with clearing of some sites inside Planet Risk
After the long hiatus, we are back and eager to clear some sites and make some extra ISK
So after the holidays when everyone was away and not clearing sites we had quite a few spawned inside our new home. In total we had 6 PVE Sites (2 Citadels, 2 Bastions, 1 Strange Energy Readings and 1 Mirror), 9 LADAR sites (Yes 9!!) and 8 Grav Sites (Yes 8!!!) and also a RADAR Site.
So far we’ve cleared most of the PVE and LADARs – but damn! scanning all those signatures every day after server restart just to refresh their sigs so you can scan for any new wormholes is a royal pain! The mining crew has almost cleared a Rarified Core Deposit and we are planning to have a massive mining op soon to clear all the smaller sites in one go.
On the PVE front, we are now using carriers to augment our sleeper encounters and net extra ISK from each site. The first carrier you bring into the mix spawns an additional 6 Sleepless Guardians (the best Sleeper BS kind) while the second carrier you bring spawns an additional 8! Nothing to worry about though… the encounters are easy enough when you have 2x Carriers on grid and the DPS is quite good to clear the sites fast enough. The extra ISK from the Guardians is also most welcome!
Here are some nice looking pics from our recent encounters. Look ma! Lights!
PVP action has been quite low these days – following last month’s massacre where I got podded – I’d say this is not bad. A few days ago we had some folks hauling stuff through our wormhole but we lacked the manpower to setup an effective camp using bubbles etc so we didn’t net any kills. Too bad
On another note, we are still debating whether to build a Rorqual right away or build some Dreadnoughts first. We will talk about that on our next show, as well as give you detailed info on how to use carriers in wspace encounters from our experiences these days.
Last, but not least, on a personal note, my main (Quivering Palm) just got over 20M SPs (huzzah!) roughly about the same time as I celebrated my first year in the game. One year ago I was looking to find level 1 agents with Quality 15+ and now I am debating whether to build a Moros or a Rorqual.. I’d say it has been a good first year and hope much more to come!
See you out there!
Selling Planet Risk
Posted by Quivering Palm in News, Wspace Operations on November 1, 2009
What?! What do you mean by “Selling Planet Risk” ?!?
1. We are in fact selling our home system in w-space which we affectionately call Planet Risk.
2. We are also selling our Planet Risk related wormhole-fu and settling services. i.e. we will provide all the information we have gathered the hard way regarding all relevant aspects we have encountered, plus we will help the newcomers to settle down, setup their POSes etc and after they are comfortable with the arrangement we shall be gone from the system with no claims to come back to.
3. We used to be carebears, doing missions and mining in empire space before we got here. We like to think we evolved into newbs and had a great time and fun while doing so! We are now extending this opportunity to come and establish your own base in our very own system, with all the good stuff and our lessons learned, to the highest bidder!
1st SIRadio PVP Tournament
Posted by Luminus Aardokay in News, Wspace Operations on October 3, 2009
There are a lot of things to learn about wormholes, and a lot of things to do when you’re finally a happy denizen of one. Despite the many things though, things to do are finite and at some point people can get bored. In an effort to combat the boredom and promote corporate bonding, we went ahead and organized a PVP tournament inside Planet Risk for corporation members as part of our extra-curricular activities.
The tournament had a 1vs1 format, and each participant was allowed to board a T1 frigate, with meta 0 modules. Rigs and smartbombs were not allowed and the fight would be to the death. No warping out. Read the rest of this entry »

