Wspace colonists really can’t catch a break with T3 ships – can we?!
Last night I got myself into some non-consensual PVP… and almost lost my brand new Tengu… and by the looks of it… I might have lost it and never realized that the ship I was flying had a weird bug…
Here is the story:I need to point out, that usually I would take my Cov Ops fitted Tengu when moving in hostile space. However I decided to spend some ISK and build me a nice gank and tank Tengu setup, so I was giving it a try.
So I board my new Tengu from the Ship Maintenance Array, get the bookmarks for the high sec exit from the can (always remember to leave a copy back), and head to the Class 1 static. Stability looks good here, jump inside, check directional.. check directional again.. all good, decloak, warp to the C1 (while spamming directional), activate hardeners before I land on the high sec exit… all good so far…
I activate my weapons, overheat the scrambler, fire up the AB and start orbiting the hole – waiting for the target to decloak… a few seconds pass… nothing… hmm that’s probably someone who is waiting for the session timer to end before jumping ba…
The wormhole at that point is looking really small and by showing info I see that’s on the verge of collapse.
Meanwhile another habringer joins the fight and I am not sure what was that 3rd ship.
At that time, my shield has a hard time keeping up and I realize that I might lose that ship because I have not even taken down that Harbirnger’s shield! WTF?! I am supposed to be doing 545 DPS while overloading with my current skills… anyway.. that’s not the time to think about those things…
Overheat my AB, burn the distance (good job on the Harbringers trying to bump me away), and manage to reach it and jump through to the safety of highsec…
I need to give a shout out to Tal Brasi (the first Harbringer pilot) who after chatting with me in wspace colonists channel, offered me the new static signature and the new highsec system so I was back inside Planet Risk not more than an hour later. I was expecting some kind of “welcoming party” there but oh well… we’ll meet again someplace, somedayGF!
Now after I am back safely into PR, I start digging to find out how my new Tengu that was supposed to be dishing out pain and suffering couldn’t even bend the shields from that Harbringer, even with overloaded launchers…
Fire up EVEHQ and head to the fitting tool and the Audit tab. Then back to the in-game screen.. Then back again.. then.. aha!
Here are the relevant skills I have:
- Warhead Upgrades IV- Heavy Assault Missiles IV- Missile Projection IV- Caldari Offensive Subsystem V
- Kinetic Damage: 186,3 HP- Missile Velocity: 4725 m/sec
However, within EVE I had:
- Kinetic Damage: 149,04 HP- Missile Velocity: 315 m/sec
This results in my ship dealing 253,62 DPS (with 3x Caldari Navy Ballistic Control System in the Low Slots) from 18,9KM range, instead of the expected 494,65 DPS from 28,3KM.
The numbers I observed where consistent with what would be if my Caldari Offensive Subsystem skill was at level 0 (zero).
OK then, petition time. I have to give a thumbs up to CCP GMs here who replied really fast saying:
“Did you try logging off and on again?”
Seriously tho, to cut a long story short, the issue is a confirmed bug and I have submitted a detailed bug report and reproduction steps.
The problem lies with the Ship Assembly Array at the POS. Apparently more T3 ships have reported such issues, so if you are flying a T3 ship, boarded from a Ship Assembly Array in a POS – make sure to check that your bonuses are applied properly!
So these where my thoughts after the dust settled…
Wspace colonists really can’t catch a break with T3 ships inside wspace.
Besides the fact that I cannot change T3 subsystems unless I am in a station, I have discovered that every time I board my ship from the Ship Maintenance Array of my POS, the bonuses I should be getting from the Caldari Offensive Subsystem Skill at level V (that I have trained) are not applied.
If I logoff and then quickly log back on again, before my ship engages the emergency warp drive, the bonuses applied are still the wrong ones.
If I logoff, wait a couple of minutes and then relog, always while flying my Tengu, the correct bonuses are applied.
If I store my ship in the SMA, the next time I’ll pick it up I’ll have the same problem again.
Since I can’t change my subsystem while at my POS (still no news from CCP about this) I can’t confirm for any different subsystems and/or other T3 ships.
Oh the joys of living in wspace!!!
Any of you guys can confirm similar strange behavior?
QP


#1 by Luminus Aardokay on March 6, 2010 - 02:44
Oh man, that’s an epic find right there (and thank Pod you didn’t lose your ship there). Sheesh!
#2 by Quivering Palm on March 6, 2010 - 02:58
the whole thing reminds me of our quote from the first PR shows:
CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS CCP_HATES_POS
#3 by anon on March 6, 2010 - 11:10
These bugs are still there after a year. Wrong bonuses and unable to change subs. GG. WTB Outpost in WH.
#4 by Quivering Palm on March 6, 2010 - 14:20
amen
#5 by Mynxee on March 6, 2010 - 16:33
Did you also post a Proposal to fix it in the Assembly Hall forum? I would if I were you, even though it’s a technically a bug–at least you might get CSM attention on something that puts T3 ship pilots at a significant disadvantage over…say…an equally-fitted ship that just jumped in from known space due to CCP’s oversight.
#6 by Quivering Palm on March 6, 2010 - 16:55
Update: They have confirmed it’s a bug and that it will be fixed in the next expansion…
Till then.. the only workaround is to not leave your ship in the SMA, but simple eject from it and leave it inside the POS Shields.
I am a sad panda…
@Mynxee: I doubt the CSM is capable of doing anything in this matter – but I’ll bring it up. I only wonder what would happen in such situation – would I get compensated if I would lose my ship due to a confirmed bug?