Murphy’s Law


It’s relatively easy to blog about cool and funny stuff, victories and war stories that end in your favor. On the other hand, it’s not easy to write about something that went wrong.. 

But, when we started this blog and the show we have decided we will go with complete disclosure of both the good and the bad…

We lost our first T3 ship last night.

…It was the Proteus Utility Ship.

…and 2 Battleships (Raven, Dominix).

…and an Interceptor (Ares).

To Sleepers.

Why did we lose it?

Well I’d say that our major mistake was the lack of Intel on a given Magnetometric Site. We have only tried this particular site once, sometime back in July. We ended up loosing 2 BSs (Megathron and Raven) and a Catalyst back then. In this particular site, there are two waves of Sleepers and then there is a weird trigger for the remaining waves. First of all, we thought it was only one additional wave. heh..

But first things first. The site has 15 Ancient Artifacts for analyzing that hold Relics that we can Reverse Engineer for T3 Subsystems. That particular site also had an Abandoned Talocan Battleship that gives Hull pieces.

Other Magnetometric sites only spawn 10 of those Artifacts, so it’s rather lucrative on it’s own and explains the difficulty – by far the toughest Class 5 encounter we have seen.

On the other hand, we thought the 3rd wave is triggered after you open a few of the cans. That’s what we thought from our past encounter. Turns out that’s not the trigger.

The Raven gets D/C a few secs before we dispatch the remaining of the second wave, so we decide to stop the BSs to wait for him to relog, while the Proteus is till heading towards the cans. We plan to move everyone by the cans and start opening them up one by one. But as I mentioned above, turns out the spawn trigger is not the opening of the cans…

So there we are, a fleet of 5 BSs moving slowly towards the cans after we dispatched the 2 initial waves and the Raven pilot reconnected, and the Utility Proteus, 20KM away from us. I need to point out that the Anomaly of that particular Class 5 was the Wolf Rayet, that decreases the Signature of ships – perhaps the most annoying / difficult anomaly to work with if you get a lot of small frigates buzzing you.

Then the spawn came.

6 Frigates, 6 Cruisers, 3 Battleships at about 100KM from us. Everything targeted the Proteus. With 6 of the frigates MWDing towards the Proteus they got it webbed and scrammed and he was too far from us to be able to do anything. It popped in a few seconds.

Then as we where speechless, they moved on to target a Raven from the main fleet. My scorpion tried to lock all the frigs to jam them so that the Proteus could escape. By the time the Proteus popped, I still had 5 more secs till I could finalize my lock on the frigs (damned Wolf Rayet!!) Once they have switched to the Raven, I had to unlock the frigs and target the BSs (still sitting at 100KM+) to jam them to reduce the damage output.

In the meantime, on my effort to compensate of the loss of the extra reppers from the Proteus and Raven, I start overloading my ECMs only to miss a circle and end up with 80% of my ECM modules burned out. aha..

The Alpha strike was massive and the Raven popped next, after a few seconds, and as it turned out, Luminus’ had disconnected at the most bad time he could ever DC, leaving us with no EWAR from the scorpion and only 2 RR on the Raven. Faster than you could say “Murphy” and while we did a good job killing some sleepers, turns out there was another wave inbound.

I check my overview… some frigs, about 10 Cruisers and 7 Advanced Sleeper BSs (ZOMG). The rest of our fleet has 2 Megathrons, an Abaddon, a Dominix, a Scorpion (with only 2 ECM left) and the Eos. The command is given to warp out – cut our losses, as my Scorpion gets called primary from the Sleepers. Seeing damage bleed into structure, I jettison my cargo (holding 3 Intact, 5 Malfunctioning and lots of other stuff from our previous Mag site) so that when the Scorpion blows up, at least the loot will be intact in case we can pick it up later. Turns out I am being fired upon only from BSs and Cruisers, while the Frigates tackle the Dominix, so I warp out with some hull left, while the Dominix is scrammed and goes down next.

We regroup, and Luminus takes in an Ares to try and grab the dropped loot (some Billions in RE pieces and tags) and manages to return safely 2 times. The third time he goes in, the Sleeper frigs are already on to him and the Ares pops.

We decide to cut our losses and call it a night…

Lessons Learned:

If something could go wrong, it will go wrong at the worst time possible.

Don’t leave anyone far away from the pack.

Disconnects happen at the worst time possible.

Cut your losses sooner rather than later.

When fighting in Wolf Rayet, ECM boats should be equipped with Sensor Boosters.

We haven’t lost any ships to sleepers since the last time we visited this particular site. I guess it shall be our goal to farm it before we leave Planet Risk and go to Class 6 sites.

Turns out from the Relics we managed to save, we where able to make 20 Run BPCs of the Utility Proteus Subsystems, so we are going to replace it in the next couple of days, while we can build the BSs from the minerals we have. So all-in-all not a huge loss in ISK (it could be far worse) but a huge slap in our ego.

One thing is certain. This particular site still remains the only site we haven’t been able to complete. I believe that I speak from all the corp members here when I say “It’s personal”.

For bonus points: Who can name the site I am talking about?

  1. #1 by Luminus Aardokay on October 31, 2009 - 19:14

    … Nemesis…

  2. #2 by Helicity Boson on October 31, 2009 - 19:46

    ouch!

    Here’s something you can try that we came across when doing a C3 mag site with 2 pvp fit BCs.

    ECM drones. they work really well, are cheap, will sometimes get shot (instead of you! good thing! ™ and if you bring a myrm or two for this specific purpose they can throw out replacement drones several times.

    Might buy you valuable time to take down some sleepers and make the damage manageable.

  3. #3 by Luminus Aardokay on October 31, 2009 - 20:17

    bad perception is what lead to this havoc.. My ISP d/c’ed me 2 seconds after the first “extra” wave spawned, but the game did not detect my disconnection instantly.

    Corpmates thought that they had the EOS to boost them and while trying to keep it up they had the false sentiment that despite my bonuses, repper and cap transfer, the damage was massive and took down the Proteus fast, while in fact the whole fleet was missing the dps output of the EOS’s drones, the extra remote armor repper, the cap transfer cycle was broken resulting into everyone eventually running out of cap, my ewar links stopped giving bonuses to the scorp’s ecm and everyone else’s painter, and finally my leadership skills did not apply since I was FC.

    So this false sentiment, coupled with the fact that the Swiss Army Knife Proteus (which is a very expensive ship) went down so fast kind of left the team in utter disorganization and chaos.

    When my fucking ISP allowed me to get back on (2 minutes later), the raven and the proteus were already down, and the rest of the ships were struggling to keep themselves alive. The current fleet captain instead of making me FC to tag primaries, made me fleet boss without telling me so things kind of went downhill from there.

    The Dominix was not jammed, but most of us were already out of cap, so the poor domi didn’t manage to warp out in time =/

    Then we re-assembled the fleet with new ships, went in for payback.. and bad decision making let us destroy the remaining cruisers first instead of getting rid of the two remaining battleships, resulting into a new spawn leaving us against a total of 7 sleeper battleships with no ECM on our behalf. Needless to say we just warped out, and I did 3 ninja attempts to snatch the dropped loot with the Ares. 2 of them were successful.

  4. #4 by Tony "EVE's Weekend Warrior" on November 3, 2009 - 06:51

    Better luck next time guys!

  5. #5 by Luminus Aardokay on November 3, 2009 - 10:45

    Oh Tony Tony.. I so wish I could say that next time we had more luck =/

    Mental knowing: never go for PVP on a full moon. There goes my 3 year old Pod and my lovely +5 implants… and a domi, two manticores and Merenid’s pod too..

    Buuut more on that on the upcoming show =)

  6. #6 by iambeastx on November 3, 2009 - 16:21

    Sounds like a forgotten core information pen.

    BTW i live in a class5 and sites like that we go with 3 basilisks, maybe a golem, 4-5 drakes and a raven or 2.

    Warping a carrier or dreadnaught to that type of site will spawn 6 more BS’s.

    Generally a last of a frigate or cruiser is the spawn trigger (opening cans can too – we usually leave one or 2 alive and ninja out the stuff).

    Messing with a can while there is a wave out will make you primary!

  7. #7 by Quivering Palm on November 3, 2009 - 16:43

    Some nice tips from iambeastx! Cheerz mate thanks for that! …yes it’s the Forgotten Core Information Pen :-)

    Your prize is a shoutout at tomorrow’s show :-)

  8. #8 by iambeastx on November 3, 2009 - 17:17

    Suppose you’d best mention the corp ‘Absolutely no retreat’ as i learnt it from them.

    Also – linky for you – http://www.fiercewebs.com/arcdragon/wormhole.htm

    Read through that for decent info – but nothing compares to being able to name which ship is the spawn ship by the name of the site (a few of our members know them by heart)

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