New Eden Topology IV – Jump Drive Introduction


Welcome to the fourth episode of New Eden Topology, post series about navigation through world of EVE. This time I will focus on the endgame way of travel that is by use of jump drives.

Jump drive is available only for select classes of ships and allows for near instant transfer between systems without usage of stargates or wormholes. Of course, it has several limitations like fuel consumption, restricted range and the fact that it is impossible to jump into High Sec systems. On the other hand, jump drive travel can be much faster (and safer) than by conventional means.

Maximum allowed range for a jump depends on two factors: ship type and level of Jump Drive Calibration skill. Possible ranges are summarized in following table:

Ship Type Jump Drive Calibration skill level
I II III IV V
Carrier 6.500 8.125 9.750 11.375 13.000 14.625
Dreadnought, Rorqual, Supercarrier 5.000 6.250 7.500 8.750 10.000 11.250
Jump Freighter 6.250 7.500 8.750 10.000 11.250
Titan 3.500 4.375 5.250 6.125 7.000 7.875
Black Ops 4.000 4.500

As you can see, it ranges from 3.5 light years to 14.625 (some cells are blank since Black Ops and Jump Freighters have Jump Drive Calibration as prerequisite).

In 64 regions of EVE Gate Network there are total 3989 jump accessible systems.No one who read Episode 2 should be surprised that Stain has most of them (132). On the other hand, Everyshore has only 9 – which is not strange for High Sec region.

In Episode 1 I have introduced radius and diameter from graph theory. In case of jump distances, we can calculate something similar, radius as maximum jump distance required to reach all systems in region from best possible source and diameter as maximum jump distance between any two systems in region. Given those definitions, Everyshore comes as one with smallest diameter (4.89 ly) and radius (2.93 with center system in Elarel). Opposite to that is Deklein with diameter of 21.84 ly and radius of 12.34 (center in RO0-AF).

But the center can be defined differently, for example as system with smallest average jump distance to any other jump accessible system in region. The extreme examples of those are Muetralle – on average only 1.67 ly from any other jump accessible system in Verge Vendor and in case of Miyeli for Domain with the value is 6.5 ly.

Some might disagree, saying that only a system with a station or outpost can be truly called a center one. Given that condition, we get Groothese in Everyshore (with maximum distance of 2.99 ly), KCDX-7 in Tenerifis (with maximum distance of 12.78 ly), Melmaniel in Verge Vendor (average distance of 1.68 ly) and DZ6-I5 in Tenerifis (average distance of 6.66 ly).

That is all for this episode but it does not exhaust the topic. In the next episode, I will review some jump drive usage scenarios and propose best systems for them.

Jump safe
Archentar Symonia

, , , , , , , , , , ,

  1. #1 by Kirith Kodachi on January 21, 2011 - 11:15

    The base jump range of Supercarriers was increased to 5 to match dreadnoughts when they were upgraded from Motherships.

    Also, I would love to know the system that is the shortest number of jumps to all other jump capable systems. :) I.e. Centre of new eden for jump ships.

  2. #2 by Archentar Symonia on January 21, 2011 - 19:13

    Kirith Kodachi :
    The base jump range of Supercarriers was increased to 5 to match dreadnoughts when they were upgraded from Motherships.

    Shame on me for using outdated sources. I will get it fixed in the post. Thanks for pointing that out.

    Kirith Kodachi :
    Also, I would love to know the system that is the shortest number of jumps to all other jump capable systems. I.e. Centre of new eden for jump ships.

    Great idea. It looks like Astabih is the one if you count average direct distance – 29.8 ly. The result might be different if you count number of jumps with give maximum range. In this case we might have different centres for different classes of ships.

(will not be published)