09/07 – 15/07 2009
We implement Planet Risk version 2.0 project. Cost is estimated just over 2 Billion ISK and more than 300K m3 of structures, fuel and stuff. We establish 2 Large POSs inside Planet Risk and are now fully capable of producing T3 ships end-to-end. We also get a lot other stuff much needed like a big refinery for the ore and an X-Large Ship Assembly array so we are self-sufficient in our battleships ever since!
Alec Pendrag joined us in Planet Risk finaly!
Sold most of the corp assets in our k-space offices to create some cash flow. We now have 99% of our assets inside Planet Risk!
Margariotron in his Falcon kills a stealth bomber, being able to track him down to a safespot only by using directional, but later same day dies to a Rapier.
Verona discovers an abandoned Griffin in a Class 5 that was loaded with T2 ECM stuff. nice!
Alec looses Hulk and gets podded inside Planet Risk. Never afk mining again.. never without WCS…
We jump into a Class 5 and find a lonely retriever. We kill it and next day return to find 2 hulks. We kill those too and one of their pods. After the kill Quivering and Deaker get stranded there as the wormhole collapses (time limit) only seconds before they click on the return home… Deaker has probes, QP logs off (no cloak) and once a nearby Class 3 is found, QP relogs and they both exit there. Same thing, another C2 and finaly a low sec exit into normal space is found. Both make it out unscathed and with the T2 loot and corpse safely in the cargo hold
Margariotron looses a Manticore in 0.0
We kill a Helios inside Planet Risk.
Merinid and Alec report that that if an asteroid in a Gravimetric site is not consumed fully, but left with some ore, after server restart the rock is reset to it’s full amount – thus leading to greater total yield. We will try to confirm it by leaving some rocks before restart in the future. Also unconfirmed remain that on some Gravimetric sites rocks despawn as you warp in multiple ships…