What?! What do you mean by “Selling Planet Risk” ?!?
1. We are in fact selling our home system in w-space which we affectionately call Planet Risk.
2. We are also selling our Planet Risk related wormhole-fu and settling services. i.e. we will provide all the information we have gathered the hard way regarding all relevant aspects we have encountered, plus we will help the newcomers to settle down, setup their POSes etc and after they are comfortable with the arrangement we shall be gone from the system with no claims to come back to.
3. We used to be carebears, doing missions and mining in empire space before we got here. We like to think we evolved into newbs and had a great time and fun while doing so! We are now extending this opportunity to come and establish your own base in our very own system, with all the good stuff and our lessons learned, to the highest bidder!
OK… so who is this sale for?
1. Small to medium sized corps. Planet Risk’s optimal usage will come from corporations with no less than 5 and no more than 15 active players. On a theoretical level Planet Risk can be inhabited and operated by less than 5 people but farming the neighboring C5 plexes with less than 5 pilots is a death wish. More than 15 pilots will need to go on farming sprees more often to ensure a big paycheck at the end of the month.
2. Carebears who have always been dreaming of exploring the fun side of EVE but who do not have the experience to venture into null sec and who do not wish to band under the protective wings of an Alliance. If you’re bored silly of grinding missions in empire and you feel like you’d go all Stockholm Syndrome if you crunch another Veldspar rock, then Planet Risk is for you. Keep in mind that Planet Risk, though a much safer place to be than your cookie cutter null sec, is still 0.0 space and PVP encounters will happen relatively frequently.
3. People willing to invest ISK into a w-space colonization operation in terms of equipment, know-how, real estate and colonization services. A couple of billion ISK in your corp.’s wallet should be your starting point. You’ll make those back in the first month in Planet Risk with quite a profit margin. By the second month you’ll be able to make your corp 15bil/month.
4. Any other type of player who wishes to colonize w-space for specific types of operations. We suggest that you go over our podcasts and blog posts as we have extensively covered life on the wormhole and looked at it from various profession perspectives, such as those of Pirates, Resource Harvesters, Industrialists, Carebears, PVPers, Researchers, Mercenaries etc…
Hmm… so if we have a small (5-15 man) corp… Why don’t we wait for Dominion and try to claim our own 0.0 system?
1. Wormhole life is in many ways different than null sec. If you know the ropes you can make boatloads of ISK in relative safety at the same time. In fact you can up to a point control the level of exposure to danger. All of our corpmates have their +4/+5 implants on them. How many 0.0 citizens can tell you that?
2. You won’t find yourself against big blobs. Planet Risk is a Class 2 system, and all wormholes that spawn from and to it will not allow anything bigger than a Battleship to go through. You can rest assured that unless another corp is VERY determined to rip you out of Planet Risk and settle there your POS is going to be perfectly safe.
3. Wormhole life is suited for both Teamwork and Solo activities. You can have fun (and ISK) alone or with your corpmates doing Plexes and sites or ambushing other pilots in neighboring systems, or organizing mining expeditions. Planet Risk plexes are soloable, albeit time consuming.
4. You can start your own T3 production. We started a couple of months ago and now we can build practically every T3 ship and subsystem. The cost of building T3 ships for our own use is only a fraction of the retail market price, so you can either equip your own team or sell them for profit.
5. You can run your own T1 production inside Planet risk, research your BPOs and construct everything less than a super capital ship with no war-declarations to scare you or threaten your POS. In fact if a corp declares war against your corp, it gives you the added bonus of a good laugh.
6. After Dominion you will most probably have to fight to claim your space rather than just come here and start farming Class 5’s the next day.
Plus, you won’t be missing the ratting aspect of 0.0 since you get your daily wormhole linking to it
Sounds great! Can you tell me more about Planet Risk?
Planet Risk is the name we gave to our Class 2 wormhole system. It’s official designation is J163923. It has no native wormhole anomalies that affect your ships. It has two static connections that daily connect to a different Class 5 system (N062 wormholes) and 0.0 (E545). It also sports infrequent access to/from HighSec (about once every 2 weeks) and other Class systems, as well as Low sec.
We have established our presence here since 20th of May 2009, and you can read about the first 10 weeks on the Captain’s log section of our website.
You cannot bring in capital ships in Planet Risk. The ships that fit through any wormhole connection to it are all combat ships up to Battleships, all industrial ships except freighters and the Orca. You can build capitals inside Planet Risk to facilitate your life, BUT you will not be able to take them out of Planet Risk.
You can check out some of the screenshots section to take a look of our system. FYI, it has the same colors as the Apocrypha login screen of your EvE client
Won’t I make more ISK per day if I stay in Empire Space and run missions/mine and follow the life of a carebear?
Until you get a solid operation up and running you’ll probably make less ISK than you would if you spent your days grinding L4 missions. Once you get the hang of it though you’ll be able to make the same money in 1/10th of the time and by investing 1/10th of the effort while at the same time having 10 times more fun.
For mining w-space is hands down a lot more profitable. Arkonor, Bistot and Crokite are going to be your daily asteroids.
Now if you are scared shitless of PVP and the very notion of shooting and being shot at by other players makes you sick then Wormhole Space is not for you. If however you dare to be bold, our “casual” player can expect a monthly paycheck ranging from 500M to a Billion ISK to hit his wallet. A week month of dedicated farming can net your corp 15 or even 20 billions. Not bad eh? EDIT: corrected: it’s month not week
tnx Disndale!
Not to mention the fun you will have and the sense of exploration!
So why the hell are you selling it if it is such a money maker?
While Planet Risk, being a C2 system, is an excellent place to start your career as a wormhole colonist up, it can accommodate you up to a certain degree. Once you grow in numbers you will eventually seek out more resources to satisfy your ever increasing demands, as well as new challenges. For quite a few months Planet Risk will be able to give you a new thrill every day, but as you grow accustomed to the wormhole way of life, these thrills and challenges become more and more trivial.
We have reached the point where we want to expand and invest in bigger premises and greener pastures. Larger and tougher battles, capital ships, more ISK, new experiences. We won’t be leaving w-space. Just relocating into a higher class system. But even with those demands in place, we calculate that Planet Risk could accommodate us for at least another 6 months. We do however get antsy =P
OK sounds interesting… So what do you offer?
Here is our offer:
1. The way we have our daily operations running in every aspect of living within wormhole space. In particular:
a. POS Setups & Fittings & Defensive tips & tricks as well as assorted Bookmarks to help you defend your base(s).
b. POS Refueling operations & best practices
c. Hybrid Polymer Reaction operations and method of optimizing your production for maximum profits and/or T3 production
d. Tech 3 production operations and profit optimization
e. How to work with Planet Risk native wormholes (daily openings to Null sec and Class 5 systems) including scanning tips and defending against heavily populated systems.
f. Class 5 encounters. Including PVE anomalies and Magnetometric and Radar sites that require fleet operations. Detailed wave-after-wave explanation of triggers, Sleeper rats, expected profit per site, and more…
g. PVP guide for wormholeers – what you need to know to be safe in the lawless 0.0 wormhole space, how to defend yourself and how to fight back
h. Mining operations & best practices, including detailed analysis of all the Gravimetric and Ladar sites found in Planet Risk, as well as mining tips & tricks for wormhole space.
2. In addition to the above list, we can provide the following tools:
a. A detailed spreadsheet that anyone can use (comes with a how-to-use-guide) that will be able to help you plan what to bring inside wormhole space, how to haul it using industrial ships, how to optimize your cargohold to minimize jumps through wormholes and how to fit your POS properly.
b. A detailed spreadsheet that will be uber-helpful to POS refueling operations.
c. A detailed spreadsheet for T3 production needs and Hybrid Polymer reactions
d. The method we use for giving away paychecks to our corpmates every 15 days, including (you guessed it) the detailed spreadsheet to help out with the calculations.
3. Finally we shall be providing any support needed for the buyer to move their possessions from K-space into Planet Risk, including (but not limited) to:
a. Scanning of appropriate K-Space systems to be used as entry points
b. Hauling support by our industrial fleet, including (if needed) Freighter(s) and/or Orca(s)
c. Combat Fleet to protect the Hauling operation(s).
d. Safespot under our POS Shields during the setup of your new base.
Hmm so besides the money you ask, I need to acquire lots of stuff as well! Any idea how much the whole thing is going to cost me?
Well.. Good News!
We will be more than happy to sell you any/all of our belongings at face value (zero profit) to go along with the sale. This way we won’t have to carry lots of stuff outside and into our Class-6 and you will have all the stuff you need inside Planet Risk waiting for you to use.
The list of available assets will be made available upon request, but just to give you an idea we are talking about 2 Large POSes, shitloads of structures for all T1 ships/modules/rigs production, T3 production end-to-end and lots of ships that we’d rather sell than have to carry around with us.
Wow!… So anything else I need to know?
1. We keep the rights to the name Planet Risk. Period. Other than that you can name your system whatever you like. At most we might accept a name in the lines of “The system formerly known as Planet Risk”. =)
2. You must be speaking on behalf of your corp, so need to be either a CEO or Director to vouch for your genuine interest.
3. This is not an open bid, and it will run for as long as it takes till we have a satisfying offer. I’d say that we definitely won’t bother for less than 2 Billion ISK for the real estate, so your offer needs to be considered as a long-term investment from your end.
4. We shall keep all bids/discussions confidential and the buyer will decide if they want their name to be public after the transaction is complete and the system is under their control.
5. We shall provide all the needed support before-during-and-after the transaction to the buying corp to make sure they enjoy wormhole space as much as we did!
So what are you going to do with the money you make out of this sale?
We are going to invest it in our Class-6 project
more on that soon ™!
For any questions/comments/bids or offers please contact Quivering Palm or Luminus Aardokay in-game.


#1 by Mot on November 1, 2009 - 17:42
This sound like a really great opportunity to get a hell of a start in wh residence.
I’m active with the e-uni wh list, and we spend most of our time scanning down 1s and 3s from hisec, and running the sites. I’ll solicit our group to see if others would be willing to form a corp to undertake this, but realistically, how much are the assets worth? I do not wish to waste anyones time if it’s way out of our league.
#2 by Quivering Palm on November 1, 2009 - 23:12
I don’t know exactly what you mean “out of your league”… You have been doing 1s and 3s – Class 5′s are just more tense and more fun
If you can have 5 – 15 people in Planet Risk it’s going to be a great experiece for all of you.
6 BSs can take almost all sites given the proper training, and we can provide that and much more!
Regarding the Assets, well you are going to need at a bare minimum a POS, Corp Hangar Array, and a Ship Assembly Array. That’s no big investment, and the Medium POS should be a must to start with.
We currently have every structure that you might need from building T1 modules and ammo and drones to Battleships and all the way up to T3 Cruisers. If you plan to use those we can sell them to you in market value (no profit) and you get to find them here waiting for you instead of needing to hauling them out.
Talk with your buddies and get in touch with us in-game.
#3 by Dinsdale Pirannha on November 2, 2009 - 05:43
Sorry, but your numbers are utterly bogus.
We have run class 5 sites. A standard class 5 cosmic anomaly nets 189 million in blue loot. The balance of the salvage in site brings the tally up to around a quarter billion.
It takes about 1 hour with 6-7 BS’s to run that site safely. So to grind 15 billion in a week (under your dedicated farming reference), you would have to run about 60 sites, or about 60 hours. That is assuming you get access to class 5′s that are empty.
Of course, a mag site nets more, but is significantly harder.
There are so many other exaggerations in here I won’t even begin to go over them.
#4 by Quivering Palm on November 2, 2009 - 09:26
Hello Disndale,
Thanks for the reply!
No, our numbers are not bogus lol, we make that kind of money and the whole offer of selling Planet Risk is to teach other corps how to make that ISK too!
To answer your specific points:
1. It doesn’t take an hour to run a Cosmic Anomaly, we do about 3 sites in 2 hours with 6 people (including Salvaging).
2. Yes the Loot for Core Stronghold is 189Mil from the tags.
3. Now the salvage per site, if you sell that to the market should be about quarter of a billion, but if you take the salvage and build T3 ships the profit margins are spectacularly higher. Even if you decide to sell the interim pieces, still there is quite a high profit margin.
4. You don’t take into account the Gas Harvesting – a Vital Core site can net you 1 Bill if you sell the gas, and takes a couple of hours to harvest it.
5. About 50% or more of the Class 5 sites we encounter are empty.
6. Mag sites net much more, so do Radar sites.
Please do mention what else you think it’s an exaggeration cause we don’t talk from our ass and we fully support our statements above (minor the corrections)
EDIT: Oups – it should be 15-20 Bil per month! not week! corrected the original post! Thanks for pointing this out!
Cheerz!
QP
#5 by Luminus Aardokay on November 2, 2009 - 10:30
Actually 15bil within a week IS feasible, but it would take extreme dedication from all the corp members and lots of farming hours. Corp should be willing to farm C5′s dry, and proceed to 2 level deep C5′s if there are any. 7 pilots would be needed for this, with one sporting a swiss-knife Proteus for salvaging.
On a basic net worth of loot, the salvaged materials, artifacts and data cores then no, 15bil is not feasible even in a month’s time (unless you deprive the whole corp of sleep). Going through the full chain though and ending up selling the loot and t3 hulls and subsystems the numbers difference is stellar!
If you don’t completely slack out, then 15 Bil / mo is a very feasible number and it can cover every pilot’s PLEX card and then some for ships and skillbooks, as well as fuel and corp funds.
Note that in these numbers we have not included any ore. We keep all the ore to ourselves for building the things that we need inside Planet Risk. An Orca can fill an Arkonor can in roughly 10-15 minutes and there are tons of it to be mined and sold, if you’re willing to do some serious hauling.
#6 by Dinsdale Pirannha on November 2, 2009 - 19:34
Well guys, you must be some amazing Sleeper killers.
When my crew runs a class 5, we take in 2 Scorps, 4 RR/DD BS’s, and a salvager, bare minimum. A Damnation is added to mix when we can.
That is before adding any scouts, which are mandatory.
You need a bare minimum of 8 pilots. If you are not running with a scout, you are living dangerously.
We have crit’ed I don’t know how many wh’s that went to 0.0 space before running sites in class 5′s, or closed wh’s to a Goonswarm POS complex in a wh pocket. And you have to leave a scout at any crit’ed wh.
So I have no idea where you get your numbers from re: minimum quantities to run a class 5.
And my crew has been living in wh’s since they went live on Sisi. We have a fair bit of experience.
As for the ISK of 15 bill/month……yeah, maybe, under extreme circumstances. You have to have an incredibly dedicated group that play all in the same time zone.
#7 by Luminus Aardokay on November 3, 2009 - 10:27
Dinsdale, we’ve been able to tackle C5 PVE plexes with 5 ships (Scorp, Eos, Domi, Mega, Raven) and bring in the salvager as an added ship in between fights, which on the one hand is feasible on the other hand it brings the time to clear one site up to an hour. We wouldn’t go though near the tougher Magnetometric sites with just 5 ships.
Our usual optimal fleet is comprised of 7 ships (add one more Mega and our Utility Proteus ship which salvages while we clear the site), which produces the 3 sites per two hours result.
When we increase our force to 10 ships and focus the extra ships on sheer dps, then the sleepers just pop like corn in Sahara.
We do bring in scouts, but they’re usually alts. Besides what you need to focus on is the sound of a wormhole being activated =P (Oh and most of us live in the same timezone).
Now.. I so wish we were that good in pvp too =/
#8 by Quivering Palm on November 3, 2009 - 11:47
“Well guys, you must be some amazing Sleeper killers”
I must say I love the irony in your quote but on the other hand that’s why we say we sell not only the location but also the wormhole-fu of fighting Sleepers. From fleet formation / ships / fittings to all the tacticks before, during and after combat.
There is no “right” way to dispose of Sleepers, each WH Colonists have their own tactics and method of killing / salvaging. I am pretty sure there are better fleet settings than that of our own out there.
2 Scorps sound like overkill imho. With just one Scorp you can effectively mitigate some of the damage done by 4 Advanced Sleeper BSs or keep 2 of them muted for as long as you want. If your tanks can’t hold of 2 or 3 BSs then there is something wrong with your fittings.
See this post to get an idea of what your fittings should be like: http://www.planetriskshow.com/thoughts-on-using-plates-or-not/
Make sure you check out this ship: http://eve.battleclinic.com/loadout/28224-Proteus-Class-5-6-Utility-Ship.html
That has given us a massive boost to the time we need to move to the next site.
…and yes the number of 15Bil a month is feasible with 5-10 active members 3-4hours each day.
Thanks for commenting and don’t take my comments in a bad way – no pun intented.
#9 by Dinsdale Pirannha on November 8, 2009 - 01:22
Well, my crew just took down 3 Strongholds and one of the Oberius (spelling??) anomalies.
We ran today with 2 Scorps, 4 DD/RR (2 Domis, 1 Geddon, 1 Typhoon) and 1 Gank Apoc.
I simply cannot see how you handle these with one Scorp.
When we got the 5BS (3 Wardens, 2 Keeper)/4 Cruiser spawn, there is no way anything can handle that DPS without 2 Scorps.
And the last Stronghold took 45 minutes, strictly with the killing. And we are using more ships than you do.
I would say my crew is pretty proficient in RR and target management, so just cannot see how you do with 5, especially if one is a Eos, which I assume is your point defence boat.
7, yes.
#10 by Quivering Palm on November 8, 2009 - 05:50
…aaaand that’s why we sell our wormhole-fu ::-)
Well I guess I can say is that we field our ships to take advantage of individual ships and pilots, but we all had to “sacrifice” some training time to take up on certain skills that are bare minimum for taking out such sites.
Regarding the Class 5 sites, we didn’t say that with only 5 ships it’s easy – but it is certainly doable! And if we go with 5 ships usually we only use 3 RR BSs :-p
The site you probably mention is Oruze Osobnyk which means something like “hidden weapons cache” or smth in Russian and we consider it an easy site although the 4 BSs in the first wave might seem a bit daunting.
The Strongholds on the other hand are more difficult and I’d personally go with 6 pilots minimum to avoid any mishaps. But not 2 Scorpions – that’s a waste of a DPS Slot imho.
I do not dough your skills or tactics – the fact that you can clear those sites is proof you are there
I am only suggesting that there might be an easier / faster / more efficient way to do those.
Well we can send detailed fittings of our ships / fleet and detailed tactics of how we do those sites.
If anyone would be interested send me an eve-mail in game and we can have a chat about it
EDIT: your comment was the 200th comment in this blog! You win a shoutout in the next podcast! :-p
#11 by Quivering Palm on November 9, 2009 - 01:20
We have indeed sold Planet Risk. We are packing our bags to move out while the new corp is settling in.
Pretty emotional times for all
Details will be discussed in the upcoming show.
Thanks to all who showed interest.
#12 by Zaeyla on November 10, 2009 - 03:14
Glad to hear you sold Planet Risk! We too are selling a class 2 system with static wormholes to class 5 and nullsec. If you missed out on purchasing Planet Risk, don’t miss out again! Check out the eve-o thread – http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1211955
Cheers
#13 by Art on July 21, 2010 - 07:24
Definitely a late reply to this post, but when we used to live in a C5 WH, me and my friend tripled boxed C5 sites with the following ships:
2x scorpion
1x nighthawk
1x tempest
1x dominix
1x abaddon
6 ships and 30-35 mins to do the site. 45-50 mins total if you include fact that we had so mess around with swapping ships for salvager’s.
With 7 ships this just becomes a joke it’s so easy.
#14 by Quivering Palm on July 21, 2010 - 13:41
late reply is an understatement, but in any case…
I do believe that 2x Scorps are an overkill, you can still do Class 5′s with just one (or none for most sites).
The real fun is to do Class 5′s with a pure T3 & Logistics fleet about 6 in total are enough.
More on that after we come back in September 2010 with season 2