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	<title>The Planet Risk Show &#187; Fittings</title>
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	<link>http://www.planetriskshow.com</link>
	<description>Everything about wormholes and then some, Wednesdays at 20:00 EVE Time on Split Infinity Radio</description>
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		<title>Site Updates</title>
		<link>http://www.planetriskshow.com/site-updates-2/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=site-updates-2</link>
		<comments>http://www.planetriskshow.com/site-updates-2/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 12:41:11 +0000</pubDate>
		<dc:creator>Quivering Palm</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[EVE Blog Pack]]></category>
		<category><![CDATA[Fittings]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[Operations]]></category>

		<guid isPermaLink="false">http://www.planetriskshow.com/site-updates-2/</guid>
		<description><![CDATA[OK some major and minor changes to the site over the past month: - Enabled Google Friends Connect &#38; Follower - Updated Poll Section – vote now - Added “Wspace Operations” section that will include tips &#38; tricks on maintaining a successful Wspace colonization operation - Added “Guides” Section that will include step by step [...]]]></description>
			<content:encoded><![CDATA[<p>OK some major and minor changes to the site over the past month:</p>
<p>- Enabled Google Friends Connect &amp; Follower</p>
<p>- Updated Poll Section – vote now <img src='http://www.planetriskshow.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>- Added “Wspace Operations” section that will include tips &amp; tricks on maintaining a successful Wspace colonization operation</p>
<p>- Added “Guides” Section that will include step by step guides on using tools or doing various tasks easier and more efficiently</p>
<p>- Added “Fittings” Section that will include all our suggestions, fitting setups for PVE/PVP and related fleets, as well as POS fittings and setups.</p>
<p>- Updated Links to various pages &amp; link categories</p>
<p>- Added all the Blogs from the <a href="http://www.planetriskshow.com/eve-blog-pack-yes-we-did/" target="_blank">EvE Blog Pack</a>. We plan on following all of them and so should you!</p>
<p>- We now appear on <a href="http://capsuleer.evesuite.com/" target="_blank">Capsuleer</a>! (huzzah!)</p>
<p>As always, let us know of your feedback!</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Thoughts on using plates&#8230; or not! &#8211; Take 2</title>
		<link>http://www.planetriskshow.com/thoughts-on-using-plates-or-not/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=thoughts-on-using-plates-or-not</link>
		<comments>http://www.planetriskshow.com/thoughts-on-using-plates-or-not/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 22:13:23 +0000</pubDate>
		<dc:creator>Quivering Palm</dc:creator>
				<category><![CDATA[Fittings]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[Lessons Learned]]></category>
		<category><![CDATA[Plates]]></category>
		<category><![CDATA[Proteus]]></category>
		<category><![CDATA[PVE]]></category>
		<category><![CDATA[Raven]]></category>
		<category><![CDATA[Sleepers]]></category>

		<guid isPermaLink="false">http://www.planetriskshow.com/thoughts-on-using-plates-or-not/</guid>
		<description><![CDATA[Luminus said to me yesterday: “Oh my – what a fail post did you do?! So much wrong info you go in there it makes me want to eat Fedos for breakfast just to get my stomach straightened” Granted, the first post had some bad information and calculations – but the theory is there, the [...]]]></description>
			<content:encoded><![CDATA[<p>Luminus said to me yesterday: “Oh my – what a fail post did you do?! So much wrong info you go in there it makes me want to eat Fedos for breakfast just to get my stomach straightened”</p>
<p>Granted, the first post had some bad information and calculations – but the theory is there, the practice shows us that this is the way to go vs Sleepers, so I had to dig deeper and actually learned quite a few on how Resistances / Tanking works <img src='http://www.planetriskshow.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>So sometimes you post, or sometimes you post, you get feedback, you edit, you get more feedback, admit you are a total newb, cry for hours and then repost…</p>
<p>Major thanks goes out to <a href="http://forum.battleclinic.com/index.php?action=profile;u=72996" target="_blank">gsputi</a> from battleclinic.com forums and our very own Vessper (/bow) and Luminus for their feedback and comments.</p>
<p>Battleclinic.com threads:</p>
<p><a href="http://eve.battleclinic.com/loadout/28224-Proteus-Class-5-6-Utility-Ship.html" target="_blank">Proteus Class 5-6 Utility Ship</a></p>
<p><a href="http://eve.battleclinic.com/loadout/24309-Raven-Armor-Tank-RR-Wormhole-Fleet-setup.html#msg256414" target="_blank">Armor Tanked RR Wormhole Fleet Raven</a></p>
<p>If you are looking into ways to maximize your fleet effectives vs Sleepers, I hope you find this post useful. If you do, please do post a comment <img src='http://www.planetriskshow.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>QP</p>
<p>&#8212;&#8212;- Updated Post follows:</p>
<h3>The question we need to answer is:</h3>
<blockquote><p>Effective HPs by adding Buffer tank? – or by increasing your Resistances?<br />
Which is best for Sleeper PVE engagements?</p></blockquote>
<p><span id="more-330"></span></p>
<p><em>Q: Which is better? A ship with 70% omni-tank and 15.000 Armor HPs, or a ship with 95% omni-tank but only 2.500 Armor HPs?</em></p>
<p>Let’s see what we have here:</p>
<table border="0" cellspacing="0" cellpadding="0" width="627">
<tbody>
<tr>
<td width="223">Armor HPs</td>
<td width="103">15.000</td>
<td width="99">10.000</td>
<td width="105">5.000</td>
<td width="95">2.500</td>
</tr>
<tr>
<td width="223">Armor Resistances (omni)</td>
<td width="103">70%</td>
<td width="99">80%</td>
<td width="105">90%</td>
<td width="95">95%</td>
</tr>
<tr>
<td width="223">Sleeper DPS</td>
<td width="103">3000</td>
<td width="99">2000</td>
<td width="105">1000</td>
<td width="95">500</td>
</tr>
<tr>
<td width="223">Reaction Time</td>
<td width="103">5</td>
<td width="99">5</td>
<td width="105">5</td>
<td width="95">5</td>
</tr>
<tr>
<td width="223">Single RR (HP/Sec)</td>
<td width="103">85,4</td>
<td width="99">85,4</td>
<td width="105">85,4</td>
<td width="95">85,4</td>
</tr>
<tr>
<td width="223">Single RR Tankability (DPS)</td>
<td width="103">284,6667</td>
<td width="99">427</td>
<td width="105">854</td>
<td width="95">1708</td>
</tr>
<tr>
<td width="223"># RRs Needed to Compensate</td>
<td width="103">11</td>
<td width="99">5</td>
<td width="105">2</td>
<td width="95">1</td>
</tr>
</tbody>
</table>
<p><strong>Armor HPs: </strong>Base Armor HPs, including plates or not (a single 1600mm Reinforced Rolled Tungsten Plate adds 4200 HPs)</p>
<p><strong>Armor Resistances (omni): </strong>The % Resistances you have on your setup. Obviously, you don’t have the same resists on each type of damage, but we are trying to prove a point here, so we assume all are the same % and we don’t split between different types of damage.</p>
<p><strong>Sleeper DPS: </strong>I assume that in a Class 5, Sleepers can do about 10.000 DPS on a 0% resistances target. I’ve seen 4 Sleeper BSs bashing a 85% omni-tanked Dominix with 75K EHP in just 15sec from full shield to structure… so yeah that sounds about right…</p>
<p><strong>Reaction Time:</strong> This is how long you can hold before you pop – unless you get the below number of needed Remote Repairers to compensate. Your fleet members holding the RR have this time to start healing or you die.</p>
<p><strong>Single RR HP/Sec: </strong>With related skills at V and using LRAR II that is about 85,4 HP/Sec</p>
<p><strong>Single RR Tankability DPS: </strong>The amount of Tank (in DPS) each LRAR II’s will add to your ship, taken into account the resistances of your setup.</p>
<p><strong># RRs to Compensate:</strong> The number of Remote Repairers needed to out-heal the Sleeper DPS, given the tankability from above.</p>
<h3>Notes:</h3>
<p><em>For ease of calculations, and not trying to be realistic, I assume that Sleepers in Class 5 encounters can do 10.000 DPS on a 0% resistances target. This is not very far off the real DPS 4 Advanced Sleeper Battleships can dish out in a Class 5 btw <img src='http://www.planetriskshow.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </em> This <span style="text-decoration: line-through;">guide</span> <em>post </em>has that in mind, but it might be different tactics needed in Class 6 wormholes and if you can shed some light in this please do!</p>
<p>I tried to keep up the same reaction time for reference. 5 sec is not too much but not too little either for your PVE Fleet. If you feel you need more reaction time, then see the below mention, but given that the cycle for LRAR II’s is 4.5 sec I think that 5 sec should be enough reaction time.</p>
<h3>Verdict:</h3>
<p>The more Resistances, the fewer RRs you will need to get in order to survive. If you can withstand the Alpha strike (not taken into account here) you should be fine as long as your teammates are not slacking.</p>
<h3>Other Things to consider / Ways to improve your setup:</h3>
<p>If you could add plates, or any other way of increasing your Armor HPs, but without lowering your Resistances – what would you accomplish? Well it wouldn’t change the DPS you receive, nor the Tankability of the RRs, not even the # of RRs you need to balance the incoming fire. The only thing it will improve is the reaction time for your fleet members. So if you have lots of lag when you fleet up, or your teammates are known to go AFK without warning you should consider adding a Plate. But if you are low in resistances, try to buff up your resistances first and work on your reaction times!</p>
<p>For doubling the reaction time to 10 sec you would need to double the amount of Armor HPs without sacrificing any resistances!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Proteus Class 5-6 Utility Ship</title>
		<link>http://www.planetriskshow.com/proteus-class-5-6-utility-ship/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=proteus-class-5-6-utility-ship</link>
		<comments>http://www.planetriskshow.com/proteus-class-5-6-utility-ship/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 10:01:47 +0000</pubDate>
		<dc:creator>Quivering Palm</dc:creator>
				<category><![CDATA[Wspace Operations]]></category>
		<category><![CDATA[Fittings]]></category>
		<category><![CDATA[Proteus]]></category>
		<category><![CDATA[Tech 3]]></category>

		<guid isPermaLink="false">http://www.planetriskshow.com/proteus-class-5-6-utility-ship/</guid>
		<description><![CDATA[I’ve just created a fitting and uploaded to Battleclinic.com from the suggested Proteus “Army Knife” Utility Fitting we talked about in Episode 5. We’d appreciate any constructive feedback either here or in the Battleclinic.com page. The role of the ship is to be able to Salvage while at the same time help with the RR [...]]]></description>
			<content:encoded><![CDATA[<p>I’ve just created a fitting and <a href="http://eve.battleclinic.com/loadout/28224-Proteus-Class-5-6-Utility-Ship.html" target="_blank">uploaded to Battleclinic.com</a> from the suggested Proteus “Army Knife” Utility Fitting we talked about in <a href="http://www.planetriskshow.com/episode-5/" target="_blank">Episode 5</a>.</p>
<blockquote><p>We’d appreciate any constructive feedback either here or in the Battleclinic.com page.</p></blockquote>
<p>The role of the ship is to be able to Salvage while at the same time help with the RR gang during a Class 5-6 PVE operation.</p>
<p>The DPS of this fit is with Drones (360 DPS using Garde II&#8217;s) and it has about 55K EHP with 88% &#8211; 94% armor resists, so it can tank as well as put some DPS in a Class 5 RR gang.</p>
<p>It&#8217;s cap stable running the Remote Armor Rep when it&#8217;s getting Remote Energy Transfer (designed with that in mind) while at the same time it can tractor and salvage wrecks from 40KM away. Mids can change depending on Mag/Radar sites.</p>
<p>Role Bonuses from T3 subsystems (per subsystem level):</p>
<p>10% Probe Scan Strength<br />
5% Armor Resistances<br />
10% Remote Armor Repair System Effectiveness<br />
20% Range and Velocity of Tractor Beams<br />
10% Drone Damage<br />
5% Drone MWD Speed<br />
15% Drone Hitpoints<br />
15% Reduction in AB / MWD Cap usage</p>
]]></content:encoded>
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