Posts Tagged jump freighters
New Eden Topology VI – Jump Drive Extremes
Posted by Archentar Symonia in Guides on January 30, 2011
Welcome to the sixth episode of New Eden Topology, post series about navigation through world of EVE. This time there will be less storytelling and more numbers. I will present the results of jump range analysis for all regions of EVE Gate Network.
All Low Sec and Null Sec
Since most of the jump capable ships have very limited presence in High Sec, in the first part of the analysis only Low Sec and Null Sec systems were considered as valid jumps origins. I have focused on 6 specific ranges, namely:
- 4 ly – basic range of Black Ops – most probably common range for stealth bomber hot-drops.
- 4.5 ly – maximum range of Black Ops.
- 7.875 ly – maximum range of Titans (and Titan based hot drops), near common range for Super Carriers.
- 10 ly – common range for Dreadnoughts, Supercarriers and Jump Freighters (JDC IV).
- 13 ly – common range for Carriers.
- 14.625 – maximum possible range – Carriers at JDC V.
The results are divided into categories. First category is System with most jump targets in range. The winners for this category are:
| Range | System | Target count |
| 4 ly | NSI-MW | 110 |
| 4.5 ly | 6UT-1K | 131 |
| 7.875 ly | 2V-ZHM | 370 |
| 10 ly | W-KXEX | 465 |
| 13 ly | C6CG-W | 602 |
| 14.625 ly | AAM-1A | 705 |
For System with least jump targets in range – which also means that there are least systems from where someone could drop on you.
| Range | System | Target count |
| 4 ly | Namaili and Raravath | 1 |
| 4.5 ly | Namaili and Raravath | 2 |
| 7.875 ly | 8-VC6H | 15 |
| 10 ly | 8-VC6H | 22 |
| 13 ly | UJY-HE | 31 |
| 14.625 ly | UJY-HE | 43 |
For System with most Null Sec jump targets in range.
| Range | System | Target count |
| 4 ly | NSI-MW | 110 |
| 4.5 ly | 6UT-1K | 131 |
| 7.875 ly | 2V-ZHM | 370 |
| 10 ly | W-KXEX | 465 |
| 13 ly | C6CG-W | 602 |
| 14.625 ly | F-QQ5N and H6-EYX | 653 |
For System with most Low Sec jump targets in range.
| Range | System | Target count |
| 4 ly | Gayar | 55 |
| 4.5 ly | Chej and Naka | 63 |
| 7.875 ly | Basgerin | 121 |
| 10 ly | Vecamia | 216 |
| 13 ly | Adirain | 345 |
| 14.625 ly | Gratesier | 410 |
For System with most jump targets with station or outpost in range.
| Range | System | Target count |
| 4 ly | 2Q-I6Q | 52 |
| 4.5 ly | 2Q-I6Q | 61 |
| 7.875 ly | Covryn and Iges | 126 |
| 10 ly | UTKS-5 | 189 |
| 13 ly | Adirain | 316 |
| 14.625 ly | Hevrice | 350 |
For Best entry system, that is system with connection to empire High Sec and most targets in range – useful for moving stuff into/out of Null Sec.
| Range | System | Target count |
| 4 ly | Iges | 68 |
| 4.5 ly | Iges | 78 |
| 7.875 ly | PF-346 | 176 |
| 10 ly | Oulley | 268 |
| 13 ly | Adirain | 432 |
| 14.625 ly | Iges | 524 |
Low Sec and Null Sec with Station or Outpost
Second part of the analysis limits valid jump origin systems to ones that have station or outpost.
System with most jump targets in range
| Range | System | Target count |
| 4 ly | YM-SRU and NBW-GD | 97 |
| 4.5 ly | YM-SRU | 127 |
| 7.875 ly | MJ-5F9 | 337 |
| 10 ly | B2J-5N | 463 |
| 13 ly | RY-2FX | 601 |
| 14.625 ly | AAM-1A | 705 |
System with least jump targets in range
| Range | System | Target count |
| 4 ly | Namaili and Raravath | 1 |
| 4.5 ly | Namaili and Raravath | 2 |
| 7.875 ly | R97-CI and SWBV-2 | 23 |
| 10 ly | RG9-7U | 26 |
| 13 ly | RG9-7U | 42 |
| 14.625 ly | RG9-7U | 54 |
System with most Null Sec jump targets in range
| Range | System | Target count |
| 4 ly | YM-SRU and NBW-GD | 97 |
| 4.5 ly | YM-SRU | 127 |
| 7.875 ly | MJ-5F9 | 337 |
| 10 ly | B2J-5N | 463 |
| 13 ly | RY-2FX | 601 |
| 14.625 ly | H6-EYX | 653 |
System with most Low Sec jump targets in range
| Range | System | Target count |
| 4 ly | Gayar | 55 |
| 4.5 ly | Chej and Naka | 63 |
| 7.875 ly | Basgerin | 121 |
| 10 ly | Vecamia | 216 |
| 13 ly | Adirain | 345 |
| 14.625 ly | Schoorasana | 406 |
System with most jump targets with station or outpost in range
| Range | System | Target count |
| 4 ly | Uphallant | 50 |
| 4.5 ly | Ausmaert and Iges | 58 |
| 7.875 ly | Covryn and Iges | 126 |
| 10 ly | Y9G-KS | 186 |
| 13 ly | Adirain | 316 |
| 14.625 ly | Hevrice | 350 |
Best entry system
| Range | System | Target count |
| 4 ly | Iges | 68 |
| 4.5 ly | Iges | 78 |
| 7.875 ly | Ostingele | 174 |
| 10 ly | Oulley | 268 |
| 13 ly | Adirain | 432 |
| 14.625 ly | Iges | 524 |
High Sec Only
Last part is dedicated to jumps originating from High Sec. This limits ships classes to Jump Freighters and Black Ops and influences possible jump ranges. Some categories are also left out. Here are the results:
System with most jump targets in range
| Range | System | Target count |
| 4 ly | Slays | 64 |
| 4.5 ly | Slays | 73 |
| 6.26 ly | Alentene | 118 |
| 7.5 ly | Chiga | 163 |
| 8.75 ly | Keseya | 227 |
| 10 ly | Doza | 268 |
| 11.25 ly | Tolle and Manarq | 335 |
System with most Null Sec jump targets in range
| Range | System | Target count |
| 4 ly | Chesiette | 33 |
| 4.5 ly | Chesiette | 36 |
| 6.26 ly | Torrinos | 66 |
| 7.5 ly | Otitoh | 99 |
| 8.75 ly | Adacyne and Osmeden | 140 |
| 10 ly | Adacyne | 184 |
| 11.25 ly | Kiainti | 213 |
System with most Low Sec jump targets in range
| Range | System | Target count |
| 4 ly | Stacmon | 42 |
| 4.5 ly | Koona | 48 |
| 6.26 ly | Anzalaisio | 94 |
| 7.5 ly | Lirsautton | 138 |
| 8.75 ly | Oursulaert and Keseya | 179 |
| 10 ly | Stayme | 225 |
| 11.25 ly | Tekaima | 282 |
System with most jump targets with station or outpost in range
| Range | System | Target count |
| 4 ly | Slays | 49 |
| 4.5 ly | Stacmon | 55 |
| 6.26 ly | Alentene | 88 |
| 7.5 ly | Annelle and Diaderi | 115 |
| 8.75 ly | Keseya | 159 |
| 10 ly | Dunraelare | 193 |
| 11.25 ly | Manarq | 250 |
Full results of this analysis are available on Google Documents. Feel free to explore it and sea what are the most interesting systems in the region you occupy.
Stay tuned for next episodes
Archentar Symonia
New Eden Topology V – Jump Drive Examples
Posted by Archentar Symonia in Guides on January 23, 2011
Welcome to the fifth episode of New Eden Topology, post series about navigation through world of EVE. In this post I’ll continue the topic of jump drive navigation. First, I will answer to Kirith Kodachi, a man who requires no introduction. In his comment to previous episode he asked about centre of New Eden for jump capable ships. I say it is either Astabih, which has average distance of 29.8 ly to any other system, or Siseide that is within 56.1 ly of any system. For Low Sec area only it will be Vecamia (13.7 ly on average and 23.8 ly maximum) and for Null Sec OK-6XN (31.4 ly on average) and KBP7-G (60.6 ly maximum). Now, let’s dive into examples.
Covert Doom
Imagine you are a commander of black ops fleet. You have a black ops battleship, few stealth bombers, recon ships and maybe even strategic cruisers with CovOps subsystem. Your goal is to make someone’s day miserable (and I don’t mean people in your fleet). The question is, what system would be the best staging point for your operations. Your jump range is either 4 or 4.5 light years, and depending on that, it is either NSI-MW with 110 targets or 6UT-1K with 131 targets. Too bad there are no outpost in those systems. Alternative for that is YM-SRU or NBW-GD (97 targets) or YM-SRU (127). Well, it is still not much of a use if you are not in the owning alliance. Let’s say you’d rather operate from the safety of Low Sec, which offers some nice systems like Uphallant or Iges (68 targets) or Ausmaert (80). From High Sec Slays is not bad option as well, with 64 targets at 4 ly and 73 at 4.5 ly. But if you insist on using bombs, then you should probably switch Uphallant and Iges to Barleguet as it offers more juicy Null Sec targets – 39. But let’s reverse the situation: you really hate being hot dropped by stealthy ships while ratting. In that case FMH-OV is for you, as there are only 3 systems in range.
I Win Button
Now we’ll escalate a bit. Imagine you have titans, supercarriers and support fleet and you search for best place from which you could deploy your “I Win” button with 7.875 ly range. The best would be 2V-ZHM with 370 potential targets or Vestouve and Espigoure with 189 targets if you prefer Low Sec. Safest place to be against such force is R97-CI or SWBV-2 (only 23 systems in range) or simply High Sec.
Logistics
But let us leave this nasty violence and take a look at logistics. Let’s assume that our logistics boat is jump freighter with 10 ly jump range. Probably the best jump base for it would be Doza system. It is in High Sec and offers whole 268 (but if you are truly hardcore pilot with JDC V, go to Tolle or Manarq for 335 systems in range). Of course the problem is that you cannot jump back to High Sec base. Oulley comes to the rescue. It might not be peaceful but it has a station, is in Low Sec and has 268 systems in 10 ly range.
Long range
Last story will be about ships with the longest jump range – Carriers. Those beauties can reach systems 14.625 ly away (and 13 ly with JDC at IV, which is still better than anything else out there). Given that and the fact they can carry rigged ships, they are also used for logistics, especially when moving stuff from High Sec to Null Sec. For that purpose, I’ll recommend Iges system, again. It offers 524 target systems at maximum carrier range. Its 13 ly counterpart is Adirain with 432 targets. But if you do not care for High Sec connection and you just want to be in the system with overall most jump targets just go to AAM-1A and enjoy shuffling through 705 jump possibilities.
If you have some other ideas for usage examples I will gladly search for best systems for them and disclose the results to our readers (or keep them secret for modest sum of ISK
).
Archentar Symonia
Episode 17
Posted by Luminus Aardokay in Podcasts on June 3, 2010
We are happy to announce that after quite a few attempts and several push backs, the Season 2 premiere of the Planet Risk Show has in fact aired!
Download Episode 17 (right click – save as, if you have stupid plugins like the quicktime one…)
Also as promised (albeit a bit late), here are the competition entries:
- Renaud’s PI cookie recipes in PDF format: Table 1 and Table 2
- Cat Dailey’s PI fitting tool in xls format
- Maxwell McRae’s QP and Lumi Impersonation in mp3 format and extra recipe and limerick in txt format
- Daemeon Fyral’s PI Chronicle in txt format
- GoodOleBoy’s PI Dictionary documentary in wav format
- Faint Resolution’s PI Directed Graphs Algorithm
- Ettess’s one liner entry: “IMO Anything that gives me more moolah is good.”
- Silicon Buddha’s PI Opinion Piece in mp3 format
- Scott Campbell’s free plex oneliner attempt: “i think pi is going to be great, moving npc goods over to beign player made weill give industrialists somethign else they can use ot make money, and will hopefully make players think abotu whether or not they need that tower and reevaulate the mods they chose to put on them”
- Meikura G’s PI Literature piece in txt format
- Sam Ramsay Waste of time one liner attempt: “I think that pi is a big waste of ccp’s time when they could fix many problems from the last expansions. 1st of all the lag, blackscreens and grid problems is alot bigger problem and should be dealt with first. I personally think that pi needs to be set back befor the domination issues are dealt with. I have tried PI on the test server and it looks like a cool edition to the eve but what problems will it bring and will they leave like domination or continue to improve it time will tell. That is all”
- Draugy’s PI Poem in txt format

