Posts Tagged jump freighters

New Eden Topology VI – Jump Drive Extremes

Welcome to the sixth episode of New Eden Topology, post series about navigation through world of EVE. This time there will be less storytelling and more numbers. I will present the results of jump range analysis for all regions of EVE Gate Network.

All Low Sec and Null Sec

Since most of the jump capable ships have very limited presence in High Sec, in the first part of the analysis only Low Sec and Null Sec systems were considered as valid jumps origins. I have focused on 6 specific ranges, namely:

  • 4 ly – basic range of Black Ops – most probably common range for stealth bomber hot-drops.
  • 4.5 ly – maximum range of Black Ops.
  • 7.875 ly – maximum range of Titans (and Titan based hot drops), near common range for Super Carriers.
  • 10 ly – common range for Dreadnoughts, Supercarriers and Jump Freighters (JDC IV).
  • 13 ly – common range for Carriers.
  • 14.625 – maximum possible range – Carriers at JDC V.

The results are divided into categories. First category is System with most jump targets in range. The winners for this category are:

Range System Target count
4 ly NSI-MW 110
4.5 ly 6UT-1K 131
7.875 ly 2V-ZHM 370
10 ly W-KXEX 465
13 ly C6CG-W 602
14.625 ly AAM-1A 705

For System with least jump targets in range – which also means that there are least systems from where someone could drop on you.

Range System Target count
4 ly Namaili and Raravath 1
4.5 ly Namaili and Raravath 2
7.875 ly 8-VC6H 15
10 ly 8-VC6H 22
13 ly UJY-HE 31
14.625 ly UJY-HE 43

For System with most Null Sec jump targets in range.

Range System Target count
4 ly NSI-MW 110
4.5 ly 6UT-1K 131
7.875 ly 2V-ZHM 370
10 ly W-KXEX 465
13 ly C6CG-W 602
14.625 ly F-QQ5N and H6-EYX 653

For System with most Low Sec jump targets in range.

Range System Target count
4 ly Gayar 55
4.5 ly Chej and Naka 63
7.875 ly Basgerin 121
10 ly Vecamia 216
13 ly Adirain 345
14.625 ly Gratesier 410

For System with most jump targets with station or outpost in range.

Range System Target count
4 ly 2Q-I6Q 52
4.5 ly 2Q-I6Q 61
7.875 ly Covryn and Iges 126
10 ly UTKS-5 189
13 ly Adirain 316
14.625 ly Hevrice 350

For Best entry system, that is system with connection to empire High Sec and most targets in range – useful for moving stuff into/out of Null Sec.

Range System Target count
4 ly Iges 68
4.5 ly Iges 78
7.875 ly PF-346 176
10 ly Oulley 268
13 ly Adirain 432
14.625 ly Iges 524

Low Sec and Null Sec with Station or Outpost

Second part of the analysis limits valid jump origin systems to ones that have station or outpost.

System with most jump targets in range

Range System Target count
4 ly YM-SRU and NBW-GD 97
4.5 ly YM-SRU 127
7.875 ly MJ-5F9 337
10 ly B2J-5N 463
13 ly RY-2FX 601
14.625 ly AAM-1A 705

System with least jump targets in range

Range System Target count
4 ly Namaili and Raravath 1
4.5 ly Namaili and Raravath 2
7.875 ly R97-CI and SWBV-2 23
10 ly RG9-7U 26
13 ly RG9-7U 42
14.625 ly RG9-7U 54

System with most Null Sec jump targets in range

Range System Target count
4 ly YM-SRU and NBW-GD 97
4.5 ly YM-SRU 127
7.875 ly MJ-5F9 337
10 ly B2J-5N 463
13 ly RY-2FX 601
14.625 ly H6-EYX 653

System with most Low Sec jump targets in range

Range System Target count
4 ly Gayar 55
4.5 ly Chej and Naka 63
7.875 ly Basgerin 121
10 ly Vecamia 216
13 ly Adirain 345
14.625 ly Schoorasana 406

System with most jump targets with station or outpost in range

Range System Target count
4 ly Uphallant 50
4.5 ly Ausmaert and Iges 58
7.875 ly Covryn and Iges 126
10 ly Y9G-KS 186
13 ly Adirain 316
14.625 ly Hevrice 350

Best entry system

Range System Target count
4 ly Iges 68
4.5 ly Iges 78
7.875 ly Ostingele 174
10 ly Oulley 268
13 ly Adirain 432
14.625 ly Iges 524

High Sec Only

Last part is dedicated to jumps originating from High Sec. This limits ships classes to Jump Freighters and Black Ops and influences possible jump ranges. Some categories are also left out. Here are the results:

System with most jump targets in range

Range System Target count
4 ly Slays 64
4.5 ly Slays 73
6.26 ly Alentene 118
7.5 ly Chiga 163
8.75 ly Keseya 227
10 ly Doza 268
11.25 ly Tolle and Manarq 335

System with most Null Sec jump targets in range

Range System Target count
4 ly Chesiette 33
4.5 ly Chesiette 36
6.26 ly Torrinos 66
7.5 ly Otitoh 99
8.75 ly Adacyne and Osmeden 140
10 ly Adacyne 184
11.25 ly Kiainti 213

System with most Low Sec jump targets in range

Range System Target count
4 ly Stacmon 42
4.5 ly Koona 48
6.26 ly Anzalaisio 94
7.5 ly Lirsautton 138
8.75 ly Oursulaert and Keseya 179
10 ly Stayme 225
11.25 ly Tekaima 282

System with most jump targets with station or outpost in range

Range System Target count
4 ly Slays 49
4.5 ly Stacmon 55
6.26 ly Alentene 88
7.5 ly Annelle and Diaderi 115
8.75 ly Keseya 159
10 ly Dunraelare 193
11.25 ly Manarq 250

Full results of this analysis are available on Google Documents. Feel free to explore it and sea what are the most interesting systems in the region you occupy.

Stay tuned for next episodes
Archentar Symonia

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New Eden Topology V – Jump Drive Examples

Welcome to the fifth episode of New Eden Topology, post series about navigation through world of EVE. In this post I’ll continue the topic of jump drive navigation. First, I will answer to Kirith Kodachi, a man who requires no introduction. In his comment to previous episode he asked about centre of New Eden for jump capable ships. I say it is either Astabih, which has average distance of 29.8 ly to any other system, or Siseide that is within 56.1 ly of any system. For Low Sec area only it will be Vecamia (13.7 ly on average and 23.8 ly maximum) and for Null Sec OK-6XN (31.4 ly on average) and KBP7-G (60.6 ly maximum). Now, let’s dive into examples.

Covert Doom

Imagine you are a commander of black ops fleet. You have a black ops battleship, few stealth bombers, recon ships and maybe even strategic cruisers with CovOps subsystem. Your goal is to make someone’s day miserable (and I don’t mean people in your fleet). The question is, what system would be the best staging point for your operations. Your jump range is either 4 or 4.5 light years, and depending on that, it is either NSI-MW with 110 targets or 6UT-1K with 131 targets. Too bad there are no outpost in those systems. Alternative for that is YM-SRU or NBW-GD (97 targets) or YM-SRU (127). Well, it is still not much of a use if you are not in the owning alliance. Let’s say you’d rather operate from the safety of Low Sec, which offers some nice systems like Uphallant or Iges (68 targets) or Ausmaert (80). From High Sec Slays is not bad option as well, with 64 targets at 4 ly and 73 at 4.5 ly. But if you insist on using bombs, then you should probably switch Uphallant and Iges to Barleguet as it offers more juicy Null Sec targets – 39. But let’s reverse the situation: you really hate being hot dropped by stealthy ships while ratting. In that case FMH-OV is for you, as there are only 3 systems in range.

I Win Button

Now we’ll escalate a bit. Imagine you have titans, supercarriers and support fleet and you search for best place from which you could deploy your “I Win” button with 7.875 ly range. The best would be 2V-ZHM with 370 potential targets or Vestouve and Espigoure with 189 targets if you prefer Low Sec. Safest place to be against such force is R97-CI or SWBV-2 (only 23 systems in range) or simply High Sec.

Logistics

But let us leave this nasty violence and take a look at logistics. Let’s assume that our logistics boat is jump freighter with 10 ly jump range. Probably the best jump base for it would be Doza system. It is in High Sec and offers whole 268 (but if you are truly hardcore pilot with JDC V, go to Tolle or Manarq for 335 systems in range). Of course the problem is that you cannot jump back to High Sec base. Oulley comes to the rescue. It might not be peaceful but it has a station, is in Low Sec and has 268 systems in 10 ly range.

Long range

Last story will be about ships with the longest jump range – Carriers. Those beauties can reach systems 14.625 ly away (and 13 ly with JDC at IV, which is still better than anything else out there). Given that and the fact they can carry rigged ships, they are also used for logistics, especially when moving stuff from High Sec to Null Sec. For that purpose, I’ll recommend Iges system, again. It offers 524 target systems at maximum carrier range. Its 13 ly counterpart is Adirain with 432 targets. But if you do not care for High Sec connection and you just want to be in the system with overall most jump targets just go to AAM-1A and enjoy shuffling through 705 jump possibilities.

If you have some other ideas for usage examples I will gladly search for best systems for them and disclose the results to our readers (or keep them secret for modest sum of ISK ;) ).

Jump deadly
Archentar Symonia

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Episode 17

We are happy to announce that after quite a few attempts and several push backs, the Season 2 premiere of the Planet Risk Show has in fact aired!

 
Download Episode 17 (right click – save as, if you have stupid plugins like the quicktime one…)

Also as promised (albeit a bit late), here are the competition entries:

  • Renaud’s  PI cookie recipes in PDF format: Table 1 and Table 2
  • Cat Dailey’s PI fitting tool in xls format
  • Maxwell McRae’s QP and Lumi Impersonation in mp3 format and extra recipe and limerick in txt format
  • Daemeon Fyral’s PI Chronicle in txt format
  • GoodOleBoy’s PI Dictionary documentary in wav format
  • Faint Resolution’s PI Directed Graphs Algorithm
  • Ettess’s one liner entry: “IMO Anything that gives me more moolah is good.”
  • Silicon Buddha’s PI Opinion Piece in mp3 format
  • Scott Campbell’s free plex oneliner attempt: “i think pi is going to be great, moving npc goods over to beign player made weill give industrialists somethign else they can use ot make money, and will hopefully make players think abotu whether or not they need that tower and reevaulate the mods they chose to put on them”
  • Meikura G’s PI Literature piece in txt format
  • Sam Ramsay Waste of time one liner attempt: “I think that pi is a big waste of ccp’s time when they could fix many problems from the last expansions. 1st of all the lag, blackscreens and grid problems is alot bigger problem and should be dealt with first. I personally think that pi needs to be set back befor the domination issues are dealt with. I have tried PI on the test server and it looks like a cool edition to the eve but what problems will it bring and will they leave like domination or continue to improve it time will tell. That is all”
  • Draugy’s PI Poem in txt format

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