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	<title>The Planet Risk Show &#187; Proteus</title>
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	<link>http://www.planetriskshow.com</link>
	<description>Everything about wormholes and then some, Wednesdays at 20:00 EVE Time on Split Infinity Radio</description>
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		<title>Thoughts on using plates&#8230; or not! &#8211; Take 2</title>
		<link>http://www.planetriskshow.com/thoughts-on-using-plates-or-not/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=thoughts-on-using-plates-or-not</link>
		<comments>http://www.planetriskshow.com/thoughts-on-using-plates-or-not/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 22:13:23 +0000</pubDate>
		<dc:creator>Quivering Palm</dc:creator>
				<category><![CDATA[Fittings]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[Lessons Learned]]></category>
		<category><![CDATA[Plates]]></category>
		<category><![CDATA[Proteus]]></category>
		<category><![CDATA[PVE]]></category>
		<category><![CDATA[Raven]]></category>
		<category><![CDATA[Sleepers]]></category>

		<guid isPermaLink="false">http://www.planetriskshow.com/thoughts-on-using-plates-or-not/</guid>
		<description><![CDATA[Luminus said to me yesterday: “Oh my – what a fail post did you do?! So much wrong info you go in there it makes me want to eat Fedos for breakfast just to get my stomach straightened” Granted, the first post had some bad information and calculations – but the theory is there, the [...]]]></description>
			<content:encoded><![CDATA[<p>Luminus said to me yesterday: “Oh my – what a fail post did you do?! So much wrong info you go in there it makes me want to eat Fedos for breakfast just to get my stomach straightened”</p>
<p>Granted, the first post had some bad information and calculations – but the theory is there, the practice shows us that this is the way to go vs Sleepers, so I had to dig deeper and actually learned quite a few on how Resistances / Tanking works <img src='http://www.planetriskshow.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>So sometimes you post, or sometimes you post, you get feedback, you edit, you get more feedback, admit you are a total newb, cry for hours and then repost…</p>
<p>Major thanks goes out to <a href="http://forum.battleclinic.com/index.php?action=profile;u=72996" target="_blank">gsputi</a> from battleclinic.com forums and our very own Vessper (/bow) and Luminus for their feedback and comments.</p>
<p>Battleclinic.com threads:</p>
<p><a href="http://eve.battleclinic.com/loadout/28224-Proteus-Class-5-6-Utility-Ship.html" target="_blank">Proteus Class 5-6 Utility Ship</a></p>
<p><a href="http://eve.battleclinic.com/loadout/24309-Raven-Armor-Tank-RR-Wormhole-Fleet-setup.html#msg256414" target="_blank">Armor Tanked RR Wormhole Fleet Raven</a></p>
<p>If you are looking into ways to maximize your fleet effectives vs Sleepers, I hope you find this post useful. If you do, please do post a comment <img src='http://www.planetriskshow.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>QP</p>
<p>&#8212;&#8212;- Updated Post follows:</p>
<h3>The question we need to answer is:</h3>
<blockquote><p>Effective HPs by adding Buffer tank? – or by increasing your Resistances?<br />
Which is best for Sleeper PVE engagements?</p></blockquote>
<p><span id="more-330"></span></p>
<p><em>Q: Which is better? A ship with 70% omni-tank and 15.000 Armor HPs, or a ship with 95% omni-tank but only 2.500 Armor HPs?</em></p>
<p>Let’s see what we have here:</p>
<table border="0" cellspacing="0" cellpadding="0" width="627">
<tbody>
<tr>
<td width="223">Armor HPs</td>
<td width="103">15.000</td>
<td width="99">10.000</td>
<td width="105">5.000</td>
<td width="95">2.500</td>
</tr>
<tr>
<td width="223">Armor Resistances (omni)</td>
<td width="103">70%</td>
<td width="99">80%</td>
<td width="105">90%</td>
<td width="95">95%</td>
</tr>
<tr>
<td width="223">Sleeper DPS</td>
<td width="103">3000</td>
<td width="99">2000</td>
<td width="105">1000</td>
<td width="95">500</td>
</tr>
<tr>
<td width="223">Reaction Time</td>
<td width="103">5</td>
<td width="99">5</td>
<td width="105">5</td>
<td width="95">5</td>
</tr>
<tr>
<td width="223">Single RR (HP/Sec)</td>
<td width="103">85,4</td>
<td width="99">85,4</td>
<td width="105">85,4</td>
<td width="95">85,4</td>
</tr>
<tr>
<td width="223">Single RR Tankability (DPS)</td>
<td width="103">284,6667</td>
<td width="99">427</td>
<td width="105">854</td>
<td width="95">1708</td>
</tr>
<tr>
<td width="223"># RRs Needed to Compensate</td>
<td width="103">11</td>
<td width="99">5</td>
<td width="105">2</td>
<td width="95">1</td>
</tr>
</tbody>
</table>
<p><strong>Armor HPs: </strong>Base Armor HPs, including plates or not (a single 1600mm Reinforced Rolled Tungsten Plate adds 4200 HPs)</p>
<p><strong>Armor Resistances (omni): </strong>The % Resistances you have on your setup. Obviously, you don’t have the same resists on each type of damage, but we are trying to prove a point here, so we assume all are the same % and we don’t split between different types of damage.</p>
<p><strong>Sleeper DPS: </strong>I assume that in a Class 5, Sleepers can do about 10.000 DPS on a 0% resistances target. I’ve seen 4 Sleeper BSs bashing a 85% omni-tanked Dominix with 75K EHP in just 15sec from full shield to structure… so yeah that sounds about right…</p>
<p><strong>Reaction Time:</strong> This is how long you can hold before you pop – unless you get the below number of needed Remote Repairers to compensate. Your fleet members holding the RR have this time to start healing or you die.</p>
<p><strong>Single RR HP/Sec: </strong>With related skills at V and using LRAR II that is about 85,4 HP/Sec</p>
<p><strong>Single RR Tankability DPS: </strong>The amount of Tank (in DPS) each LRAR II’s will add to your ship, taken into account the resistances of your setup.</p>
<p><strong># RRs to Compensate:</strong> The number of Remote Repairers needed to out-heal the Sleeper DPS, given the tankability from above.</p>
<h3>Notes:</h3>
<p><em>For ease of calculations, and not trying to be realistic, I assume that Sleepers in Class 5 encounters can do 10.000 DPS on a 0% resistances target. This is not very far off the real DPS 4 Advanced Sleeper Battleships can dish out in a Class 5 btw <img src='http://www.planetriskshow.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </em> This <span style="text-decoration: line-through;">guide</span> <em>post </em>has that in mind, but it might be different tactics needed in Class 6 wormholes and if you can shed some light in this please do!</p>
<p>I tried to keep up the same reaction time for reference. 5 sec is not too much but not too little either for your PVE Fleet. If you feel you need more reaction time, then see the below mention, but given that the cycle for LRAR II’s is 4.5 sec I think that 5 sec should be enough reaction time.</p>
<h3>Verdict:</h3>
<p>The more Resistances, the fewer RRs you will need to get in order to survive. If you can withstand the Alpha strike (not taken into account here) you should be fine as long as your teammates are not slacking.</p>
<h3>Other Things to consider / Ways to improve your setup:</h3>
<p>If you could add plates, or any other way of increasing your Armor HPs, but without lowering your Resistances – what would you accomplish? Well it wouldn’t change the DPS you receive, nor the Tankability of the RRs, not even the # of RRs you need to balance the incoming fire. The only thing it will improve is the reaction time for your fleet members. So if you have lots of lag when you fleet up, or your teammates are known to go AFK without warning you should consider adding a Plate. But if you are low in resistances, try to buff up your resistances first and work on your reaction times!</p>
<p>For doubling the reaction time to 10 sec you would need to double the amount of Armor HPs without sacrificing any resistances!</p>
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		<item>
		<title>EvEHQ Prism &#8211; Blueprint Manager 101</title>
		<link>http://www.planetriskshow.com/evehq-prism-blueprint-manager-101/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=evehq-prism-blueprint-manager-101</link>
		<comments>http://www.planetriskshow.com/evehq-prism-blueprint-manager-101/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 15:36:56 +0000</pubDate>
		<dc:creator>Quivering Palm</dc:creator>
				<category><![CDATA[Guides]]></category>
		<category><![CDATA[Wspace Operations]]></category>
		<category><![CDATA[EVEHQ]]></category>
		<category><![CDATA[Proteus]]></category>
		<category><![CDATA[Vessper]]></category>

		<guid isPermaLink="false">http://www.planetriskshow.com/evehq-prism-blueprint-manager-101/</guid>
		<description><![CDATA[We wanted to have a clear understanding of how much T3 Strategic Cruisers actually costs us to manufacture, what is our profit margin, raw material cost etc so we could set some prices for our corpmembers to gain access to T3 Strategic Cruisers. It all came down to getting the information you need, and EvEHQ [...]]]></description>
			<content:encoded><![CDATA[<p>We wanted to have a clear understanding of <strong>how much T3 Strategic Cruisers actually costs us to manufacture</strong>, what is our profit margin, raw material cost etc so we could set some prices for our corpmembers to gain access to T3 Strategic Cruisers.</p>
<p>It all came down to getting the information you need, and <strong>EvEHQ was there to automate the process</strong>. I decided to post a quick guide since many of you might need to use it for a similar situation. This is the first guide – of what we hope to be more in the future – send us your feedback on what you’d like to see!</p>
<p><span id="more-325"></span></p>
<h2><strong><em>Things you will need : EVEHQ &#8211; </em></strong><a href="http://www.evehq.net"><strong><em>http://www.evehq.net</em></strong></a><strong><em> – the only tool you’ll need <img src='http://www.planetriskshow.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </em></strong></h2>
<p>You also need to have <em>an account with Director level access and use their Full API key to gain access to corporation assets. </em>Of course if you have all the assets in question in your personal hangar then you don’t need corp key.</p>
<p>For this example, I am using SI Radio’s Planet Risk Wormhole System and the assets there-in to grab the T3 Proteus Hull BPC and see what’s my profits there. Some information have been classified as need to know and thus omitted from the screenshots. We take security seriously… ahahahahaha… ahem… right… back to EvEHQ</p>
<h4>Disclaimer:</h4>
<h4>It’s critical to note, that this process will take into account the prices of the raw materials and finished goods that exist given the current prices from the region you configure! It will not – and should not imho – include any costs you might have attached to that if you have been buying stuff from the market at different prices than current etc… Also, it does no include the costs for your investment (like POS, Fuel, Labs, Assembly Arrays etc) but it can add the costs of skillbooks needed.</h4>
<p>Here are the steps you need to take:</p>
<p><a href="http://www.planetriskshow.com/wp-content/uploads/2009/09/pricesettings.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="price settings" src="http://www.planetriskshow.com/wp-content/uploads/2009/09/pricesettings_thumb.jpg" border="0" alt="price settings" width="244" height="232" /></a></p>
<p>1. Fire Up EVEHQ and configure the market prices tool. You need to go to Menu option Tools &#8211;&gt;   Market Prices. The above configuration is what we use to get our quotes from but your mileage might vary. Note that the prices you setup here will drastically alter the profit margins. Since we want to compare prices vs selling the item in the market, I’ve setup the tool to download all prices from The Forge Region (Jita) on the Min Sell Price – that is the price you would pick if you where to directly go and buy this item.</p>
<p><a href="http://www.planetriskshow.com/wp-content/uploads/2009/09/pricesdownload.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="prices download" src="http://www.planetriskshow.com/wp-content/uploads/2009/09/pricesdownload_thumb.jpg" border="0" alt="prices download" width="244" height="197" /></a></p>
<p>2. You will need to update the prices given the settings you’ve put in step 1. To do that go to the  “Price Snapshot” tab and click the buttons.</p>
<p><a href="http://www.planetriskshow.com/wp-content/uploads/2009/09/downloadapi.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="download api" src="http://www.planetriskshow.com/wp-content/uploads/2009/09/downloadapi_thumb.jpg" border="0" alt="download api" width="244" height="127" /></a></p>
<p>3. You will then need to download the API key details. Please note that unless you use a Full Access key that won’t work. You will also need Director level access to see the Corporation owned assets (like POS Towers, anchored structures, Corp Hangars etc). You need to fire up the tool called <strong>EVEHQ Prism</strong> and from there click the <strong>Download API </strong>button. It will take a while, but you will be able to get the Assets for your corp needed for the next steps.</p>
<blockquote><p>Note you can only refresh the Assets List once per  day as per CCP API key limitations.</p></blockquote>
<p><a href="http://www.planetriskshow.com/wp-content/uploads/2009/09/BP1.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="BP1" src="http://www.planetriskshow.com/wp-content/uploads/2009/09/BP1_thumb.jpg" border="0" alt="BP1" width="244" height="130" /></a></p>
<p>4. Once you have downloaded the current assets you can click on the “<strong>BP Manager</strong>” button within <strong>EVEHQ Prism</strong>. From here you can select the Owner: &lt;your corporation&gt; or yourself depending on when your BPO/BPCs are stationed. Make sure you click on the “<strong>Only Show Owned BPs</strong>” if you want, and also the “<strong>Update BPs from Assets</strong>” and “<strong>Get BP Info from jobs</strong>”</p>
<blockquote><p><span style="color: #000000;">I need to note here that these two buttons require that you populate your assets using step 3. If you skip that step, you will need to manually enter your BPO/BPC details – which can be time consuming if you have lots of BPs. Now the coolest feature is to grab all the BPs from your Assets along with Get BP Info from Jobs. Always use these two together, because CCP does not include info on the Assets API key – whether it’s BPO or BPC. However, since you can see that info from the Jobs API when the BP is installed somewhere, EVEHQ can work around that limitation from CCP and as long as you put your BPs in good use,  you will soon have all the BPs correctly updated in your asset list. Please <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1117414" target="_blank">head here and bump Vessper’s request</a> to get a fully functional BP API key</span></p></blockquote>
<p><a href="http://www.planetriskshow.com/wp-content/uploads/2009/09/BP2.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="BP2" src="http://www.planetriskshow.com/wp-content/uploads/2009/09/BP2_thumb.jpg" border="0" alt="BP2" width="244" height="180" /></a></p>
<p>5. You can browse to find the BP of the item you need using the dropdown boxes above, or just type in some letters of the item in the search box. Let’s see the Proteus Hull. Once I find the item in the results pane, I double-click that and the BP Calculator window appears. Some really cool features here. Firstly, you can select whether you do your Research / Production for that BP <strong>at your own POS or not</strong>, so that it can add the associated costs in the Bill of Materials. Secondly, you can <strong>select the character </strong>that will do the Research / Production so that his skills affect the results. Now let’s see the other information boxes in more detail.</p>
<p><a href="http://www.planetriskshow.com/wp-content/uploads/2009/09/BPnostd.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="BP nostd" src="http://www.planetriskshow.com/wp-content/uploads/2009/09/BPnostd_thumb.jpg" border="0" alt="BP nostd" width="244" height="242" /></a></p>
<p>6. You can already see (here in green font since we have a profit) the amount in ISK that you make if you produce this BP given the conditions you specified. <strong>What it does is that it calculates the prices of the raw materials</strong> (what you would get if you set them up as the lowest sell order in Jita based on our configuration in step 1), <strong>then adds the correct amount based on the total quantity needed, </strong>(including waste products where applicable)<strong> compares the total with the price of the finished product</strong> (again, the lowest selling price) <strong>and gives you the profit from that deduction</strong>.</p>
<blockquote><p>In many cases this can be way off your actual profit. Why? First of all, you might have to buy some of the intermediate materials instead of building them on your own. Also, the prices for some raw materials constantly change in certain markets – like T3 for example, so what today shows a profit of 100Mill tomorrow could show 65Mil and 2 weeks ago could be 35Mill. It’s pretty hectic market so far in T3 so at some point you could see that stabilize.</p></blockquote>
<p>Let’s look at an alternative way to calculate your profits.</p>
<p><a href="http://www.planetriskshow.com/wp-content/uploads/2009/09/BPstd.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="BP std" src="http://www.planetriskshow.com/wp-content/uploads/2009/09/BPstd_thumb.jpg" border="0" alt="BP std" width="244" height="197" /></a></p>
<p>7. Click on the “<strong>Use Standard Costing</strong>&#8221; button. You will see prices change, and you no longer see the raw materials, but only the intermediate ones. That setting does not take into account the prices of the raw materials, but instead the prices of the intermediate components used. In our case, half of the overall profit comes as you can see from the profit of making the intermediate materials.</p>
<p>8. Also note the “<strong>Ideal ML</strong>” column. That is the ideal Material Level you should research your blueprints of intermediate steps to reduce your waste factor and thus increase your profits. I need to point out that for the T3 BPOs out there CCP does not affect the waste factor on any lvl of ME you reach – so unless they fix this you will always get the same waste no matter how much ME you put  in there :-/</p>
<p><a href="http://www.planetriskshow.com/wp-content/uploads/2009/09/resources.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="resources" src="http://www.planetriskshow.com/wp-content/uploads/2009/09/resources_thumb.jpg" border="0" alt="resources" width="244" height="175" /></a></p>
<p>9. One of the coolest features in <strong>EVEHQ Prism</strong> and the <strong>Blueprint Calculator</strong> is the ability to quickly see how many runs you can produce, given your current assets. You just go to the “<strong>Resources Owned</strong>” tab and select in the Asset Selection where your raw materials are and it will tell you how many units of what material you will need to complete the runs.</p>
<p>10. Pay a visit to the <a href="http://forum.battleclinic.com/index.php/board,254.0/General-Discussion.html" target="_blank">EVEHQ Forums and thank Vessper</a> for this great tool and also give him feedback on <a href="http://forum.battleclinic.com/index.php/board,256.0/Wanted-List.html" target="_blank">features you would like to be included in future versions</a>!</p>
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		<item>
		<title>Proteus Class 5-6 Utility Ship</title>
		<link>http://www.planetriskshow.com/proteus-class-5-6-utility-ship/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=proteus-class-5-6-utility-ship</link>
		<comments>http://www.planetriskshow.com/proteus-class-5-6-utility-ship/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 10:01:47 +0000</pubDate>
		<dc:creator>Quivering Palm</dc:creator>
				<category><![CDATA[Wspace Operations]]></category>
		<category><![CDATA[Fittings]]></category>
		<category><![CDATA[Proteus]]></category>
		<category><![CDATA[Tech 3]]></category>

		<guid isPermaLink="false">http://www.planetriskshow.com/proteus-class-5-6-utility-ship/</guid>
		<description><![CDATA[I’ve just created a fitting and uploaded to Battleclinic.com from the suggested Proteus “Army Knife” Utility Fitting we talked about in Episode 5. We’d appreciate any constructive feedback either here or in the Battleclinic.com page. The role of the ship is to be able to Salvage while at the same time help with the RR [...]]]></description>
			<content:encoded><![CDATA[<p>I’ve just created a fitting and <a href="http://eve.battleclinic.com/loadout/28224-Proteus-Class-5-6-Utility-Ship.html" target="_blank">uploaded to Battleclinic.com</a> from the suggested Proteus “Army Knife” Utility Fitting we talked about in <a href="http://www.planetriskshow.com/episode-5/" target="_blank">Episode 5</a>.</p>
<blockquote><p>We’d appreciate any constructive feedback either here or in the Battleclinic.com page.</p></blockquote>
<p>The role of the ship is to be able to Salvage while at the same time help with the RR gang during a Class 5-6 PVE operation.</p>
<p>The DPS of this fit is with Drones (360 DPS using Garde II&#8217;s) and it has about 55K EHP with 88% &#8211; 94% armor resists, so it can tank as well as put some DPS in a Class 5 RR gang.</p>
<p>It&#8217;s cap stable running the Remote Armor Rep when it&#8217;s getting Remote Energy Transfer (designed with that in mind) while at the same time it can tractor and salvage wrecks from 40KM away. Mids can change depending on Mag/Radar sites.</p>
<p>Role Bonuses from T3 subsystems (per subsystem level):</p>
<p>10% Probe Scan Strength<br />
5% Armor Resistances<br />
10% Remote Armor Repair System Effectiveness<br />
20% Range and Velocity of Tractor Beams<br />
10% Drone Damage<br />
5% Drone MWD Speed<br />
15% Drone Hitpoints<br />
15% Reduction in AB / MWD Cap usage</p>
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