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	<title>The Planet Risk Show &#187; Stealth Bombers</title>
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	<description>Everything about wormholes and then some, Wednesdays at 20:00 EVE Time on Split Infinity Radio</description>
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		<title>To Be, or Not to Be… such is the way of PvP</title>
		<link>http://www.planetriskshow.com/to-be-or-not-to-be%e2%80%a6-such-is-the-way-of-pvp/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=to-be-or-not-to-be%25e2%2580%25a6-such-is-the-way-of-pvp</link>
		<comments>http://www.planetriskshow.com/to-be-or-not-to-be%e2%80%a6-such-is-the-way-of-pvp/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 14:02:19 +0000</pubDate>
		<dc:creator>agatir</dc:creator>
				<category><![CDATA[Lessons Learned]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Wspace Operations]]></category>
		<category><![CDATA[NOIR]]></category>
		<category><![CDATA[PVP]]></category>
		<category><![CDATA[Stealth Bombers]]></category>
		<category><![CDATA[Wormholes]]></category>

		<guid isPermaLink="false">http://www.planetriskshow.com/?p=631</guid>
		<description><![CDATA[SI Radio Member Report: Agatir Solenth &#8211; 2010.07.20 Greetings my fellow corp men, women, &#38; blog readers!!! If given a choice to either run plexes for isk or go lose some isk pvping?  I would gladly choose the later of the two.  NPC AI just bores the snot out of me.  I equate it to [...]]]></description>
			<content:encoded><![CDATA[<p><strong>SI Radio Member Report: Agatir Solenth &#8211; 2010.07.20</strong></p>
<p>Greetings my fellow corp men, women, &amp; blog readers!!!<br />
If given a choice to either run plexes for isk or go lose some isk pvping?  I would gladly choose the later of the two.  NPC AI just bores the snot out of me.  I equate it to my early arcade game experience with Pac Man (yes I am dating myself).  Once you discover the correct route (or tactic) against the computer, you cannot fail.  It is just a matter of repeating the same course of action again and again that dictates success.</p>
<p>However meeting another player will never reproduce the same fight or outcome.  It is just human nature.  We adapt to overcome.  So in each engagement, though we may have particular tactic that works most of the time, we must be prepared that it may not work.  This is what makes pvp exciting.  You always have the anxiety of the unexpected, and the thrill of success or the disappointment of failure.  No matter which you experience you learn from it and then desire to go at it again.  Probably more so in defeat, if only to prove to yourself… that won’t happen again!<span id="more-631"></span></p>
<p>Such has been my experience in 0.0 PVP.  As a person who got his start in pvping by wormhole hunting, 0.0 fleet fights have proven to be a whole new animal.  In wormholes I am usually the one picking the time and location of a fight.  It is almost always a quick hit at run fight.  I try never to be caught in the position where I do not have the advantage.  I like to think that I have been pretty successful at wormhole hunting.  Here is an example where my corpmate Purity called me in for some assistance while we were exploring in a wormhole.  He had just been forced out of a worm by some stealth bombers and a Vexor.  He was able to kill one of the stealth bombers, but was taking too much damage, and had to jump back out.  He informed me, as I jumped to his location, that they had a bubble anchored on the wormhole, and that he had a session timer on the wormhole.</p>
<p>Tactically I understood it would be my T3 Strategic Cruiser vs a T1 Cruiser and 1 or more T2 Stealth Bombers on a wormhole.  Emperor’s Wraith II has good resists, cap stable with an active tank, and ignores the effects of warp disruption bubbles.  I’d be on a wormhole so if things got too bad I could bug out.  Things would have to go <strong><em>really bad</em></strong> for me to lose her.  Evaluating risk vs reward I crossed my fingers and jumped through.  On the other side I took note of a Nemesis Stealth Bomber, and the Vexor.   They sat outside of the edge of the warp bubble just past 24km.  Just outside the range of my T2 Pulse Lasers.</p>
<p>I broke cloak, activated my resists and armor repairer, and began locking both targets.  Expecting bombs I did not activate my MWD so as not to increase my signature radius, and thus increase the incoming damage from the bomb or torpedoes.  As I acquired my targets in came the first bomb.  I took relatively little damage, the <a href="http://killboard.siradio.fm/?a=kill_detail&amp;kll_id=730">Nemesis</a> now warp disrupted exploded rather quickly.  Another <a href="http://killboard.siradio.fm/?a=kill_detail&amp;kll_id=729">Nemesis</a> decloaked, was locked and promptly destroyed.  Keeping an eye on my armor showed that the Wraith’s tank was holding, and was ahead of the damage.  A <a href="http://killboard.siradio.fm/?a=kill_detail&amp;kll_id=728">Manticore</a> appeared and was dispatched.  I then turned my attention to the Vexor.  She was at the edge of my disruption range so I pulsed my MWD (turned on, then immediately off) and headed in its direction.  Already target locked, it was just a matter energizing the disruptor and guns.  As the shields disappeared on the Vexor and I started into its armor, another Nemesis appeared near the Vexor on the edge of the bubble.  In came another bomb.  I quickly locked the <a href="http://killboard.siradio.fm/?a=kill_detail&amp;kll_id=727">Nemesis</a>, and made the decision to transfer guns and warp disruption onto the Stealth Bomber.  I knew I’d break its tank before the Vexor’s.  I wanted the guaranteed kill.  Additionally it was closer to my escape route and I had already ordered the Wraith to approach the wormhole.  It was obvious I had kicked a bees nest, and they were ready to defend their home.  The Nemesis was quickly reduced to a floating wreck and the pilot podded.  Unfortunately the Vexor, which must of have been aligned to jump out, was long gone.</p>
<p>Now I clearly got lucky in this fight.  My corpmate Purity stated after the fight, “They must have been the worst stealth bomber pilots ever.”  He only observed the fight via ventrillo and killmails.  I would like to think of them as inexperienced or unlucky.  The mistakes they <strong><em>appeared to have made</em></strong> are ones I might have made myself back when I first started flying Stealth Bombers. (cause I’m such an expert… I might have one killmail with one!)  First the stealth bombers were equipped with Remote Sensor Dampeners with Targeting Range Dampener Scripts, and not Target Painters.  Emperor’s Wraith targets out to 68km.  If you halve that target range they were still well within targeting range.  Target Painters would have increased bomb and torpedo damage.  Second when they made their bomb approaches they were not aligned to immediately warp out, or were in their own warp bubble.  This allowed me to lock, point, and explode them.  I believe this may have been a result of jumping to the wormhole or attempting to jump to range off their Vexor friend, and thus they got pulled into their own bubble. <strong>(***Tip*** If you are going to use bubbles and Stealth Bombers set a “bounce” or “tactical” bookmark so you can warp to the wormhole without getting dragged into the bubble.  Then have a bomb run bookmark set off the wormhole but in a position that you can align past your target during your bomb run.  You can warp through a bubble on grid, but not out of it.)</strong> Third, the Stealth Bombers decided to conduct their bomb runs and/or start their attacks at different times.  This allowed for my repairer to catch up on any damage taken.  Had they used the same type of bombs at the same time they could have dropped all 3-4 bombs at the same time (bombs have high damage resists of the same damage type for just such purposes).  Heck coordinating their attack might have made those Remote Target Disruptors effective?  Sometimes you are the fist… other times you’re the face…  I got to do the punching this time.  Again I think I got really lucky in that fight…  A few things go the other way, and I’m running out of that wormhole. (<a href="http://killboard.siradio.fm/?a=kill_related&amp;kll_id=727">Total SI Radio Damage</a>)</p>
<p>SO on that high, I decided to join an impromptu pvp roam with our Noir. friends with my corp mate Purity.  Again, I am a wormhole pilot so 0.0 pvp is a whole new experience.  Not wanting to risk a T3 ship to learn a new game, I asked them what I should fly? (I know what Manasi would say T1 frigate until you master it!  Sorry I’m not that smart.)  I offered up the Pilgrim Force Recon Ship or the Sentinel Electronic Attack Frigate.  As speed was the thing of the day, it was the Sentinel.  I figured I could help with a point, turret disruption, and maybe add a bit of energy neutralization.  I had brought three Sentinels down to Providence to practice and learn.  E-War is a part of the game I am trying to wrap my head around.  I have to admit I have far too many skill points in it, and nowhere near enough experience to effectively use it.</p>
<p>Have I mentioned that is why I love EVE?  Unlike other games where your character’s strength is based mainly on your character’s level, EVE skill points are not the deciding factor in an engagement.  Low level players that know how to fly their ships will crush a high skill point character in pvp.  IMHO that is the reason players that enjoy the “carebear” aspect of EVE have such heart burn when they get ganked in pvp.  They can’t understand how a frigate can kill their battleship setup that crushes level 4 missions?</p>
<p>Back to the roam…  So we head out of our pocket, and begin moving down the pipe looking for some targets.  Now I have to give the Noir. guys and gals some credit.  They allow us SI Radio guys to join them on roams when they are not on contract and hunting outside of their pocket.  They are very proficient and knowledgeable when it comes to small gang pvp, have great communication discipline during a fight, and do not tolerate stupid ship loses (especially from their members).  After each roam, they debrief and do an after action report (AAR).  They expect us, SI Radio guys, to explain our loses too.  Their FCs take it personal when anyone in their fleets loses a ship, and feel in part it is their fault (but we SI Radio guys will admit it is usually our own damn fault).  I applaud them for their tolerance of our ignorance of pvp.  They inform you of the correct way to do things, and then they treat you like an adult and expect you to get it right.</p>
<p>Well needless to say… their tolerance was not sufficient to make up for my ignorance.  As we made our way to I7S-1S we came across another group of ships.  The Noir. folks decided that they were most likely fit for short range damage.  The FC laid plans to bait them at a gate, and engage them at range having E-War superiority with a Falcon on our side.  My performance can only be described as, <strong><em>“I am the worst Electronic Attack Frigate pilot ever!”</em></strong> First, my fitting included a warp disruptor instead of a Senor Booster.  This meant I had to be within 49km of an enemy to use my turret disruptors, instead of being as far as 67km.  Second when I warped <em>“at range”</em> to our bait ship on the gate I did not jump close enough, and began to burn toward the melee to get within targeting range (be aware of what your optimals are btw).  Only to have our enemy, who were speeding toward my position, quickly over take me, and proceeded to disassemble my ship.  The first barrage from the Rupture sent me well into armor…  I panicked tried to align out and did not warp out till I was in my pod. (Boy do pods align out quick or what?!?!)  Did I mention I am very proficient at catching fists with my face?</p>
<p>As I sped back to the pocket in my pod, I enjoyed listening to the conflict unfold via ventrillo.  In the end both sides disengaged, with isk loss ratio going in favor of the other gang.  This <a href="http://killboard.siradio.fm/?a=kill_related&amp;kll_id=757">battle report</a> is missing the Noir. Falcon that went pop.</p>
<p>Fly Safe… Stay Profitable…</p>
<p>Ag</p>
<p><strong>Next Report: Really it is all CCP’s &amp; the CSM’s fault…  Really…</strong></p>
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